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Lead VFX Artist
Confirmed live in the last 24 hours
Turtle Rock Studios

51-200 employees

Independent developer of AAA competitive/co-op shooters and VR games
VR & AR

Company Stage

M&A

Total Funding

N/A

Founded

2003

Headquarters

Lake Forest, California

Growth & Insights
Headcount

6 month growth

9%

1 year growth

14%

2 year growth

28%
Locations
Lake Forest, CA, USA
Experience Level
Entry
Junior
Mid
Senior
Expert
Desired Skills
Adobe Photoshop
Unity
Communications
Blender
CategoriesNew
Art, Graphics & Animation
Requirements
  • 7+ years game experience in creating effects in game development with one or more shipped titles on multiple platforms
  • Strong portfolio demonstrating expertise in creating real-time effects
  • Self-driven, strong communication skills, and a positive attitude
  • Ability to problem-solve and prioritize issues while working with a team
  • Experience with creating compelling, real-time effects using Photoshop, Maya, and/or in-game effects systems
  • Knowledgeable of 3D graphics, particle systems, physics, etc
  • Keen production sensibilities, ability to collaborate on timelines and communicate with Production and team members on task duration and prioritization
  • Ability to maintain high quality and consistent progress
  • Strong leadership, mentoring, and teaching skills
  • Strong ability to interpret and adapt to general and flexible direction. Can thrive in a highly collaborative, team-oriented environment
  • Proficient in Maya, 3ds Max, or Blender
  • Passion for games
  • Shipped one or more major titles on current generation/PC platforms as a Senior VFX artist
  • Experience with AAA First Person action titles
  • Experience in UE4 (UE5)
  • Previous leadership experience preferred, or senior/principal role in games environments
  • Experience working with shaders and materials
  • Familiarity with asset tracking and issue tracking tools such as Perforce and JIRA
Responsibilities
  • Lead the VFX team: maintain consistency across the department providing direction and feedback, ensuring all team members understand their role in the department and know what is expected of them
  • Lead team meetings and relay important studio information when required
  • Work closely with department manager to provide mentorship and coaching for VFX team members including but not limited to: 1:1s, career development, performance evaluations, and goal setting
  • Guide the creative process; drive the concept process for game effects
  • Bring in-progress and prototype effects to completion
  • Work with the Art Directors and art teams to ensure artistic unity across the game
  • Create real-time visual effects to enhance environments, characters, and combat
  • Work with designers, engineers, and other artists in creating strong moment-to-moment gameplay
  • Collaborate with other team members to ensure that assets fall within set parameters in regards to performance, best practices, and art style
  • Playtest with both the studio and the VFX team to review and iterate VFX