Full-Time

Level Designer – Senior /Lead

2K

2K

1,001-5,000 employees

Sports-based game development studio


Senior

Burlingame, CA, USA

Required Skills
UI/UX Design
C/C++
Data Analysis
Unity
Requirements
  • Design, pitch, & hone world spaces/levels from inception to completion to post-launch. Examine desired player experience goals and introduce designs that help support and enhance that experience
  • Be an equal voice within the design team for making both large- and small-scale decisions throughout the project
  • Collaborate with studio and creative leadership to develop world vision; evangelize that vision with other disciplines leads: art, audio, UI, etc
  • Own map ideas from inception to completion. This includes pitching ideas in their infancy to fine-tuning post-launch. We emphasize a culture of trust, and with that trust comes both responsibility & accountability
  • Daily hands-on engine work to bring ideas to life
  • Review content and mentor Level Designers to produce their best work
  • Establish high-level pipelines, metrics, and practices within the design team
  • Work with production to cost and plan world development schedules
  • Experience in creating Multiplayer Action games a MUST
  • 5+ years' experience and preferably 1+ title in a Lead position
  • Comfortable guiding and mentoring content creators, laying out development targets, writing guides and standard methodologies, enabling growth and support within the team
  • Experience working with production to estimate and cost out development schedules
  • Experience with modern game engines (Unreal, Unity, etc.)
  • Proven track record of building high-quality maps, levels, or worlds
  • Rock-solid understanding of interplay between systems and world spaces; can take a set of systems or player abilities and build spaces that highlight those abilities in interesting and creative ways
  • Familiar with fundamental world-building concepts: flow, landmarking, scale, visibility, metrics, etc. Can thoughtfully critique and evaluate 3D spaces
  • Understanding of how art, color, lighting, composition, etc. can complement gameplay design
  • Comfortable with rapid iteration based off feedback from many sources: peer review, data analytics, player surveys, etc. Capable of filtering large volumes of feedback into concrete and useful improvements. Clear understanding of the iterative level design process from inception all the way to post-ship support
  • Preferred Spaces: AAA / action / shooter / MP
  • Some experience programming, both code & visual scripting (C++, C#, etc. | Blueprint, Kismet, etc.)
  • A passion for diversity & representation in games & game development
  • A self-starter who can align with the team's goals but isn't hesitant to create solutions on their own
  • Ability to iterate & collaborate under deadlines & production constraints
  • Backgrounds in art/architecture/CS/etc. a plus

Company Stage

N/A

Total Funding

N/A

Headquarters

Novato, California

Founded

2005

Growth & Insights
Headcount

6 month growth

0%

1 year growth

2%

2 year growth

4%

Benefits

Health Care Benefits

Health Savings Account (HSA) Including Company Contribution

Employee Stock Purchase Plan

401k Retirement Plan

Life and Disability Benefits

Group Legal Plan

Wellbeing Program

Childcare Benefits

Flexible Spending Account (FSA)

Generous Compassionate Leave

Companywide End of Year Break

INACTIVE