Art Lead, 3D Character Art - Unpublished R&D Product
Posted on 2/2/2022
Los Angeles, CA, USA
- 5+ years of professional experience as a 3D Character Artist or Lead Character Artist
- Professional experience working in stylized art styles
- Experience working with modern game engines such as Unreal, Unity, or proprietary technologies
- Proficient skills in 3D/2D Software - Maya, Substance Painter
- Define the character art style through in-game work, style guides, best practices and communication with the team. Lead and leverage the character team to high quality execution on the art style
- Create exemplary stylized art assets in a broad range, including humans, creatures, weapons and armor, organics and hard-surface
- Work with Concept Artists to establish the right process to fulfill your team's concept art needs
- Understand and be ready to discuss approaches in style, ranging from proportions to hand painted and PBR workflows, as well as technical and design constraints such as draw calls, poly counts, texture memory limits, modularity, and gameplay clarity
- Work with Design to understand their goals and how Character Art can support them. Lead the collaborative process with Design and any other groups that require it
- Build and maintain a diverse, healthy, highly functional Character Art team that's strongly aligned with Riot Values, working quickly and effectively to resolve team health issues
- Partner with Production to create the right amount of visibility into your team's deliverables and velocity
- Be a great career mentor and coach for the artists on your team
- Professional experience working in Unreal
- Experience in both PC and mobile games
- Understanding of PBR workflows
- Experience with hand-painted art styles
- 2+ years of management experience
Online game developer
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