Full-Time

Texture Artist

One Of Us

One Of Us

201-500 employees

Film and television visual effects studio

No salary listed

Île-de-France, France

Hybrid

Category
Art, Graphics & Animation (1)
Required Skills
Blender
ZBrush

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Requirements
  • Experience working on high-end feature film or episodic content.
  • A good understanding of asset functionality, including anatomical and engineered or manufactured assets.
  • A good knowledge of topology, texture, and utility maps.
  • Knowledge of working practices for handing off work to other Assets departments, including Rigging and Look Development.
  • Ability to work with and match on-set material, including photogrammetry and lidar.
  • Proficiency in industry-standard tools such as Maya, ZBrush, Houdini, Blender, Substance Painter, Substance Designer, and Mari.
  • A strong eye for detail, realism, and material accuracy.
  • Ability to work independently and as part of a collaborative team.
  • Strong time-management skills and ability to meet deadlines.
Responsibilities
  • Hand off textures that meet the required creative and technical brief.
  • Create assets that can include characters, creatures, environments, set builds, hard-surface vehicles, and props.
Desired Qualifications
  • Experience working in a visual effects pipeline.
  • Knowledge of asset optimization for large-scale scenes.
  • Familiarity with USD-based workflows.
  • Experience with scanning data, photogrammetry, or real-world reference.
  • A basic understanding of look development and lighting.
  • Experience in feature film or episodic visual effects.
  • A portfolio or demo reel showcasing high-quality texturing work matched to real-world reference, with breakdown images encouraged.

One Of Us is a visual effects studio that contributes design and collaboration-driven visual effects for film and television. The company creates high-quality digital imagery to support storytelling, working on project-based contracts for major studios and networks. Its VFX work is delivered through a collaborative process that emphasizes bold, visually intelligent choices to enhance scenes such as those seen in projects like The Witcher, Pinocchio, and We Are Who We Are. One Of Us differentiates itself by its commitment to producing beautiful images and its ability to adapt to evolving filmmaking challenges, maintaining strong collaboration among its team. Its goal is to provide top-tier VFX that elevate storytelling and meet the needs of high-profile productions.

Company Size

201-500

Company Stage

N/A

Total Funding

N/A

Headquarters

London, United Kingdom

Founded

2006

Get referred to One Of Us

See people who can refer or advise you

Simplify Jobs

Simplify's Take

What believers are saying

  • Basilic Fly reported a 301.3 crore pipeline in January 2025, including Netflix and Amazon.
  • May 2026 Escapees hires signal active staffing for new projects, not contraction.
  • Paris and London studios keep winning marquee series, supporting employer brand and resume value.

What critics are saying

  • Basilic Fly owns 70% since July 2024, so strategy now follows Chennai priorities.
  • Project contracts end after delivery, exposing utilization gaps between The Witcher, Citadel, and new shows.
  • AI-driven commoditization and Indian offshoring compress pricing; London headcount becomes expendable by 2027.

What makes One Of Us unique

  • One of Us combines BAFTA-winning design with London-Paris delivery, strengthened by Basilic Fly in 2024.
  • June 2026 work spans Citadel Season 2, The Witcher Season 4, and Peaky Blinders.
  • Adrian De Wet joined Los Angeles in August 2025, extending client access beyond Europe.

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Benefits

Health Insurance

Life Insurance

Hybrid Work Options

Growth & Insights

Headcount

6 month growth

-1%

1 year growth

-1%

2 year growth

-1%