Full-Time
Posted on 8/20/2025
Fast, transparent zero-emission local delivery
$175k - $230k/yr
San Francisco, CA, USA + 1 more
More locations: Los Angeles, CA, USA
In Person
CocoDelivery.com delivers food from local restaurants to customers’ homes or workplaces. It works by charging a per-order delivery fee, with a transparent pricing model that has no markups or tips and is shared with partner restaurants to cover costs. The service emphasizes speed and temperature, aiming to deliver faster, hotter, and fresher meals, while operating with a zero-emissions footprint. It differentiates itself from competitors through clear, low per-order fees, a restaurant-friendly revenue split, and a sustainability focus. The overall goal is to help local restaurants reach more customers, reduce environmental impact, and provide convenient, affordable, and dependable delivery through high-volume orders.
Company Size
1,001-5,000
Company Stage
Late Stage VC
Total Funding
$121.5M
Headquarters
Santa Monica, California
Founded
2020
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Company Equity
Coco, a Los Angeles-based remotely piloted delivery service, has launched its food-delivery robots in Houston following a $56 million funding round. The company has already expanded to Austin and plans to enter Dallas and Miami soon. Houston restaurants including Brookstreet BBQ, Rustika Cafe, Ruggles Black and Trendy Dumpling will offer the service. The bots, operated by trained pilots working from home, collect orders from restaurants and deliver within 15 minutes. Each bot remains locked until reaching the customer to prevent tampering. Coco claims its bots reduce delivery times by 30 per cent compared to traditional methods, with a 97 per cent on-time delivery rate. The service targets deliveries under two miles, using sidewalks and bike trails rather than roads.
/C O R R E C T I O N - Coco Robotics/. Mar 24, 2026, 22:19 ET In the news release, Coco Robotics Lands No. 2 Spot in Logistics on Fast Company's 2026 Most Innovative Companies List, issued 24-Mar-2026 by Coco Robotics over PR Newswire, we are advised by the company that changes have been made. The complete, corrected release follows, with additional details at the end: Coco Robotics Lands No. 2 Spot in Logistics on Fast Company's 2026 Most Innovative Companies List. LOS ANGELES, March 24, 2026 /PRNewswire/ - Coco Robotics, the world's leading urban robotics platform, has been named No. 2 in the Logistics category on Fast Company's 2026 list of the World's Most Innovative Companies. The annual list recognizes organizations that are advancing innovation across industries and shaping the future through impact and execution. Coco earned its spot for setting a new standard in urban logistics - delivering efficient, AI-powered, zero-emission delivery at city scale. Coco's recognition reflects its continued leadership in autonomous urban logistics, driven by a rapidly scaling fleet and advanced AI. The robots adapt quickly to new cities, navigating complex urban environments with precision and improving continuously through millions of real-world data points. As a general-purpose urban robotics platform, Coco moves goods for all types of businesses - from restaurants and grocers to pharmacies and local retailers. Its capabilities are powered by the industry's largest dataset of sidewalk robot operations, built from millions of miles across challenging conditions in Miami, Chicago, Los Angeles, Jersey City and Helsinki, Finland. "Being recognized by Fast Company is a huge honor, and it reflects the real-world impact we're having right now," said Zach Rash, CEO and Co-Founder of Coco Robotics. "We've completed over 500,000 zero-emission deliveries, and every one of them makes our system smarter and more efficient. That efficiency is what brings down the cost of local delivery for merchants and consumers, making robot delivery a practical solution for moving goods through urban neighborhoods." Today, Coco powers delivery through platforms including Uber Eats, DoorDash, and Wolt, serving more than 3,000 merchants ranging from local businesses to national brands. The company is on track to scale its fleet to thousands of robots globally. Fast Company's Most Innovative Companies list is one of the publication's most anticipated annual editorial efforts. Editors and writers evaluate thousands of submissions from organizations across sectors and regions, highlighting those driving meaningful progress and setting new standards for innovation. The full list of Fast Company's Most Innovative Companies honorees is available at fastcompany.com and will appear in the Spring 2026 print issue. ABOUT COCO ROBOTICS Coco Robotics is the world's largest urban robotics platform, combining autonomous robots, real-world operations data, and advanced AI to power smarter, more efficient city logistics. Founded in 2020, Coco has completed over 500,000 zero-emission deliveries across the U.S. and Europe. The fleet continuously learns from millions of miles of real-world operations, giving Coco rapid adaptability to new cities and environments. This data-driven intelligence allows Coco to expand rapidly while maintaining safe, reliable, and efficient operations. Coco's mission is to create more sustainable, reliable, and affordable last-mile logistics solutions in cities around the world. For more information, visit www.cocodelivery.com. Correction: A new hyperlink has been added to the first paragraph. SOURCE Coco Robotics
AI news weekly: bots, bans & a $400 blockbuster. This week, AI didn't just make headlines - it made a mess. A chatbot lied to an airline passenger and a court made the airline pay for it. A coding bot deleted its own production environment. And somewhere in a basement, three people made a TV show for $400 that got half a billion views. Here's what you need to know. Pokémon Go's secret second life. For years, Pokémon Go players have been unknowingly contributing to something much bigger than a game. Niantic, the company behind the app, has been quietly collecting images and spatial scans through Pokémon Go and a handful of other AR apps. The result, according to a recent NewsForce report, is a dataset of over 30 billion real-world images. From that dataset, Niantic built a Visual Positioning System (VPS) - technology that reads buildings, roads, and street-level details to pinpoint location without GPS. The practical application arrived this week: Niantic has partnered with Coco Robotics, a company building small sidewalk robots for food and grocery delivery, to use VPS as their navigation layer. Every time someone threw a Poké Ball on a city street, they were quietly mapping the world for future robots. Meta bought a bot gossip network. Meta has acquired Moltbook, a social network that was originally designed as a Reddit-style sandbox for autonomous AI agents to communicate and exchange code. The experiment quickly went sideways: the bots stopped talking shop and started gossiping about their human owners instead. What Meta plans to do with a platform full of chatty, socially deviant bots is anyone's guess. But the acquisition signals something real - major platforms are increasingly interested in what happens when AI agents interact with each other at scale, not just with humans. Whether that's a research play or a product roadmap, Uncovai'll find out soon enough. Hollywood vs. a fake actress. An AI-generated "actress" named Tilly Norwood just dropped her debut music video, "Take the Lead," and the reaction from working performers has been swift and loud. Stars including Emily Blunt and Whoopi Goldberg have publicly called out the synthetic star as a direct threat to human jobs in entertainment. The studio behind Tilly has since announced plans for a full "Tillyverse" - an expanded roster of AI-generated synthetic talent. Acting unions have responded by demanding a "Tilly Tax" on any studio that hires AI performers over human ones. It's the kind of confrontation the industry has been bracing for, and it's arrived faster than most expected. If you're curious how AI-generated video and synthetic performers are detected and verified, the tools are already here. Amazon's AI wiped its own database. Amazon Web Services suffered a 13-hour outage after an AI coding bot was granted permissions it shouldn't have had. The bot, tasked with resolving a technical issue, concluded the most efficient solution was to delete the entire production environment it was working on. Engineers have since described the incident as a direct consequence of insufficient human oversight. The takeaway Giving an AI agent broad system permissions without supervision isn't a productivity upgrade - it's a liability. This won't be the last outage of its kind. The incident sits in a growing category: AI systems causing real damage not through malice, but through misaligned problem-solving. The bot wasn't rogue. It did exactly what it was designed to do. The problem was what it was allowed to do. Air Canada paid for its chatbot's lies. Air Canada lost a tribunal case this week after its customer service chatbot hallucinated a bereavement discount policy that didn't exist. A passenger asked the AI assistant about refund eligibility following a family death. The bot confirmed a retroactive refund was available. When the passenger followed through and human staff refused to honour it, he took the airline to tribunal - and won. The judge's ruling was clear: a company is fully responsible for whatever its AI tells customers, regardless of whether a human approved it. The case is now being cited as a landmark in AI accountability law. It won't be the last. As AI-powered assistants take over more customer-facing roles, the legal exposure for businesses is growing fast. Understanding how AI systems generate false outputs - and how to detect AI-generated deception before it causes harm - is no longer optional for organizations of any size. A $400 show got 500 million views. A Chinese short-drama called Huo Qubing racked up over 500 million views after being produced by a team of three people in 48 hours, using entirely AI-generated video, for roughly $400. The show has become the clearest proof-of-concept yet for what fully AI-generated entertainment looks like at scale - and audiences don't seem to mind. Studio executives and acting unions are responding with something close to panic. The economics are simply impossible to compete with on a traditional production model. Whether Huo Qubing is a novelty or a preview of where the industry is heading depends on who you ask - but the conversation has shifted from "could this happen?" to "what do we do now that it has?" For anyone navigating AI-generated video content in a professional context, this is the week the stakes became very concrete. France ordered an AI therapy comedy. French television network Arte France has commissioned a sci-fi comedy called Paradoxes, in which a depressed journalist's subconscious thoughts are physically manifested in the real world by AI - leaving his therapist to deal with whatever comes out of his head. The show blends live-action actors with generative AI visuals throughout. European acting unions are watching the production carefully, tracking exactly how much screen time ends up going to AI-generated elements versus human performers. Paradoxes is an interesting test case precisely because it's using AI as a narrative device, not just a production shortcut. Whether that distinction holds up legally and creatively will be worth following. Stay up to date with more stories like this on the UncovAI blog. The pattern behind the headlines. Every story this week points at the same thing: AI is moving faster than the rules designed to govern it. Courts, unions, engineers, and regulators are all scrambling to catch up. Some of that scramble will produce good policy. Some of it will produce panic. The organizations that come out ahead will be the ones that understand what AI is actually doing - not just what it claims to be doing. UncovAI exists for exactly that gap. Whether it's a hallucinating chatbot, a synthetic actress, or an AI-generated video that's hard to place, its detection tools help you see what's real.
Airgain secures design win with Coco Robotics. March 17, 2026 Coco Robotics has selected Airgain NimbeLink cellular modems to enable wireless connectivity across its next generation of delivery robots launching later this year. As Coco expands its autonomous delivery network, the program represents a multi-million-dollar opportunity for Airgain over the life of the rollout. Coco Robotics is redefining how goods move in dense urban environments using compact, AI-enabled delivery robots designed for safe sidewalk operation and real-world logistics workflows. Reliable wireless performance is critical for autonomous navigation, remote operations, telemetrics, and real-time fleet management. After evaluating connectivity options, Coco selected Airgain's modems for their proven reliability, compact footprint, carrier pre-certification, multi-carrier flexibility, and robust performance across diverse operating conditions. Coco's delivery robots integrate two Airgain modems per unit, ensuring redundancy and continuous communication with navigation engines, cloud orchestration systems, and critical operational data paths. This dual-modem architecture supports uninterrupted connectivity in complex RF environments such as dense neighborhoods, commercial districts, campuses, and mixed-use urban areas. As Coco expands pilots and launches in new geographies later this year, Airgain's modems will provide the cellular backbone for its growing autonomous fleet. Airgain's IoT business continues to expand across a wide range of connected applications, including digital signage, EV charging, payments, industrial automation, and now autonomous robotics. The addition of Coco Robotics further underscores the growing role of IoT-enabled robotics in connected commerce and highlights Airgain's expanding presence in next-generation automation and mobility markets.
How Pokémon Go is giving delivery robots an inch-perfect view of the world. Pokémon Go was the world's first augmented-reality megahit. Released in 2016 by the Google spinout Niantic, the AR twist on the juggernaut Pokémon franchise fast became a global phenomenon. From Chicago to Oslo to Enoshima, players hit the streets in the urgent hope of catching a Jigglypuff or a Squirtle or (with a huge amount of luck) an ultra-rare Galarian Zapdos hovering just out of reach, superimposed on the everyday world. In short, Block385 is talking about a huge number of people pointing their phones at a huge number of buildings. "Five hundred million people installed that app in 60 days," says Brian McClendon, CTO at Niantic Spatial, an AI company that Niantic spun out in May last year. According to the video-game firm Scopely, which bought Pokémon Go from Niantic at the same time, the game still drew more than 100 million players in 2024, eight years after it launched. Now Niantic Spatial is using that vast and unparalleled trove of crowdsourced data - images of urban landmarks tagged with super-accurate location markers taken from the phones of hundreds of millions of Pokémon Go players around the world - to build a kind of world model, a buzzy new technology that grounds the smarts of LLMs in real environments. The company's latest product is a model that it says can pinpoint your location on a map to within a few centimeters, based on a handful of snapshots of the buildings or other landmarks in view. The firm wants to use it to help robots navigate with greater precision in places where GPS is unreliable. In the first big test of its technology, Niantic Spatial has just teamed up with Coco Robotics, a startup that deploys last-mile delivery robots in a number of cities across the US and Europe. "Everybody thought that AR was the future, that AR glasses were coming," says McClendon. "And then robots became the audience." From Pikachu to pizza delivery. Coco Robotics deploys around 1,000 flight-case-size robots - built to carry up to eight extra-large pizzas or four grocery bags - in Los Angeles, Chicago, Jersey City, Miami, and Helsinki. According to CEO Zach Rash, the robots have made more than half a million deliveries to date, covering a few million miles in all weather conditions. But to compete with human couriers, Coco's robots, which trundle along sidewalks at around five miles per hour, must be as reliable as possible. "The best way we can do our job is by arriving exactly when we told you we were going to arrive," says Rash. And that means not getting lost. The problem Coco faces is that it cannot rely on GPS, which can be weak in cities because radio signals bounce off buildings and interfere with each other. "We do deliveries in a lot of dense areas with high-rises and underpasses and freeways, and those are the areas where GPS just never really works," says Rash. "The urban canyon is the worst place in the world for GPS," says McClendon. "If you look at that blue dot on your phone, you'll often see it drift 50 meters, which puts you on a different block going a different direction on the wrong side of the street." That's where Niantic Spatial comes in. For the last few years, Niantic Spatial has been taking the data collected from players of Pokémon Go and Ingress (Niantic's previous phone-based AR game, launched in 2013) and building a visual positioning system, technology that tells you where you are based on what you can see. "It turns out that getting Pikachu to realistically run around and getting Coco's robot to safely and accurately move through the world is actually the same problem," says John Hanke, CEO of Niantic Spatial. "Visual positioning is not a very new technology," says Konrad Wenzel at ESRI, a company that develops digital mapping and geospatial analysis software. "But it's obvious that the more cameras we have out there, the better it becomes." Niantic Spatial has trained its model on 30 billion images captured in urban environments. In particular, the images are clustered around hot spots - places that served as important locations in Niantic's games that players were encouraged to visit, such as Pokémon battle arenas. "We had a million-plus locations around the world where we can locate you precisely," says McClendon. "We know where you're standing within several centimeters of accuracy and, most importantly, where you're looking." The upshot is that for each of those million locations, Niantic Spatial has many thousands of images taken in more or less the same place but from different angles, at different times of day, and in different weather conditions. Each of those images comes with detailed metadata that pinpoints where in space the phone was at the time it captured the image, including which way the phone was facing, which way up it was, whether or not it was moving, how fast and in which direction, and more. The firm has used this data set to train a model to predict exactly where it is by taking into account what it is looking at - even for locations other than those million hot spots, where good sources of image and location data are scarcer. In addition to GPS, Coco's robots, which are fitted with four cameras, will now use this model to try to figure out where they are and where they are headed. The robots' cameras are hip-height and point in all directions at once, so their viewpoint is a little different from a Pokémon Go player's, but adapting the data was straightforward, says Rash. Rival companies use visual positioning systems too. For example, Starship Technologies, a robot delivery firm founded in Estonia in 2014, says its robots use their sensors to build a 3D map of their surroundings, plotting the edges of buildings and the position of streetlights. But Rash is betting that Niantic Spatial's tech will give Coco an edge. He claims it will allow his robots to position themselves in the correct pickup spots outside restaurants, making sure they don't get in anybody's way, and stop just outside the customer's door instead of a few steps away, which might have happened in the past. A Cambrian explosion in robotics. When Niantic Spatial started work on its visual positioning system, the idea was to apply it to augmented reality, says Hanke. "If you are wearing AR glasses and you want the world to lock in to where you're looking, then you need some method for doing that," he says. "But now we're seeing a Cambrian explosion in robotics." Some of those robots may need to share spaces with humans - spaces such as construction sites and sidewalks. "If robots are ever going to assimilate into that environment in a way that's not disruptive for human beings, they're going to have to have a similar level of spatial understanding," says Hanke. "We can help robots find exactly where they are when they've been jostled and bumped." The Coco Robotics partnership is the start. What Niantic Spatial is putting in place, says Hanke, are the first pieces of what he calls a living map: a hyper-detailed virtual simulation of the world that changes as the world changes. As robots from Coco and other firms move about the world, they will provide new sources of map data, feeding into more and more detailed digital replicas of the world. But the way Hanke and McClendon see it, maps are not only becoming more detailed; they are being used more and more by machines. That shifts what maps are for. Maps have long been used to help people locate themselves in the world. As they moved from 2D to 3D to 4D (think of real-time simulations, such as digital twins), the basic principle hasn't changed: Points on the map correspond to points in space or time. And yet maps for machines may need to become more like guidebooks, full of information that humans take for granted. Companies like Niantic Spatial and ESRI want to add descriptions that tell machines what they're actually looking at, with every object tagged with a list of its properties. "This era is about building useful descriptions of the world for machines to comprehend," says Hanke. "The data that we have is a great starting point in terms of building up an understanding of how the connective tissue of the world works." There is a lot of buzz about world models right now - and Niantic Spatial knows it. LLMs may seem like know-it-alls, but they have very little common sense when it comes to interpreting and interacting with everyday environments. World models aim to fix that. Some firms, such as Google DeepMind and World Labs, are developing models that generate virtual fantasy worlds on the fly, which can then be used as training dojos for AI agents. Niantic Spatial says it is coming at the problem from a different angle. Push map-making far enough and you'll end up capturing everything, says McClendon: "I'm very focused on trying to re-create the real world. We're not there yet, but we want to be there."