Lead Environment Artist
Posted on 1/25/2023
INACTIVE
1047 Games

51-200 employees

Video game developer studio
Company Overview
1047 Games is on a mission to build the next great AAA studio to create a new generation of amazing experiences. Bucking convention and driven by a passion to create the ultimate gaming experience, Ian Proulx and Nicholas Bagamian founded 1047 Games in 2017 in their Stanford dorm room. Their love for arena shooters of the past drove them to create Splitgate, a unique sci-fi first-person shooter that adds portal guns to upend the genre.
Consumer Software
Gaming
B2C

Company Stage

Seed

Total Funding

$110.7M

Founded

2016

Headquarters

Zephyr Cove, Nevada

Growth & Insights
Headcount

6 month growth

11%

1 year growth

43%

2 year growth

139%
Locations
Remote
Experience Level
Entry
Junior
Mid
Senior
Expert
Desired Skills
Zbrush
CategoriesNew
Art, Graphics & Animation
Requirements
  • A passionate art leader: You love to take on difficult, seemingly impossible problems and dig in to find creative ways to solve them
  • A hard worker: You love to put in the extra effort, because you enjoy your work and know the impact of finishing the tasks at hand
  • Passion for gaming: You can recognize what separates exceptional games from the average ones. You understand the mindset of gamers which enables you to create and implement features that will further benefit the game
  • 8+ years of relevant industry experience preferred and/or 2+ AAA games shipped preferred
  • Professional knowledge of UE4
  • 2D and 3D artistic skills with the ability to apply them to game systems
  • Compositional and visual storytelling skills
  • Expertise in Maya, ZBrush, and other DCC software
  • Substance Painter and Substance Designer knowledge desired
  • In-depth knowledge of material/shader development
  • Technical knowledge to ensure assets and layouts are meeting optimization and gameplay metrics
  • Experience working with external art vendors preferred
  • Experience leading remote team members desired
Responsibilities
  • Lead and inspire the level art team, providing feedback, guidance, and mentorship
  • Collaborate with our Art Director, Creative Director, and other dev stakeholders to establish the environmental vision for the game
  • Work with Artists and Designers to guarantee a unified look and quality bar across game environments
  • Champion quality for the player's level experience, identifying essential elements that need to be addressed if they aren't meeting our quality goals
  • Lead level art reviews, providing applicable, qualitative feedback to the team based on art and gameplay direction
  • Visualize level development from initial ideation and concept to completion
  • Work with engineers and technical artists to develop pipelines, documentation, and clear performance metrics
  • Understand the project's technical and artistic constraints. You will communicate those constraints to team members, providing guidance for asset creation and layout best practices
  • Estimate schedules, workloads, and set priorities for our level art team
  • Partner with production to set goals, tasks, and deliverables that ensure milestones
  • Understand the game's storyline and gameplay so the environment team can enhance those elements
  • Create a motivating, positive work environment that fosters career and craft growth