Technical Artist
Posted on 4/3/2024
thatgamecompany

51-200 employees

Interactive entertainment video game studio
Company Overview
thatgamecompany stands out in the gaming industry with its commitment to crafting artistically profound video games that aim to enrich players' experiences and positively impact the human psyche. The company fosters a culture of intense collaboration and experimentation, valuing integrity and personal growth, which sets it apart from its competitors. Its unique approach to game development, which includes creating immersive environments like the "deep blue abyss," demonstrates its technical prowess and industry leadership.
B2B

Company Stage

Series D

Total Funding

$188.8M

Founded

2006

Headquarters

Santa Monica, California

Growth & Insights
Headcount

6 month growth

5%

1 year growth

31%

2 year growth

69%
Locations
Remote in USA
Experience Level
Entry
Junior
Mid
Senior
Expert
Desired Skills
Communications
Animation
Unity
CategoriesNew
Art, Graphics & Animation
Animation
Visual Effects (VFX)
Requirements
  • A good understanding of shaders (HLSL and/or GLSL) and ideally able to handle supporting c++ code for those prototypes or tools if required
  • Solid experience working with shader, materials and vfx in an industry standard or proprietary game engine
  • Experience implementing visual effects in an industry standard or proprietary Game Engine from concept to completion
  • Solid experience profiling and optimizing shaders and vfx on multiple platforms
  • 3-5 or more years experience as a Technical Artist
  • Must have 3 or more years experience with Maya and modern 3D art pipelines
  • Proven experience building tools for modern art pipeline with a solid understanding of game engine scripting (ex. Unity, Unreal, Proprietary Engine)
  • Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and vfx
  • Self-motivated and diligent, with established habits for tracking one’s own tasks and seeking out answers when needed
  • Writing c++ code would be a plus
  • Knowing Mel, Python, Lua, C++, is a plus
  • Understanding of animation pipelines, including character and environment systems
  • Strong communication skills and a positive and professional attitude
  • Bachelor’s degree or equivalent years of experience in Computer Science, 3D graphics, or related field
  • Experience working with offsite art and programming teams
Responsibilities
  • Work with engineering and art teams to develop custom shaders from scratch
  • Work across several art disciplines including shading, environment art, character art, animation and general art to support as the need arises
  • Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms
  • Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX, and material tests
  • Coordinate with art, technical, and studio leads to help build and maintain a high-performance art pipeline from creation to final package delivery
  • Contribute to the unique product artistic vision holding high standards for aesthetics and technical art implementation
  • Optimizing art content for performance
  • Working in our proprietary engine, help to establish our material and vfx pipelines
  • Document workflows and best practices for materials and vfx