Full-Time

Solution Security Architect

Ubisoft

Ubisoft

10,001+ employees

Global video game developer and publisher

No salary listed

Paris, France

In Person

Category
IT & Security (2)
,
Required Skills
PowerShell
Microsoft Azure
LDAP
Microsoft Intune
SCCM
SAML
Requirements
  • System Administration & Infrastructure Engineering
  • Identity & Access Management: Entra ID / Azure AD, Hybrid Join, B2B/B2C, SSO, Federation, Conditional Access, MFA, OIDC/SAML, Windows Hello
  • On-Premises AD Management: Active Directory, GPO, PKI, SCCM, ADFS
  • Device Management & Security: Intune, Device Compliance, App Protection, Microsoft Defender for Endpoint (MDE)
  • Automation: Advanced PowerShell scripting
Responsibilities
  • Lead the remediation of critical vulnerabilities within the assigned scope, including post-incident actions.
  • Implement security measures on behalf of development or infrastructure teams within the designated perimeter.
  • Roll out major security initiatives such as logging, MFA, and secret management across the mandate scope.
  • Provide expert security recommendations tailored to our systems and context.
  • Build and maintain security configuration templates and hardening standards.
  • Prototype and validate new security improvements or solutions.
  • Ensure proper documentation of all implemented security controls and measures.
  • Contribute to a corpus of best-practices, knowledge bases, and guidelines to push security left and foster self-service
Desired Qualifications
  • Microsoft 365: Exchange Online, Teams, SharePoint, DLP/MIP
  • Networking, Linux Administration
  • Compliance Reporting: Tenable, Power BI

Ubisoft is a global developer and publisher of interactive entertainment, creating, marketing, and selling video games for consoles, PCs, and mobile devices. Its products run as traditional paid games, in-game purchases, and subscription services, and are supported by major franchises such as Assassin’s Creed, Far Cry, and Rainbow Six. Games are built to run across platforms with optional in-game purchases and ongoing services, and Ubisoft also develops its own tech, like Ubisoft Scalar, to streamline game development and enhance player experiences. The company differentiates itself through its large portfolio of enduring franchises, its in-house technology investments, and its active support for esports, community building, accessibility, and inclusion. Ubisoft’s goal is to deliver engaging interactive experiences at scale, grow its global gaming ecosystem, and maintain leadership in game development and publishing while expanding services and accessibility for a wide audience.

Company Size

10,001+

Company Stage

IPO

Headquarters

Montreuil, France

Founded

1986

Simplify Jobs

Simplify's Take

What believers are saying

  • New Assassin's Creed, Far Cry, and Ghost Recon titles arrive by March 2029.
  • Player-facing generative AI, including Teammates, can improve development efficiency and retention.
  • Minority stake sales or asset divestitures provide financing flexibility for restructuring and releases.

What critics are saying

  • Fiscal 2027 guides single-digit bookings decline and high single-digit negative operating margin.
  • Six project delays and seven cancellations show persistent execution failures across the pipeline.
  • One failed Assassin's Creed cycle forces deeper asset sales or breakup talks.

What makes Ubisoft unique

  • Ubisoft owns Assassin's Creed, Far Cry, Rainbow Six, and Just Dance.
  • Chroma and Accessible Games Initiative strengthen inclusive game design across franchises.
  • Creative Houses reorganize major brands into clearer, franchise-aligned production pipelines.

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Benefits

Flexible Work Hours

Company News

Yahoo Finance
Mar 20th, 2026
Ubisoft cuts 105 jobs at Tom Clancy studio Red Storm after canceling games

Ubisoft has laid off 105 workers from Red Storm Entertainment, redirecting remaining staff away from game development to support roles on the Snowdrop engine, IT and customer relations. The cuts were confirmed by a source at Ubisoft to GamesIndustry.biz. Founded in 1996 and acquired by Ubisoft in 2000, Red Storm previously developed Tom Clancy's Rainbow Six and Ghost Recon titles. The studio's recent projects, including a Splinter Cell VR game and The Division Heartland, were both cancelled. The layoffs form part of Ubisoft's €200 million savings plan announced in January alongside a major restructuring. The publisher has cancelled six games, including a Prince of Persia: The Sands of Time remake, and implemented voluntary redundancy initiatives across its studios following poor performance of recent titles.

Yahoo Finance
Mar 17th, 2026
Ubisoft names new leaders for Creative Houses operating model transformation

Ubisoft has appointed new leadership to advance its Creative Houses operating model as part of its ongoing transformation. Julien Bares will join as General Manager of Creative Houses 3 and 5, overseeing high-intensity live experiences and casual mobile games respectively. Thomas Andrén has been named General Manager of the Creative Network, which will provide production and creative expertise supporting the Creative Houses. The new structure organises teams into five Creative Houses aligned around brands sharing similar player experiences. Bares, who previously served as Head of Development at Tencent Games Global, brings over 25 years of industry experience and will start on 23 March. Andrén, formerly at Massive Entertainment, will assume his role on 1 April whilst serving as interim Managing Director at Massive Entertainment.

Yahoo Finance
Jan 31st, 2026
Beyond Good & Evil 2 unaffected by Ubisoft reorganisation, creative director confirms

Beyond Good & Evil 2 creative director Fawzi Mesmar has confirmed the long-in-development game remains unaffected by Ubisoft's recent reorganisation, which resulted in project cancellations, studio closures and layoffs, including 200 proposed job cuts at the Paris headquarters. Writing on LinkedIn, Mesmar said his team and the project were unaffected by changes that saw Ubisoft split into five "Creative Houses". Beyond Good & Evil 2 was placed in Creative House 4, focused on narrative-driven and fantasy franchises alongside Anno, Rayman and Prince of Persia. The game, which began development in 2007, was re-announced in 2017 with ambitious features including space flight and multiple solar systems. Mesmar expressed sadness over cancelled projects affecting colleagues but said the team remains "committed and focused on delivering a remarkable game".

Yahoo Finance
Jan 28th, 2026
Ubisoft raises Just Dance+ prices amid layoffs and six game cancellations

Ubisoft has increased subscription prices for Just Dance+, the three-year-old service for its 17-year-old franchise, weeks after cancelling six games and announcing a voluntary redundancy programme. One-month passes now cost $4.99, up from $3.99, whilst annual subscriptions rise to $29.99 from $24.99. The company attributed the price increase to evolving music licensing agreements, stating these conditions "directly affect what we can keep, renew, or add to the catalogue". Ubisoft said adjustments were necessary to ensure the service's long-term growth. The decision follows recent studio closures and the reported delay of an unannounced Assassin's Creed: Black Flag remake. Ubisoft has also committed to implementing "player-facing Generative AI" despite ongoing restructuring challenges.

Yahoo Finance
Jan 27th, 2026
Ubisoft seeks 200 voluntary departures at Paris HQ to avoid standard redundancies

Ubisoft is seeking to eliminate 200 positions at its Paris headquarters through a Rupture Conventionnelle Collective, a French voluntary mutual termination agreement that enables job cuts without standard redundancies. The move affects nearly 20% of the roughly 1,100 employees at the Paris offices. The agreement requires collective negotiation with employee representatives and validation by French authorities. It includes specific commitments on maximum job cuts, support for displaced workers and termination pay. However, questions remain about what happens if insufficient employees volunteer. A similar programme at Ubisoft Massive recently failed to attract enough volunteers, forcing the company to impose conventional layoffs affecting 55 positions before closing Ubisoft Stockholm entirely. The proposal follows last week's restructuring announcement, which included game cancellations, delays and warnings of selective studio closures.