Full-Time

Technical Artist

Maps

Posted on 8/19/2025

Turtle Rock Studios

Turtle Rock Studios

201-500 employees

Video game development studio for AAA/VR

Compensation Overview

$85k - $120k/yr

Irvine, CA, USA

Hybrid

Company mentions flexible work arrangements ranging from in-studio, hybrid, to fully remote throughout North America. Job location appears in Irvine, CA but allows hybrid/remote.

Category
Art, Graphics & Animation (3)
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Requirements
  • 3+ years of experience as a Technical Artist in AAA game development
  • Deep understanding of Unreal Engine 5, especially Nanite, Lumen, World Partition, and Chaos Destruction
  • Strong experience optimizing environments and interactive maps for performance and memory
  • Proficient in Blueprint scripting, material/shader creation, and working with Profiling Tools (e.g., Unreal Insights, RenderDoc)
  • Experience with version control systems such as Perforce
  • Familiarity with DCC tools like Houdini, Maya, or Blender in a real-time pipeline
  • Knowledge of Python or other scripting languages for pipeline automation
  • Solid grasp of 3D math, physics principles, and performance bottlenecks in real-time engines
  • Demonstrated ability to collaborate cross-functionally with environment artists, engineers, and designers
  • A strong portfolio showcasing technical art work related to map optimization, environment performance, and/or destruction systems in Unreal Engine
  • Passion for gameplay destruction, environmental storytelling, and pushing the limits of interactivity in game worlds
  • Excellent problem-solving and communication skills
Responsibilities
  • Optimize large-scale game maps for performance across multiple platforms (including next-gen consoles and PC)
  • Implement and refine destruction workflows and systems using UE5's tools like Chaos Destruction
  • Collaborate closely with Environment Art and Level Design teams to ensure visual quality does not compromise performance
  • Develop profiling tools, debug workflows, and performance visualizations to identify and address bottlenecks
  • Support Level Streaming, LODs, HLODs, Nanite, and World Partition systems to maintain optimal memory and frame performance
  • Assist in procedural generation workflows and shader/material optimization related to destruction and map visuals
  • Advocate and implement best practices for performance, destruction systems, and scalable art content
  • Collaborate with engineering and rendering teams to develop and test new destruction and optimization features
  • Playtest with both the studio and the respective teams to review and iterate on Maps' performance
Desired Qualifications
  • Experience shipping at least one AAA title using Unreal Engine (preferably UE5).

Turtle Rock Studios develops AAA and VR video games, including Back 4 Blood, and has partnered with Valve on major titles like Counter-Strike and Left 4 Dead. Its games emphasize cooperative multiplayer in large, immersive environments, with Back 4 Blood centered on four-player co-op against hordes. Tencent owns the studio since 2021, but the team continues to operate independently from its Lake Forest, California headquarters, led by the co-founders. The studio aims to keep producing high-budget titles and expand its IP portfolio while leveraging Tencent’s backing and maintaining independent leadership.

Company Size

201-500

Company Stage

Acquired

Total Funding

N/A

Headquarters

Lake Forest, Illinois

Founded

2003

Simplify Jobs

Simplify's Take

What believers are saying

  • Back 4 Blood hit 10 million players by February 2022, proving co-op demand.
  • Post-launch DLC like Tunnels of Terror drives recurring revenue effectively.
  • Tencent acquisition in 2021 funds independent development of new titles.

What critics are saying

  • Helldivers 2 dominates with 450k peak players, cannibalizing new shooter.
  • Warner Bros blacklists after Back 4 Blood's 5.2m sales underperformance.
  • Tencent shutters studio if new game misses 5m sales in 24 months.

What makes Turtle Rock Studios unique

  • Masters 4v1 asymmetrical multiplayer from Evolve's hunter-monster battles.
  • Pioneers co-op PvE zombie shooters via Left 4 Dead and Back 4 Blood.
  • Innovates replayable cooperative FPS with dynamic survival mechanics.

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Benefits

Health Insurance

Dental Insurance

Vision Insurance

401(k) Company Match

Profit Sharing

Hybrid Work Options

Flexible Work Hours

Company News

KitGuru
Nov 18th, 2024
Turtle Rock working on Back 4 Blood sequel

Turtle Rock working on Back 4 Blood sequel.

What If Gaming
Jul 24th, 2023
Turtle Rock Studios is working on a New Co-Op survivor Shooter

Turtle Rock Studios is working on a New Co-Op survivor Shooter.

Polygon
Feb 3rd, 2023
Back 4 Blood isn’t getting new content and more studios should try it

On Thursday, Back 4 Blood developer Turtle Rock Studios announced that it’s no longer planning to develop new content for the game.

Destructoid
Feb 3rd, 2023
Turtle Rock isn't working on more Back 4 Blood content

In a short update, Turtle Rock Studios confirms it’s not working on any more Back 4 Blood content.

Press Start
Feb 2nd, 2023
Turtle Rock Studios Is Moving On From Back 4 Blood To Work On A New Game

Turtle Rock Studios has announced that it’s finished working on its cooperative zombie slaying FPS, Back 4 Blood, and won’t be producing any new content for the game.

INACTIVE