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Lead Technical Artist
Confirmed live in the last 24 hours
San Ramon, CA, USA
Experience Level
  • 5+ years in game development
  • Shipped at least one game with Unreal or demonstrated expert knowledge in TA or similar role
  • Shipped one game in a PBR art pipeline in TA or similar role
  • Strong knowledge of AAA 3D art production
  • Strong knowledge of Maya, Substance, Photoshop
  • Experience developing artist tools in DCC applications (Max, Maya, UE)
  • Strong knowledge of shader creation via node graph, HLSL or GLSL
  • Intermediate skill with Python, C# or C++
  • Familiarity with game performance evaluation tools
  • Excellent collaboration and communication skills
  • Strong problem solving and trouble-shooting skills
  • Experience with Houdini a plus
  • Experience leading a team a plus
  • Lead complex tool\pipeline initiatives and drive them to completion
  • Help define and communicate budgets and audit game\content performance
  • Advise content teams to ensure that assets are authored correctly
  • Mentor and develop Jr. team members
  • Design and implement internal and external pipelines requiring multi-discipline collaboration
  • Collaborate with artists and engineers to design and create new art workflows and tools
  • Support artists and troubleshoot pipeline issues as they arise
Striking Distance Studios

51-200 employees

Technology Design Firm
Company Overview
Driven by people. Inspired by challenges. Relentless to deliver creative excellence.
  • Healthcare coverage
  • Fitness allowance
  • Retirement plans
  • Unlimited time off
  • Professional development
Company Core Values
  • Passion
  • Creativity
  • Collaboration