Technical Artist
Confirmed live in the last 24 hours
1047 Games

51-200 employees

Video game developer studio
Company Overview
1047 Games is on a mission to build the next great AAA studio to create a new generation of amazing experiences. Bucking convention and driven by a passion to create the ultimate gaming experience, Ian Proulx and Nicholas Bagamian founded 1047 Games in 2017 in their Stanford dorm room. Their love for arena shooters of the past drove them to create Splitgate, a unique sci-fi first-person shooter that adds portal guns to upend the genre.
Consumer Software

Company Stage


Total Funding





Zephyr Cove, Nevada

Growth & Insights

6 month growth


1 year growth


2 year growth

Remote in USA
Experience Level
Desired Skills
Unreal Engine
Art, Graphics & Animation
  • A passionate art leader: You love to take on difficult, seemingly impossible problems and dig in to find creative ways to solve them
  • A hard worker: You love to put in the extra effort, because you enjoy your work and know the impact of finishing the tasks at hand
  • Passion for gaming: You can recognize what separates exceptional games from the average ones. You understand the mindset of gamers which enables you to create and implement features that will further benefit the game
  • Anywhere in the world: Seeking both employees and independent contractors*
  • At least 5+ years of games production experience
  • Expert knowledge of Maya
  • Experience in Unreal Engine
  • A bachelor's degree (or equivalent) in a related field is desired
  • Effective at communicating with different audiences: artists, animators, engineers, managers
  • A solutions-provider, particularly as it pertains to debugging technical issues
  • Experience with asset optimization challenges/techniques
  • A willingness to jump into the unknown and solve new problems; the ability to think creatively to resolve technical challenges and limitations
  • A Passion for Games!
  • Work closely with Artist and Animators and develop tools to make their workflows easier
  • Improve and maintain art production workflows, pipelines, asset optimization/integration
  • Own any technical issues that arise in art production and bring them to resolution
  • Build and create rigs in Maya for characters/props/weapons
  • Work closely with artists and engineers to pinpoint and fix game performance and memory usage issues
  • Assemble blueprints in Unreal Engine for dynamic key assets in the environment
  • Collaborate and advise on tools, workflows and best practices
  • Diagnose problems related to asset and level creation and support the art and design teams
  • The exact relationship will be dependent on your region, role, scope of work/responsibilities, and other factors
Desired Qualifications
  • Proficient scripting/programming in python (C++ is a , but is not required)