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Lead VFX Artist
Confirmed live in the last 24 hours
Independent developer of AAA competitive/co-op shooters and VR games
VR & AR
Company Stage
M&A
Total Funding
N/A
Founded
2003
Headquarters
Lake Forest, California
Growth & Insights
Headcount
6 month growth
↑ 9%1 year growth
↑ 14%2 year growth
↑ 28%Locations
Lake Forest, CA, USA
Experience Level
Entry
Junior
Mid
Senior
Expert
Desired Skills
Adobe Photoshop
Unity
Communications
Blender
CategoriesNew
Art, Graphics & Animation
Requirements
- 7+ years game experience in creating effects in game development with one or more shipped titles on multiple platforms
- Strong portfolio demonstrating expertise in creating real-time effects
- Self-driven, strong communication skills, and a positive attitude
- Ability to problem-solve and prioritize issues while working with a team
- Experience with creating compelling, real-time effects using Photoshop, Maya, and/or in-game effects systems
- Knowledgeable of 3D graphics, particle systems, physics, etc
- Keen production sensibilities, ability to collaborate on timelines and communicate with Production and team members on task duration and prioritization
- Ability to maintain high quality and consistent progress
- Strong leadership, mentoring, and teaching skills
- Strong ability to interpret and adapt to general and flexible direction. Can thrive in a highly collaborative, team-oriented environment
- Proficient in Maya, 3ds Max, or Blender
- Passion for games
- Shipped one or more major titles on current generation/PC platforms as a Senior VFX artist
- Experience with AAA First Person action titles
- Experience in UE4 (UE5)
- Previous leadership experience preferred, or senior/principal role in games environments
- Experience working with shaders and materials
- Familiarity with asset tracking and issue tracking tools such as Perforce and JIRA
Responsibilities
- Lead the VFX team: maintain consistency across the department providing direction and feedback, ensuring all team members understand their role in the department and know what is expected of them
- Lead team meetings and relay important studio information when required
- Work closely with department manager to provide mentorship and coaching for VFX team members including but not limited to: 1:1s, career development, performance evaluations, and goal setting
- Guide the creative process; drive the concept process for game effects
- Bring in-progress and prototype effects to completion
- Work with the Art Directors and art teams to ensure artistic unity across the game
- Create real-time visual effects to enhance environments, characters, and combat
- Work with designers, engineers, and other artists in creating strong moment-to-moment gameplay
- Collaborate with other team members to ensure that assets fall within set parameters in regards to performance, best practices, and art style
- Playtest with both the studio and the VFX team to review and iterate VFX