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Intern
Associate Game Designer
Posted on 4/27/2022
INACTIVE
Locations
Remote
Experience Level
Intern
Desired Skills
Management
Requirements
  • Dates: September 6 to December 2, 2022
  • Hours: 40hrs per week (some flexibility on schedules)
  • This is a paid internship
  • Currently enrolled in a college or university working towards a degree with coursework in Game Design or Game Development
  • Experience working in a game engine (preferably Unreal)
  • Portfolio that showcases your design abilities and areas of interest
  • Passion for RPGs
  • Self-motivated, curious, and creative thinker
  • Excellent written and verbal communication skills
  • Works effectively with diverse groups of people in a dynamic environment
  • Well organized, good at time management, strong attention to detail
Responsibilities
  • Help build and iterate on levels/environments or core gameplay systems such as weapons, player abilities, or enemy AI
  • Collaborate with other disciplines and departments, working together to bring features to life and to high quality
  • Regularly play the game, providing constructive feedback and suggestions to other members of the team
  • Create and maintain design documentation for features you work on
  • Actively participate in team meetings and discussions by adding constructive, reasoned, provocative insights to the conversation
Wizards of the Coast
Game publisher
Company Overview
Wizards of the Coast creates entertainment that inspires creativity, sparks passions, forges friendships, and fosters communities around the globe. Their games seek to harness the boundless energy and imagination of their players. In every pursuit, they seek to inspire a lifetime love for games.
Benefits
  • Direct & Indirect Compensation
  • Employee Health Support
  • Caring for Families
  • Parental Leave
  • Core Hours
  • Generous Time Off Programs
  • Free and Discounted Products
  • 4 hours/ Month Paid Volunteer Time
Company Core Values
  • Be legendary
  • Build a well-rounded crew
  • Delve into dungeons
  • Don't split the party
  • It takes a multiverse