Senior Shader Technical Artist

Confirmed live in the last 24 hours

31st Union

31st Union

201-500 employees

Game development studio in San Francisco Bay Area


San Mateo, CA, USA

Required Skills
Unreal Engine
Adobe Photoshop
  • Utilize extensive experience in Unreal Engine to meticulously craft and optimize shader/master materials using Unreal Engine’s node-based shader graph and HLSL/GLSL/CG shader code
  • Collaborate with development teams to establish and uphold artistic and technical shader standards, pushing the boundaries of real-time rendering while adhering to performance constraints
  • Drive the development of innovative approaches to address complex technical and creative challenges, participating in the creation of shaders, shading validation tools, and defining shading standards
  • Provide technical support in identifying and resolving inefficient content pipelines, conducting performance profiling, and optimizing shaders to enhance overall visual fidelity and maintain desired frame rates
  • Demonstrate a strong sense of ownership and autonomy in task execution, producing high-quality work with minimal oversight, and actively seeking opportunities to enhance pipeline efficiency and visual quality

31st Union, a game development studio based in the San Francisco Bay Area, stands out for its commitment to inclusivity and diversity among its team members. Supported by industry giants like 2K and Take-Two Interactive, the studio has the resources and backing to create engaging and thrilling games. This environment not only fosters creativity and innovation but also offers stability and growth opportunities in the competitive gaming industry.

Company Stage


Total Funding



San Mateo, California



Growth & Insights

6 month growth


1 year growth


2 year growth