Full-Time
Posted on 9/4/2026
Online games and internet services company
No salary listed
Canada + 1 more
More locations: United States
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NetEase Games develops and operates popular online PC and mobile games in China and beyond. Its games run on PC or mobile devices and are supported by live services, regular updates, and in-game purchases that keep players engaged over time. Compared with competitors, NetEase Games benefits from being part of a larger NetEase ecosystem that includes email, advertising, and e-commerce, allowing diversified revenue streams and long-term user relationships, as well as broad publishing and partnership capabilities. The company’s goal is to grow into one of the largest internet and video game companies globally by offering a wide range of online gaming experiences and related online services.
Company Size
10,001+
Company Stage
IPO
Headquarters
Guangzhou, China
Founded
1997
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Remote Work Options
Health Insurance
401(k) Retirement Plan
Stock Options
Family Planning Benefits
Fertility Treatment Support
Conference Attendance Budget
Professional Development Budget
Wellness Program
Mental Health Support
Hybrid Work Options
Paid Vacation
Paid Holidays
Unlimited Paid Time Off
Flexible Work Hours
Phone/Internet Stipend
Home Office Stipend
Remote Work Options
NetEase reported second-quarter net revenue of RMB 30.1 billion, up 7.9% year over year, driven largely by established game franchises rather than new releases. Games and related services climbed 9.7% to RMB 25 billion. Gross margin in the games segment jumped to 76.1% from 70.2%, with gross profit growing 17.5% — more than double the revenue growth rate — due to lower revenue-sharing costs. Sword of Justice reached over 10 million active players on its anniversary update launch day, whilst Eggy Party crossed 700 million registered users. Non-GAAP net income fell to RMB 7.7 billion despite revenue gains, which NetEase attributed to investment losses. Management acknowledged execution issues with July's Sea of Remnants launch, admitting they "did not sufficiently lower the learning curve for players in the early stages.
NetEase reported second quarter 2026 earnings with revenue reaching CNY 30.1 billion, though net income and earnings per share from continuing operations both declined year on year. The stock closed at HK$193.4, down 7.2% over 30 days and 15.47% year to date, though three-year total shareholder return stands at 26.92%. Analysts suggest the company could be 23% undervalued, with a narrative fair value of HK$249.78. NetEase is expanding globally with self-developed and licensed games including Marvel Mystic Mayhem, FragPunk, Once Human, and Eggy Party, which have performed strongly in overseas markets. The bullish case centres on steady revenue and long-term returns, whilst bears point to recent profit declines and share price weakness. Key risks include potential regulatory changes and higher R&D spending.
NetEase reported second-quarter revenue of RMB 30.1 billion ($4.4 billion), up 7% year over year. Games and related services generated RMB 25 billion, rising 10% annually. Overall gross margin improved to 70.5% from 64.7% in the prior-year period. Games gross margin increased to 76.1% from 70.2%, primarily due to lower platform revenue-sharing costs. The company's Eggy Party surpassed 700 million registered users, whilst Where Winds Meet and Marvel Rivals achieved strong global rankings. NetEase ended June with RMB 157.5 billion in net cash. The company approved a quarterly dividend of $0.096 per share and had repurchased approximately $2.3 billion of ADSs. Management plans to use artificial intelligence to accelerate game development and improve player experiences.
NetEase shares dropped over 5% in US premarket trading after the Chinese gaming and media company reported second-quarter earnings significantly below expectations. The company posted earnings per share of RMB12.02, missing the analyst estimate of RMB15.54. Revenue rose 7.9% year-over-year to RMB30.11 billion, surpassing the RMB29.48 billion consensus estimate. Games and related value-added services, NetEase's core business, generated net revenue of RMB25.0 billion, up 9.7% year-over-year. Total operating expenses increased to RMB9.1 billion from RMB8.6 billion in the prior quarter. The company attributed this rise to higher marketing, staff-related and research and development spending.
NetEase reports second-quarter earnings on 20 August, with analysts highlighting three reasons to consider the stock ahead of the announcement. The gaming company trades at a forward P/E of 13 with operating margins of 41.4%, whilst 31 of 32 analysts rate it a buy or strong buy. The company offers a 2.43% dividend yield and has extended its $5 billion share buyback programme through January 2029, having already retired 23.2 million ADSs. NetEase holds net cash of RMB 167.5 billion. Recent gaming releases have performed strongly, with Where Winds Meet reaching number two on Steam's global top-seller chart and Fantasy Westward Journey recording 3.9 million peak concurrent users. First-quarter games revenue grew 6.9% year-over-year. The stock has declined more than 14% year-to-date but has rallied over 15% since its April low.