Lead Physics Programmer
Posted on 1/4/2023
INACTIVE
Epic Games

1,001-5,000 employees

Video game developer (makers of Fortnight)
Company Overview
Epic is a leading interactive entertainment company and provider of 3D engine technology. Epic operates Fortnite, one of the world’s largest games with over 350 million accounts. Epic also develops Unreal Engine, which powers the world’s leading games and is also adopted across industries such as film and television, architecture, automotive, manufacturing, and simulation. Through Unreal Engine, Epic Games Store, and Epic Online Services, Epic provides an end-to-end digital ecosystem for developers and creators to build, distribute, and operate games and other content.
Locations
San Francisco, CA, USA
Experience Level
Entry
Junior
Mid
Senior
Expert
Desired Skills
C/C++
CategoriesNew
Software Engineering
Requirements
  • Experience developing games professionally, and shipping AAA titles
  • Experience leading a team of engineers within a shipped AAA titles
  • Experience with simulation or physics systems in a game engine; including tools pipeline, performance optimization, behavior, etc
  • A keen analytical mind, with strong problem-solving skills
  • Strong C++ skills and the ability to code and architect gameplay mechanics and tools
  • Passion for physics and making physics work in the game world
  • Excellent communication and interpersonal skills
  • Console experience
  • Self-motivated, strong work ethic, and able to work independently
  • Creativity in problem-solving and the ability to think outside of the established solutions
  • Keen interest in games
Responsibilities
  • Responsible for the overall success of the team
  • Mentor and coach a team of gameplay and physics engineers. Making everyone around you better
  • Be a primary hub for communication and information that other disciplines can come to for guidance
  • Play a strong role in improving overall team velocity and build health. Be a force multiplier by way of concrete actions
  • Efficient and timely delivery of core features, and speak up when the team is over or under scoped
  • Distill high-level feature requests into meaningful, actionable work-items, and being able to delegate to the team effectively
  • Ensure the technical approach being proposed for a given feature satisfies both the surface-level, and deeper, engineering-specific requirements
  • Propose architecture and lead the vision for the different gameplay physics systems needed to deliver mentioned features
  • Able to jump-in and participate in writing code when necessary
Desired Qualifications
  • Experience working on a live service game is a plus
  • Experience working in Unreal 4/5 is a plus