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Full-Time

Senior Shader Technical Artist

Updated on 10/18/2024

31st Union

31st Union

201-500 employees

Develops engaging, immersive video games

Compensation Overview

$90k - $135kAnnually

+ Bonus + Equity Awards

Senior

San Mateo, CA, USA

Hybrid role with onsite presence required.

Category
Visual Effects (VFX)
Art, Graphics & Animation
Required Skills
Unreal Engine
Adobe Photoshop
Requirements
  • 5+ years of experience or 2+ shipped titles in a Technical Art role, with proficiency in creating stylized and PBR shaders using node-based shader editors, tiled layered material systems, shader networks, procedural texturing, and HLSL code.
  • Strong understanding of the technical foundations behind visually stunning textures and shaders in a physically-based rendering pipeline.
  • Ability to communicate and collaborate across disciplines, sharing ideas and articulating visions.
  • Familiarity with all the tools, techniques, and asset creation pipelines: UE5, Substance Designer, Substance Painter, Photoshop, modeling, baking, and texturing.
  • Strong understanding of console, PC, and mobile platforms, and how to scale shaders to optimize for each.
Responsibilities
  • Utilize extensive experience in Unreal Engine to meticulously craft and optimize shader/master materials using Unreal Engine’s node-based shader graph and HLSL/GLSL/CG shader code, ensuring they are built cleanly and efficiently for seamless integration and user-friendly utilization by the materials team.
  • Collaborate with development teams to establish and uphold artistic and technical shader standards, pushing the boundaries of real-time rendering while adhering to performance constraints.
  • Drive the development of innovative approaches to address complex technical and creative challenges, participating in the creation of shaders, shading validation tools, and defining shading standards.
  • Provide technical support in identifying and resolving inefficient content pipelines, conducting performance profiling, and optimizing shaders to enhance overall visual fidelity and maintain desired frame rates.
  • Demonstrate a strong sense of ownership and autonomy in task execution, producing high-quality work with minimal oversight, and actively seeking opportunities to enhance pipeline efficiency and visual quality.

As a subsidiary of Take-Two Interactive, 31st Union provides a dynamic work environment where creative collaboration is encouraged among its diverse team of game makers. Leveraging cutting-edge technology, the studio focuses on creating immersive gaming experiences, fostering a culture of innovation. This approach not only makes it a leader in the gaming industry but also a place where employees can flourish while pushing the boundaries of entertainment technology.

Company Stage

N/A

Total Funding

N/A

Headquarters

San Mateo, California

Founded

2019

Growth & Insights
Headcount

6 month growth

0%

1 year growth

13%

2 year growth

41%