Full-Time

Lead Product Marketing Manager

Neon

Neon

11-50 employees

Gaming payments and merchant of record

Compensation Overview

$180k - $210k/yr

San Francisco, CA, USA + 1 more

More locations: New York, NY, USA

In Person

Category
Product

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Requirements
  • At least 7 years of experience in product marketing, including at least 3 years in enterprise business-to-business software as a service, fintech, or payments.
  • Experience positioning technically complex products for non-technical buyers.
  • Ability to write consistent one-pagers, LinkedIn posts, and pitch decks.
  • Ability to explain regulatory and compliance concepts such as merchant of record liability, chargeback ownership, and tax remittance.
  • Ability to perform rigorous competitive teardowns and convert findings into actionable sales collateral.
  • Ability to execute quickly, produce work, and iterate without waiting for perfect information.
  • Prior experience in a founding or lead product marketing manager role where the function was built rather than inherited.
Responsibilities
  • Own Neon’s core narrative, including the merchant of record model, comparisons with app stores and self-managed payments, and competitive differentiation.
  • Develop audience-specific messaging for publisher business development, finance, and product stakeholders.
  • Translate complex product capabilities, including merchant of record, loyalty, and tax, into clear value propositions.
  • Build and maintain pitch decks, one-pagers, competitive battle cards, and objection-handling guides.
  • Create publisher-onboarding materials explaining Neon’s and the publisher’s responsibilities for tax, chargebacks, and compliance.
  • Run enablement sessions with the sales and customer success teams for new product or market-coverage launches.
  • Own go-to-market execution for new product launches and major market expansions by defining the audience, message, channel, and success metric.
  • Lead co-marketing and launch announcements with publishing partners.
  • Develop thought-leadership content about direct monetization for game publishers.
  • Maintain current competitive intelligence covering competitors, app-store fee structures, and direct-to-consumer tooling.
  • Synthesize publisher feedback and market signals into positioning updates and product-roadmap input.
  • Track regulatory and industry trends, including app-store legislation and tax-rule changes, that affect positioning.
  • Partner with Product to understand roadmap priorities and translate them into external messaging.
  • Work with Sales and Customer Success to build feedback loops between market signals and product direction.
  • Influence roadmap prioritization based on competitive gaps and publisher feedback.
Desired Qualifications
  • Gaming industry experience.
  • Experience marketing to game publishers, studios, or developer platforms.
  • Background in merchant of record, payment processing, or e-commerce infrastructure.
  • Experience producing high-volume content such as newsletters, LinkedIn series, or blogs as part of a go-to-market motion.
  • Familiarity with competitive dynamics between app stores and direct-to-consumer monetization.

Neon provides e-commerce and payment infrastructure for video games, acting as the merchant of record to handle payments, tax compliance, and fraud prevention across many markets. Developers can launch their own digital storefronts via a single API that connects to multiple banks and payment solutions, bypassing traditional app stores and their fees. The platform offers customizable webshops, multi-currency support, secure end-to-end encryption, smart payment routing, and tools to manage inventory and offers within LiveOps workflows, plus a loyalty program to boost direct sales. Neon aims to reduce the control of large platform oligopolies in gaming by helping studios of all sizes monetize directly with players and keep a larger share of revenue.

Company Size

11-50

Company Stage

Series A

Total Funding

$27M

Headquarters

San Francisco, California

Founded

2022

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Simplify Jobs

Simplify's Take

What believers are saying

  • Neon said July 2026 customers routed 50%–70% of gross revenue through direct channels.
  • The July 2026 $13 million round lifted total funding to $27 million for expansion.
  • Razorpay’s India payment partnership broadens Neon’s reach into UPI-heavy mobile game markets.

What critics are saying

  • Xsolla’s August 2026 Web Shop Ecosystem bundles MoR, LiveOps, and 1,000 payment methods.
  • Neon depends on Apple and Google policy openings; one reversal compresses direct-to-web economics fast.
  • If a few publishers churn, Neon loses volume concentration and faces a brutal infrastructure reset.

What makes Neon unique

  • Neon gives publishers merchant-of-record control without surrendering player data or brand ownership.
  • Its June 2026 East Side Games case reached 45% of U.S. iOS revenue.
  • KRAFTON joined Neon’s July 2026 Series A, signaling validation from a major publisher.

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Benefits

Flexible Work Hours

Remote Work Options

Company News

Logicity
Jul 22nd, 2026
Neon raises $13M to build gaming's direct commerce layer.

Neon raises $13M to build gaming's direct commerce layer. Key takeaways. * Neon raised $13 million led by Krafton after 200% year-over-year growth * Some publishers now route 50-70% of gross revenue through direct web stores, bypassing app store fees * Customer data ownership, not fee savings, is the real long-term value of direct-to-consumer gaming commerce Neon, a gaming commerce infrastructure company, raised $13 million in a round led by Krafton, following 200% growth over the prior year. The company positions itself as the backbone for game publishers building direct-to-consumer channels outside Apple and Google's app stores. Getting out of the app stores turned out to be the easy part. Regulators forced open the gates. Alternative payment channels multiplied. But escaping platform commissions and building a functioning direct commerce business are different problems. One is an exit. The other requires payments, identity verification, fraud prevention, loyalty programs, and customer data infrastructure from scratch. That gap is where Neon planted its flag. The company was first pitched as the "Shopify of gaming," and CEO Chris Faught told PYMNTS the label still fits. It just no longer captures the full ambition. "What we've been building, and what our vision is set on now, is being the infrastructure on which these publishers build more scalable direct consumer channels, and also a commerce ecosystem around their business in general." - Chris Faught, CEO at Neon Advertisements Why fee arbitrage was only the opening move. The original pitch for direct gaming commerce was pure spreadsheet math. Route purchases through a web store, skip the platform's 30% cut, keep more revenue. Simple. The math held up. Faught said Neon partners have pulled 30%, 40%, 50%, and in some cases more than 70% of gross revenue off Apple and Google purchasing channels. But fee arbitrage was always the opening move, not the endgame. The question that decides the next few years is whether publishers can own the relationship wrapped around those transactions, not just the transactions themselves. "They're finding themselves in a transition period," Faught said. "'I feel like I'm overpaying to the existing partner. I feel like I need to better understand payments and the cost of payments and how international payments fees work.'" The arc should sound familiar. It's the eCommerce playbook on fast-forward. A brand starts selling on Amazon because Amazon has the traffic. Then it builds its own storefront. Over time, it develops the muscle to run its own customers, payments, and distribution across multiple channels. Gaming is speed-running that graduation now. The trap of graduating into a new dependency. Traditional merchant-of-record providers will happily handle payments, taxes, compliance, and global commerce complexity. In doing so, they plant themselves between the publisher and the player. That's the exact seat the app store used to occupy. "If you zoom out, it ends up looking exactly like the structure the market did with the app stores in the first place," Faught said. "Just a new intermediary." PYMNTS CEO Karen Webster noted this pattern repeats across industries. "The new thing is great because it's new and it's different and it's better than the alternative," she said. "And then over time, the new thing becomes the thing that people love not to like anymore." Neon's bet is that major publishers have outgrown the need to hand their commercial relationships to anyone. What they need is infrastructure that hands them the controls without becoming the next dependency they resent. Advertisements Customer data is the real prize. Ask what gaming commerce looks like in a few years, and the answer resembles omnichannel retail. Publishers keep distributing through Apple and Google while also running web stores and selling into moments that already surround games: livestreams, community forums, esports events. Customer ownership survives even in a world where app store fees drop to nothing. Retailers have spent decades hoarding purchase histories, email addresses, and attribution data. Game publishers often start from almost none of it. The platforms have "purposefully obfuscated who that user is to the publisher," Faught explained. That's why the direct channel pays for itself on data alone. "Even in the case where the fees end up being equivalent, the ability to acquire customer data, market directly, cross-sell future games and increase lifetime value is worth doing." - Chris Faught, CEO at Neon Reframed this way, discounts, exclusive digital items, cash back, and loyalty rewards stop looking like promotions. They become customer acquisition tools and data collection mechanisms, the same playbook retail brands have run for years. Logicity's take. Neon's real competition isn't other gaming payment startups. It's companies like Xsolla and Paddle that already handle merchant-of-record complexity for digital goods. The difference: those platforms insert themselves as the seller, owning the customer relationship. Neon's pitch to let publishers stay in the driver's seat sounds attractive, but it means publishers must build internal capabilities they've never needed. For mid-tier studios without finance teams, a full MoR like Xsolla (which takes 5-10% depending on scale) may remain easier. The $13M from Krafton, a major publisher itself, signals confidence that at least the top tier wants those controls back. What this means for fintech teams watching gaming. Gaming's commerce evolution mirrors patterns fintech teams have seen in retail, creator monetization, and subscription businesses. The playbook is consistent: platforms capture value through intermediation, then merchants fight to reclaim customer relationships. For payment infrastructure providers, gaming represents a large and underserved market. Global mobile game revenue exceeds $90 billion annually, with platform fees historically capturing 30% of in-app purchases. Even partial disintermediation creates meaningful opportunity. The winners will be infrastructure providers that handle complexity without demanding customer ownership in return. That's a harder business to build, but it's the one Neon is attempting. Frequently asked questions. How much did Neon raise and who led the round? Neon raised $13 million in a round led by Krafton, the South Korean gaming company behind PUBG. What percentage of revenue are publishers moving off app stores? According to Neon CEO Chris Faught, some partners have moved 50-70% of gross revenue to direct channels, bypassing Apple and Google purchasing. Why does customer data matter more than fee savings? App stores obscure player identity from publishers. Direct channels let publishers build purchase histories, email lists, and attribution data for marketing and cross-selling future games. What is a merchant-of-record and why do publishers avoid it? A merchant-of-record handles payments, taxes, and compliance by becoming the legal seller. The tradeoff is they sit between publisher and customer, recreating the intermediation problem publishers are trying to escape. How fast is Neon growing? Neon reported 200% year-over-year growth ahead of its $13 million raise announced July 2026. Need help implementing this? If your team is evaluating payment infrastructure, commerce platforms, or direct-to-consumer strategies, reach out to Logicity's fintech advisory network. Logicity Pvt Ltd connect teams with implementation partners who have shipped these systems at scale. Advertisements Huma Shazia Senior AI & Tech Writer Produced with AI assistance and reviewed by the Logicity editorial team. Learn more in its Editorial Policy.

GamesBeat
Jul 22nd, 2026
Neon raises $13M Series A to expand direct-to-consumer commerce for games

Neon, a commerce infrastructure company for game publishers, has raised $13 million in Series A funding led by Andreessen Horowitz and Renegaden Partners. Krafton joined as a strategic partner. Founded in 2022, Neon helps game publishers operate direct-to-consumer services like web stores. The company has now raised $27 million total across pre-seed, seed, and Series A rounds. CEO Chris Faught said some studios using Neon's platform now generate 50 to 70% of gross revenue through direct channels, up from 25 to 30% at their previous funding round. Krafton has been using Neon's payments and commerce infrastructure since summer 2025 through a previously unannounced partnership. Faught attributed growth to last year's legal outcomes between Epic Games, Google, and Apple, which encouraged adoption of in-game and web stores. Neon will use the funding to expand staff, develop loyalty systems, and enter new markets.

Sandy Post
Dec 29th, 2025
Yodo1 partnered with DTC payment platform Neon to deliver 2.2x mobile game webshop revenue share for Transformers: Earth Wars

Yodo1 partnered with DTC payment platform Neon to deliver 2.2x mobile game webshop revenue share for Transformers: Earth Wars. GlobeNewswire | Neon In August 2025, Yodo1's Transformers: Earth Wars achieved two key milestones that demonstrate how studios can build sustainable DTC alternative payments momentum: * The share of player spend flowing through Yodo1's alternative payments webshop rose from 25% to 57% since January (2.2x growth), as more players chose to purchase outside traditional app stores. * 1.8x growth in first-time webshop purchases from a first-time purchase promotion that converted non-spenders. Since partnering with Neon, a DTC webshop payment provider, Yodo1 has turned Transformers: Earth Wars' webshop into a long-term growth engine, not only improving margins but also shifting player behavior from buying in-app out of habit to buying directly by choice. The main challenge was to increase the share of Transformers: Earth Wars players making purchases in the webshop rather than inside the app, while also driving consistent traffic and improving overall visibility. Game studios prefer revenue from webshops (DTC) through alternative payments instead of in-game purchases because: * Lower fees: In-game purchases carry a ~30% platform fee, versus ~0 - 5% via DTC. * Direct player relationship: Studios can collect emails, run targeted promos, build loyalty loops, and better track LTV. * More pricing freedom: DTC enables flexible discounts, bundles, regional pricing, A/B tests, instant updates, and promotions not possible within app stores. * Higher reinvestment potential: Better margins mean more budget for UA, LiveOps, and player value. * Reduced platform dependency: DTC webshop revenue is resilient to App Store policy shifts, privacy changes, and platform volatility. * Transparent analytics: DTC provides full-funnel visibility, from item preferences to repeat purchase behavior. Given these benefits, it was clear that increasing DTC revenue through alternative payments was key to strengthening long-term monetization and reducing risk. Yodo1 and Neon needed to: * Shift players' purchasing habits toward the webshop * Communicate the value of DTC offers to players * Integrate webshop incentives into the game without disrupting core gameplay * Drive consistent traffic to the webshop * Improve visibility of DTC offers across all channels How Yodo1 Increased Webshop Revenue 1. Extending LiveOps beyond the game to DTC webshops Webshops perform best when they act as a natural extension of a game's LiveOps strategy, offering more value and exclusivity tied to in-game events. For Transformers: Earth Wars, Yodo1 made the webshop an active part of their content strategy. Every Friday before major in-game events, they refreshed offers with themed bundles that complemented event mechanics, allowing players to stock up in advance and making webshop visits part of their weekly ritual. This strategy extended event engagement beyond the game itself, turning LiveOps into a bridge between gameplay and direct commerce. The Epic v. Apple ruling on April 30, 2025 opened the door in the U.S. for direct alternative payment linking from an iOS in-app game experience to a webshop. Shortly after, Yodo1 began embedding consistent in-game prompts that directed players to the webshop to drive awareness and traffic. These reminders paired with predictable LiveOps refreshes caused players to expect something new from the webshop every week, establishing a habit loop that sustained long-term webshop traffic and sales. While traffic grew, Yodo1 also prioritized converting new buyers with a first-time purchase promotion that targeted players who'd never made a webshop purchase. The promotion flow was simple, but effective: * A free gift was promoted to players who had never purchased at the webshop. * In the U.S. on iOS, the free gift was advertised via an in-game pop-up. * Elsewhere, it was communicated across out-of-app channels like Discord. After claiming the free gift, players would see a CTA to enter their email address to receive a promo code for a 50% discount on one item during their first webshop purchase. After submitting their email, the promo code would be displayed on screen and automatically applied to the player's shopping cart, which persists until they complete their first purchase. Upon launch, the promotion drove immediate growth resulting in 1.8x growth in daily average first-time purchases, and to date 80% of all first-time webshop purchases are attributed to this promotion. Once players experienced the speed and ease of the alternative checkout flow, many went on to make additional purchases without incentives, demonstrating how small UX wins can create long-term value. To maximize long-term retention and revenue, we also implemented targeted outreach campaigns: * Yodo1 contacted spenders with a low percentage of webshop purchases to make them aware of the benefits and exclusive offers available on the webshop. * Yodo1 also reached out to spenders who had stopped visiting the webshop, encouraging their return with discount codes provided by the LiveOps team. These personalized nudges helped recover at-risk spenders and strengthened the overall DTC payment funnel. Within eight months Transformers: Earth Wars more than doubled its share of player spend through direct-to-consumer channels. App store purchases dropped proportionally as more players chose the webshop for value and exclusivity. These results highlight how event extension, clear in-game linking, and first-time conversion incentives can drive both short-term lift and lasting behavior change. About Neon Neon is a global payments and e-commerce platform designed to help game publishers earn more money and independence from app stores. We believe commerce should be open and transparent: clear decisions, actionable insights, and aligned incentives. Founded by payments, fintech and gaming veterans, Neon focuses on product and partnership excellence: we share the playbook, co-pilot decisions, and abstract away risk and complexity for our customers. We're replacing old-school, black-box relics with clear, modern, and developer-centric infrastructure. About Yodo1 Yodo1 specializes in operating popular / high performing, IP-driven live-service games and brings deep experience from running Transformers: Earth Wars in China, now applied globally. This expertise, combined with the experience of developers deeply familiar with the game, allows Yodo1 to deliver a diverse and comprehensive event grid, paired with community-first updates for years to come. Andrew Dubatowka [email protected]

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Fintech News Network
Aug 14th, 2025
Neon Taps Razorpay to Enable Direct Payments for Indian Mobile Gamers

Neon has partnered with payment service provider Razorpay to let its clients accept payments from players in India in local currency via UPI-enabled methods, as well as credit and debit cards.