Full-Time
Technical Artist
Posted on 5/14/2024
Creates immersive, artistically crafted video games
Compensation Overview
$80,000 - $120,000Annually
+ Paid Time Off + Pet Insurance + Wellness Stipend + Mental Health Resources
Mid, Senior
Remote in USA
Required Skills
Animation
Unity
Requirements
- A good understanding of shaders (HLSL and/or GLSL)
- Solid experience working with shader, materials and VFX in an industry standard or proprietary game engine
- Experience implementing visual effects in an industry standard or proprietary Game Engine from concept to completion
- Solid experience profiling and optimizing shaders and VFX on multiple platforms
- 3-5 or more years experience as a Technical Artist
- Must have 3 or more years experience with Maya and modern 3D art pipelines
- Proven experience building tools for modern art pipeline with a solid understanding of game engine scripting (ex. Unity, Unreal, Proprietary Engine)
- Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and VFX
- Self-motivated and diligent, with established habits for tracking one’s own tasks and seeking out answers when needed
- Bachelor’s degree or equivalent years of experience in Computer Science, 3D graphics, or related field
- Experience working with offsite art and programming teams
Responsibilities
- Work with engineering and art teams to develop custom shaders from scratch
- Work across several art disciplines including shading, environment art, character art, animation and general art to support as the need arises
- Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms
- Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX, and material tests
- Coordinate with art, technical, and studio leads to help build and maintain a high-performance art pipeline from creation to final package delivery
- Contribute to the unique product artistic vision holding high standards for aesthetics and technical art implementation
- Optimizing art content for performance
- Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms
- Working in our proprietary engine, help to establish our material and VFX pipelines
- Document workflows and best practices for materials and VFX
thatgamecompany specializes in creating artistically crafted, broadly accessible video games, utilizing innovative technologies to create immersive and emotionally impactful gaming experiences.
Company Stage
Series D
Total Funding
$188.8M
Headquarters
Santa Monica, California
Founded
2006
Growth & Insights
Headcount