Lead Technical Artist
Posted on 2/17/2023
Jam City

501-1,000 employees

Mobile entertainment
Company Overview
Jam City's mission is to combine the best creative talent in the world with our proprietary tech platform to create the deepest, richest, and most engaging mobile experiences for their players.
San Francisco, CA, USA
Experience Level
Desired Skills
Adobe Photoshop
Art, Graphics & Animation
  • Must have worked on at least two 3D games from conception to completion
  • Excellent problem solver, great at deductive reasoning, and on the lookout for out-of-the-box solutions
  • Extended rigging and tooling knowledge in Maya
  • Experience working with game engineers
  • Great artistic sensibility and ability to execute the art direction through technical means
  • Understanding of the technical limitations of mobile gaming production
  • Understanding of character design and animation, as it relates to rig development
  • Experienced in PyMel and Python
  • Familiarity with Maya Python API
  • Degree in Art or related field
  • Only applies to full-time positions
  • We are looking for a talented Lead Technical Artist to support our Harry Potter: Hogwarts Mystery game! Your role is to create complex tools, rigs across a variety of assets, strategize on general technical problem solving/support, help in improving the overall pipeline, and work closely with fellow artists & engineers on art implementation to the game
  • In order to be considered, you MUST provide us with either a link to an online portfolio, website or a demo reel showcasing recent work upon application submittal
  • Develop and streamline tools for asset delivery from Maya into our game engine (including models, animations, and shaders)
  • Improve art and animation implementation by writing tools and establishing automated workflows
  • Create high-quality character and prop rigs, based upon guidelines defined by art and animation and within the technical constraints of the game
  • Responsible for collaboratively developing the production pipeline to ensure efficient asset creation and delivery, and a streamlined process for artists and engineers
  • Develop shaders in Maya and collaborate with engineering for parallel development in the game engine
  • Identify redundancies in our workflow and provide solutions for automation
  • Provide feedback to modelers to enhance the quality of the rigs
  • Provide rigging and skinning feedback to outsource studios
  • Help to drive and direct overall character and asset pipeline for future project needs, with tool/workflow development geared towards extensibility and flexibility for upcoming needs
  • Create documentation for tools, rigs, and workflows
Desired Qualifications
  • Shader creation/writing experience
  • Familiarity with tool creation for Photoshop
  • Experience in C#
  • Experience leading a design and/or art team for either iPhone or Android applications