Full-Time

Lead Level Designer

Confirmed live in the last 24 hours

That's No Moon Entertainment

That's No Moon Entertainment

201-500 employees

Independent studio developing narrative-driven AAA games

Entertainment
Gaming

Compensation Overview

$150k - $190kAnnually

+ Equity + Profit Share

Senior

Los Angeles, CA, USA + 1 more

More locations: Remote in USA

Category
Product & UX/UI Design
UI/UX & Design
Required Skills
Unreal Engine
Requirements
  • Strong visual and verbal communication ability.
  • Proven track record integrating and iterating narrative elements seamlessly within core gameplay systems to enhance player engagement.
  • Holistic vision that considers the relationship between story, game mechanics, and technology.
  • Experience with narrative structure and cinematic visuals.
  • Knowledge of Unreal Engine is a must.
  • Technical competence with level-layout and scripting tools, including visual- and syntax-based implementations.
  • Ability to lead, mentor, and encourage level designers to own their content and grow their skill sets.
Responsibilities
  • Report to the Game Director and be responsible for review of level designs. Mentor and guide other level designers towards holistic game-wide design goals.
  • Partner with and take direction from the Game Director to establish, hold, and achieve the vision of the product.
  • Be passionate about your holistic, game-wide vision. We want you to lead from the front! Almost everyone on our team is on the box, making content. Dig in and develop prototypes and shipping levels to lead the team by example!
  • As part of a highly skilled and lean design team that believes in self-sufficiency, the Lead Designer’s responsibilities will also include creating new mechanics, systems, event scripting, and interactive objects.
  • Work collaboratively with engineering, animation, art and design teams to implement content, solve workflow issues, and create content pipelines
That's No Moon Entertainment

That's No Moon Entertainment

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That's No Moon creates narrative-driven AAA video games, focusing on immersive storytelling experiences. The studio's games are developed by a diverse team of experienced developers from well-known studios like Naughty Dog, Infinity Ward, and Bungie. Their games are designed to appeal to both casual and hardcore gamers, and they generate revenue through game sales, in-game purchases, and potential partnerships. What sets That's No Moon apart from its competitors is its strong emphasis on creativity, collaboration, and responsible production practices. The company's goal is to shape the future of AAA gaming by delivering high-quality, engaging stories that resonate with players.

Company Stage

Seed

Total Funding

$98.7M

Headquarters

Los Angeles, California

Founded

2021

Growth & Insights
Headcount

6 month growth

20%

1 year growth

49%

2 year growth

196%
Simplify Jobs

Simplify's Take

What believers are saying

  • The company's strong financial backing and experienced team position it well for creating high-quality, innovative games.
  • The involvement of industry veterans from top-tier companies like Sony and Naughty Dog can attract top talent and foster a culture of excellence.

What critics are saying

  • The high expectations due to the team's pedigree and substantial investment could lead to immense pressure and potential burnout.
  • The competitive nature of the gaming industry means that even with significant investment and talent, there's no guarantee of commercial success.

What makes That's No Moon Entertainment unique

  • That's No Moon Entertainment boasts a team of ex-Sony, Naughty Dog, and Activision developers, bringing unparalleled industry expertise and a proven track record in game development.
  • The significant $100M investment from Smilegate, the creator of CrossFire, provides a robust financial backing that many competitors lack.

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