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Full-Time

Senior Generalist

Environments

Confirmed live in the last 24 hours

The Walt Disney Company

The Walt Disney Company

10,001+ employees

Leading producers & providers of entertainment and information

Compensation Overview

$108.4k - $138.8kAnnually

+ Medical + Financial + Variable Pay + Benefits

Senior

Vancouver, BC, Canada

Hybrid role requiring 2-3 days onsite.

Category
3D Modeling
Visual Effects (VFX)
Art, Graphics & Animation
Required Skills
Communications
Adobe Photoshop
Zbrush
Requirements
  • 5+ years of relevant professional VFX experience and at least a college level diploma or higher in computer graphics, fine arts, design, or photography, or related field; OR 7+ years of relevant professional VFX experience in lieu of education
  • Shown ability in CG techniques, including modeling, texturing, shading, lighting, look development and compositing
  • Shown artistic ability in a non‐CG field (portfolio of figure or landscape drawing, painting, photography, composition, perspective, lighting etc.)
  • Demo reel and shot breakdown (required)
  • Being able to deliver with minimal direction
  • High level of problem solving and creative thinking skills
  • Extensive knowledge of Matte Painting techniques as well as 3D environment techniques
  • Proficient in the following software: Photoshop, 3ds Max, Maya, Houdini or similar, Vray, RenderMan or similar renderer, Nuke or similar compositing software
  • Good knowledge of additional environment tools like Gaea, Terragen, Speedtree, Zbrush, Substance Painter
  • Demonstrated ability to learn new software quickly
  • Strong communication skills
  • Being curious of new tools and technologies to improve efficiency
  • Eagerness for improvement, of attention to details and photo realism of your work
  • Desire to grow with the company
Responsibilities
  • Create full CG environments from scratch for establishing shots or multi shot sequences
  • Build assets (model, texture, look development)
  • Set dress and assemble environments for shots or sequences
  • Establish light rigs
  • Render and deliver passes for the compositing team
  • Design artistic proof of concept for the environment development
  • Develop artistic and technical solutions that meet the direction of the show
  • Participate in team reviews of the work under development
  • Optimizing the environment creation to be able to render it efficiently
  • Understand and address feedback in a timely manner
  • Encourage teamwork by sharing knowledge and mentor more junior artists
  • Develop tools and look development for a sequence
  • Understand DMP techniques and know when it is best to use them
  • Look for solutions that will give the fastest result with the best quality to achieve a desired look
  • Show regular progress of the environment build process to the lead and supervisor
  • Produce work within the production schedule
  • Communicate respectfully and effectively with the rest of the team
The Walt Disney Company

The Walt Disney Company

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Company Stage

N/A

Total Funding

N/A

Headquarters

N/A

Founded

1923