Destiny Weapons Feature Lead – Senior to Staff
Confirmed live in the last 24 hours
Bungie

1,001-5,000 employees

Develops and publishes celebrated gaming franchises
Company Overview
Bungie stands out as a leading game development company, renowned for creating immersive gaming universes such as Halo and Destiny that foster strong player communities and enduring friendships. Their competitive edge lies in their commitment to crafting hopeful and engaging worlds, a strategy that has consistently resulted in highly-anticipated game releases for nearly three decades. The company's culture encourages creativity and collaboration, fostering an environment where technical innovation thrives, solidifying Bungie's position as an industry leader.
Consumer Software

Company Stage

N/A

Total Funding

$100M

Founded

1991

Headquarters

Bellevue, Washington

Growth & Insights
Headcount

6 month growth

2%

1 year growth

11%

2 year growth

48%
Locations
Remote
Experience Level
Entry
Junior
Mid
Senior
Expert
Desired Skills
Animation
Communications
CategoriesNew
Art, Graphics & Animation
Requirements
  • Previous experience as a Gameplay Systems Designer (or similar) on a shipped, high quality, combat-focused game
  • Social intelligence, great interpersonal skills, and empathy for creative teams
  • Ability to handle ambiguity, including giving and handling feedback despite that ambiguity
  • Intuitive understanding of how second-to-second action games work and why people play them
  • Strong understanding of in-game rewards and what makes them valuable
  • Portfolio demonstrating the drive to make great feeling action gameplay
  • Passion for collaboration with designers, artists, programmers, musicians, testers, and producers to achieve a common goal
  • Dedication to contributing to a positive work environment
  • Ability to take direction and execute on goals
  • Unrelenting self-motivation and initiative
  • Outstanding oral and written communication skills
  • Excellent organizational and prioritization skills
  • Leadership of large, multi-disciplinary teams
  • Advanced understanding of game engines, technology and the game development process
  • Experience with many modes of online play
  • Ability to operate autonomously while holding a creative vision
  • People management experience
  • Discipline-leadership experience
  • Experience hiring, training, mentoring, and managing peer and junior designers
Responsibilities
  • Provide leadership and creative direction to a multi-disciplinary team composed of gameplay designers, testers, artists, animators, and others
  • Refine and drive the player sandbox design principles to improve Destiny's weapons sandbox
  • Help set the direction for extensible weapons systems and future weapons team work
  • Work closely with the Leadership Team to achieve experience goals
  • Help build compelling second-to-second gameplay experiences
  • Collaboratively plan, design, and balance top notch weapons gameplay
  • Work with audio, effects, software engineering and animation developers to make in-game weapons features clear to players
  • Exercise strong player empathy to put yourself in the shoes of players with various competencies, desires, and skill levels
Desired Qualifications
  • Experience in Animation; able to talk anticipation, follow through, character and timing