Full-Time

Lead Character Artist

Posted on 8/30/2025

31st Union

31st Union

201-500 employees

Multiplatform AAA game studio; free-to-play

Compensation Overview

$148k - $175k/yr

+ Bonus + Equity

San Mateo, CA, USA

Hybrid

Hybrid role; requires in-office presence in California with some remote collaboration across time zones.

Category
Art, Graphics & Animation (9)
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Required Skills
Unreal Engine
Adobe Photoshop
Zbrush
JIRA
Requirements
  • A strong portfolio showcasing the ability to define and maintain a cohesive visual direction for character art, backed by proficiency in Maya, ZBrush, Substance and Photoshop.
  • Strong cross-disciplinary communication skills, with experience collaborating closely with design, animation, tech art, rigging, VFX, and audio teams.
  • Hands-on experience owning the character asset pipeline from high-poly sculpting and modeling to integration and optimization in Unreal Engine.
  • Flexible in attending meetings to support collaboration across various time zones, including with our partner studio based in Europe.
  • Experienced in mentoring artists, leading critiques, and partnering with production to track progress and adapt to shifting priorities, with fluency in task and asset management tools such as Jira, Shotgun/ShotGrid/Flow, or similar platforms.
Responsibilities
  • Drive the visual direction and quality bar for all character assets, collaborating with Art Leads and Directors to define visual identity, style guides, and documentation.
  • Partner cross-functionally with Design, Animation, Tech Art, Rigging, VFX, and Audio to ensure characters meet gameplay, clarity, and technical standards.
  • Review and guide work from our partner studio through feedback, paintovers, and clear documentation aligned with project specifications.
  • Own character asset creation pipelines from sculpting and modeling (ZBrush/Maya) to texturing and integration in Unreal Engine 5, ensuring performance and presentation standards.
  • Lead and mentor the character art team through feedback, reviews, and production planning in coordination with producers to track progress and adapt to shifting priorities.
Desired Qualifications
  • Leadership or creative vision focused roles in new IP development.
  • Experience developing characters for the AAA shooter market & modern PVP shooter gameplay.
  • Unreal Engine expertise for pipeline management & utilization of in-engine toolsets to supplement character development.

31st Union is a game development studio under the Take-Two Interactive publishing label that creates multiplatform AAA video games. It is developing Project ETHOS, a free-to-play third-person roguelike hero shooter, with monetization through in-game items. The team includes roles like Senior Animation Engineers and Senior Core Engineers to build high-performance animation systems and runtime solutions, and operates globally. The goal is to deliver engaging, globally accessible experiences that attract a large player base and sustain revenue through free-to-play models.

Company Size

201-500

Company Stage

N/A

Total Funding

N/A

Headquarters

San Mateo, California

Founded

2019

Simplify Jobs

Simplify's Take

What believers are saying

  • Leadership vacuum post-Condrey firing enables fresh talent recruitment.
  • Project ETHOS underwhelming debut opens pivot opportunities.
  • No new studio head announced creates strategic flexibility.

What critics are saying

  • Project ETHOS faces cancellation in 3-6 months from market rejection.
  • Leadership vacuum triggers talent exodus in 3-9 months.
  • Saturated market dominated by Valorant, Overwatch 2 blocks entry.

What makes 31st Union unique

  • 31st Union develops free-to-play roguelike hero shooter Project ETHOS.
  • Studio founded February 2019 by Michael Condrey with Call of Duty veterans.
  • Operates dual studios in San Mateo and Valencia, Spain.

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Benefits

Health Insurance

Dental Insurance

Vision Insurance

Life Insurance

Disability Insurance

Performance Bonus

Company Equity

401(k) Retirement Plan

Hybrid Work Options

INACTIVE