Contract

UI Artist

Updated on 9/10/2026

Colonist

Colonist

11-50 employees

Remote gaming guild building multiplayer experiences

No salary listed

Remote in Germany

Remote

Category
Product & Experience Design (1)
Required Skills
Interaction Design
JavaScript
Figma
Animation
C#

Get referred to Colonist

See people who can refer or advise you

Requirements
  • A strong portfolio showing game user interface, interaction design, or animation work.
  • An artificial-intelligence-first mindset and fluency with artificial intelligence tools.
  • Proficiency in Figma or equivalent tools.
  • A solid grasp of animation principles and motion design.
  • An understanding of game mechanics and how user interfaces serve gameplay.
  • Clear, structured written communication for a remote asynchronous team.
Responsibilities
  • Create high-quality user interface designs that set a new standard for creativity and usability.
  • Create animations and motion that make interactions feel alive and intentional.
  • Collaborate with developers and quality assurance to ensure designs ship as intended.
  • Identify and solve visual problems proactively.
Desired Qualifications
  • Basic scripting for prototyping using JavaScript, C#, or artificial-intelligence-assisted tooling.
  • Game sound design experience.

Colonist is a remote-based game development collective that operates as a modern-day gaming guild. It focuses on building multiplayer games by actively playing and iterating during development, blending the culture of online clans with a startup-like approach. The team works asynchronously with minimal meetings, and treats game creation as a collaborative, constantly-playing process rather than a traditional studio workflow. Their product is the games they develop together, with the guild mindset guiding design, testing, and iteration. What sets Colonist apart is its guild structure and remote-first, output-driven culture, combining the social dynamics of gaming communities with practical game-building discipline. The goal is to create multiplayer games that players want to play, delivering enjoyable experiences while maintaining a flexible, fun, and collaborative environment.

Company Size

11-50

Company Stage

N/A

Total Funding

N/A

Headquarters

Fayetteville, Arkansas

Founded

2018

Get referred to Colonist

See people who can refer or advise you

Simplify Jobs

Simplify's Take

What believers are saying

  • Mobile games reached 65% of play, strengthening retention through faster, cleaner mobile UX.
  • Colonist Championship 2026 adds May-November qualifiers and a November finals funnel.
  • Hiring remains active in April 2026 across product, design, community, and intern roles.

What critics are saying

  • May 4, 2026 outage cut web, mobile, and Discord access for six hours.
  • Catan's official ecosystem on catan.com threatens Colonist's fan-driven positioning and traffic.
  • A small remote team of about 20 faces execution risk if growth stalls.

What makes Colonist unique

  • Colonist shipped 52 releases in 2025, showing unusually fast product iteration.
  • Shuffle, launched in 2025, rotates maps and modes weekly for replayability.
  • Colonist Rush, launched June 2026, targets full 4-player games in under 10 minutes.

Help us improve and share your feedback! Did you find this helpful?

Benefits

Remote Work Options

Flexible Work Hours

Unlimited Paid Time Off

Stock Options

Company News

Colonist
Feb 4th, 2026
Colonist.io 2025 Summary

Colonist.io 2025 summary. In its 7th year, Colonist, LLC had 15M more games played! Read more: 2025's biggest milestones & 2026's focus. Hey Colonist community,. Thank you for playing, sharing feedback, and helping Colonist, LLC improve Colonist year after year. Colonist, LLC entered 2025 focused on one thing: making Colonist more accessible, competitive, and social. By the end of the year, Colonist is faster and cleaner across web, mobile, and Discord platforms. Colonist, LLC also expanded how players discover games, compete, and join community events. With mobile games growing up to 65% of all games, mobile UX and performance became the center of its roadmap. Its mobile version allows playing Colonist anywhere, anytime with no setup required making its game super accessible. If you only remember three things from 2025: * Colonist, LLC updated every single week: 52 releases * Colonist, LLC launched a major new matchmaking mode: Shuffle. * Colonist, LLC did a complete redesign of its Home Page. * Colonist, LLC scaled competitive play through Colonist Championship 2025, powered by 114 tournament hosts in 37 countries. Yearly growth between 2021=>2025: * Yearly Active Players: +38% * Monthly Active Players: +46% 2023 - 2024 active players include a one-time, low-retention Discord distribution. | Category | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | | Yearly Active Players | 39K | 1.2M | 1M | 2M | 3.2M | 4.3M | 3.6M | | Monthly Active Players (Avg) | 7K | 127K | 111K | 199K | 288K | 532K | 501K | | Games Played | - | 14M | 19M | 25M | 33M | 45M | 60M | | Years of Play Time | 37 | 1,007 | 999 | 1,393 | 1,872 | 2,466 | 3,037 | | Peak Concurrent Players | 0.2K | 9K | 5.2K | 3.8K | 7.6K | 7.1K | 10.1K | How players actually play: * 36% play ranked games * 30% play bot games * 24% play room games * 10% play casual games Highlights shipped in 2025. | Area Highlight | Description | | Matchmaking Mode: Shuffle | Different game modes/maps weekly | | New Homepage UI | Cleaner experience | | New Room UI | Faster room creation | | Colonist Championship 2025 + Weekend Tournaments | Improving competitive scene | | Bots Difficulty Levels | Better solo and practice experience | | Fair Play & Chat Toxicity improvements | Improved social quality of its games | | Friends Expansion | Faster game starting with your friends | Community and events. Colonist Championship 2025. Championship brought community-run qualifiers into a global finals ecosystem. The host network was a core part of that effort, with 114 total qualifier hosts supporting qualifiers worldwide. Weekend Tournaments. Throughout the year, recurring events helped create a consistent competition window and a straightforward way for players to participate without needing to coordinate large brackets themselves. Colonist retreat (Istanbul). Colonist, LLC is a remote team spread across multiple countries, so getting everyone in one place is rare. In 2025, Colonist, LLC met in Istanbul for its company retreat. Colonist, LLC used the time to plan, review what Colonist, LLC shipped this year, and reset for what's next. The best part was meeting Colonist players in Istanbul and putting faces to the names Colonist, LLC see every day in-game and in the community. Fun data. * Longest game played: 81h 42min * Most played mode: 1v1 * Friends Added: 312K 2026 direction. In 2026, Colonist, LLC'll stay focused on improvements that will make Colonist better every month: * Mobile-first experience: faster performance, cleaner UI, fewer taps, and stronger stability. * Competitive play at every level: a bigger, better Championship 2026 with more weekend tournaments. * Communities first: improved support for communities, organizers, and creators that keep Colonist alive. * New Modes: Colonist, LLC has dopamine soup cooking in the kitchen. Want to help Colonist, LLC accomplish these goals? Colonist, LLC is looking to expand its team. Join Colonist now! If you have friends, refer them!