Full-Time

Lead Gameplay Animator

Posted on 8/19/2026

Cloud Chamber

Cloud Chamber

51-200 employees

Develops and sells narrative-focused video games

No salary listed

Montreal, QC, Canada

Remote

Professional proficiency in both French and English is required for candidates located in Quebec.

Category
Art, Graphics & Animation (1)
Required Skills
Unreal Engine
Animation

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Requirements
  • Experience shipping multiple AAA titles as a Lead, Team Lead, or Senior Animator, ideally using Unreal Engine.
  • Deep knowledge of gameplay and artificial intelligence animation systems, animation graph and data integration, motion capture pipelines, and rigging and prototyping processes.
  • Strong practical skill in hand-key facial animation, such as FaceFX, and high proficiency animating human bipeds, organic forms, quadrupeds, and mechanical objects.
  • Exceptional understanding of traditional animation principles, human anatomy, caricature, form, gesture, and silhouette as applied to real-time interactive gameplay.
  • Ability to communicate complex ideas clearly in written and verbal communication, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • Experience working in cross-disciplinary teams.
  • Ability to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • Ability to build and maintain trust-based relationships across all levels of the organization and navigate organizational complexity with tact and emotional intelligence.
  • Ability to produce quick, high-quality revisions based on new insights or constraints.
  • Ability to drive work forward autonomously while maintaining attention to detail, organization, and quality.
  • Professional proficiency in both French and English for candidates located in Quebec.
Responsibilities
  • Manage, support, and mentor a team of animators developing high-end gameplay and artificial intelligence animations, conduct regular one-on-one meetings and annual evaluations, and set clear, actionable goals.
  • Partner with the Animation Director and leadership to establish the animation vision, promote studio values, and shape a positive and inclusive team culture.
  • Develop and refine animation pipelines, workflows, and tools; establish onboarding and Unreal Engine 5 training; and plan motion capture activities.
  • Deliver hand-key animations and edit motion capture data for first-person and third-person characters, taking on animation tasks as time permits.
  • Collaborate with Production on milestone roadmaps, sprint planning, and task delegation; address blocking issues and participate in hiring efforts.
  • Share best practices and help guide team culture through the animation leadership circle, while updating the group on new or outstanding issues.
  • Collaborate across design, art, engineering, animation, and audio teams to deliver a AAA game experience.

Cloud Chamber Studios makes video games. It develops and sells games for a global audience, across different platforms, and may include in-game purchases and licensing partnerships as part of its revenue model. The company designs, builds, and publishes interactive games that aim to entertain while engaging players and prompting thought. Its monetization comes from game sales, optional in-game purchases, and licensing deals with partners. The studio differentiates itself by prioritizing creativity and meaningful player engagement to carve out a distinct niche in a competitive market. The overall goal is to create thoughtful, entertaining experiences that reach players worldwide and grow a recognizable position in the gaming industry.

Company Size

51-200

Company Stage

N/A

Total Funding

N/A

Headquarters

Montreal, Canada

Founded

2019

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Simplify Jobs

Simplify's Take

What believers are saying

  • 2K said the core gameplay elements are exciting, preserving publisher commitment.
  • Fergusson's August 2025 appointment signals a serious turnaround push, not abandonment.
  • BioShock remains a beloved franchise, supporting sales upside if quality finally lands.

What critics are saying

  • 2K cut over 80 staff in August 2025, nearly one-third of Cloud Chamber.
  • BioShock 4 missed 2026-2027 targets after August 2025 review failures and rework.
  • If BioShock 4 slips again in 2027, Cloud Chamber's entire studio case weakens.

What makes Cloud Chamber unique

  • Cloud Chamber is 2K's dedicated BioShock studio, not a generic contract shop.
  • Rod Fergusson returned in August 2025, bringing BioShock Infinite rescue experience.
  • The studio owns a premium, franchise-level mandate tied to Netflix extensions.

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Benefits

Health Insurance

Dental Insurance

Vision Insurance

Life Insurance

401(k) Retirement Plan

Paid Holidays

Paid Vacation

Paid Sick Leave

Remote Work Options

Company News

This Week in Videogames
Aug 21st, 2025
Bioshock Developer Cloud Chamber Lays Off Over 80 Workers

Bioshock developer Cloud Chamber lays off over 80 workers.

GameRant
Jul 13th, 2024
Rumor: BioShock 4 Image Leaks Online

Cloud Chamber has ramped up its hiring lately, indicating that development on BioShock 4 is heating up, which is an encouraging sign for fans of the franchise.

EarlyGame
May 23rd, 2022
Cloudchamberstudios is developing BioShock 4

Publisher 2k Games and studio Cloud Chamber are already working hard on BioShock 4, but they still haven't revealed any official details.

ClutchPoints
Dec 2nd, 2021
Cloud Chamber is developing Bioshock game on Jan 1st 19'.

2K Games announced way back in 2019 that an internal studio, Cloud Chamber, is working on a new Bioshock game.