Studio Art Director
Confirmed live in the last 24 hours
Developer and publisher of interactive entertainment software
Company Overview
Take-Two Interactive, a leading developer and marketer of interactive entertainment, stands out for its diverse portfolio of successful gaming franchises, including those developed by Rockstar Games and 2K. The company's competitive edge lies in its ability to deliver high-quality gaming experiences across multiple platforms, from console systems to mobile devices, through both physical retail and digital services. Additionally, Take-Two's commitment to storytelling and immersive experiences, as seen in their post-human world exploration game, demonstrates their industry leadership in creating engaging and emotionally resonant content.
Consumer Software
Company Stage
IPO
Total Funding
$3.7B
Founded
1993
Headquarters
New York, New York
Growth & Insights
Headcount
6 month growth
↑ 1%1 year growth
↑ 11%2 year growth
↑ 23%Locations
Remote in USA
Experience Level
Entry
Junior
Mid
Senior
Expert
Desired Skills
UI/UX Design
Unreal Engine
Zbrush
CategoriesNew
Art, Graphics & Animation
Requirements
- Shipped a minimum of one AAA title in the position of Art Director
- Shipped multiple titles as part of an internal development team through all phases of production
- Strong foundational art skills including an excellent understanding of shape, form, composition and color theory
- A portfolio demonstrating artistic direction capability and high competency in 3D and/or 2D asset creation. Visual storytelling
- Familiarity and understanding of art history
- Background in one or more of the following: concept, illustration, 3D modeling, environment dressing, visual FX, lighting
- Experience working in Unreal Engine
- Experience in 3D & 2D software packages (including Maya, Zbrush, Substance Painter and Designer)
- Passion for narrative first-person shooters a plus
Responsibilities
- Champion the visual development of the project and leads decision making on the visual quality, style, and mood of assets
- Oversee production of concept work to provide visual guides for environments, characters, props, UI, FX, screen effects, etc
- Work with artists to create functional, in-engine working examples of the art style, to define best practices and the production pipeline for the game
- Review the art team's output, giving actionable constructive feedback
- Provide leadership by setting an exemplar in both demonstrated work and behavior in the workplace
- Manages the day-to-day operations of the art department
- Work closely with Production to maximize aesthetic innovation, quality, and art resources, while assuring adherence to budget constraints
- Develop and ensure quality assurance protocols for artwork
- Help define art tools and technical systems necessary to complete projects
- Determines need for and if necessary, manage work of contractors and external groups