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Full-Time

Technical Art Director

Confirmed live in the last 24 hours

Cloud Chamber

Cloud Chamber

51-200 employees

Develops immersive video game experiences

Gaming

Expert

Montreal, QC, Canada

Category
3D Modeling
Visual Effects (VFX)
Art, Graphics & Animation
Required Skills
Agile
Unreal Engine
Communications
Requirements
  • Bachelor’s degree in Art, Digital Art, Computer Science or related discipline.
  • 9+ years of experience working in Art, Engineering, or Technical Art roles, with consistent increasing complexity.
  • 3+ years of leadership or management experience.
  • Deep knowledge and experience developing technical art solutions for AAA games in Unreal Engine.
  • Experience shipping multiple AAA Unreal Engine console and PC games.
  • Proven leadership skills and a willingness to take initiative to communicate, coordinate, and negotiate between different disciplines with kindness and respect.
  • Ability to communicate clearly and effectively with a high degree of detail with peers, partners, and different cultural groups across multiple disciplines with an added ability to clearly express technical material with non-technical audiences.
  • Highly detail-oriented, deadline-driven, and able to embrace change for a fast-growing organization.
  • Understanding of risk management principles and demonstrated ability to put them into practice.
  • Customer-service mindset to enable and support our success while setting clear boundaries of responsibility.
  • Able to respond elegantly to difficult creative changes, often late in the process.
  • Able to discuss, support, and advocate for your opinions while being receptive to differing viewpoints.
  • A positive force multiplier with a great team-player attitude.
  • Ability to work independently and efficiently under reasonable deadlines.
  • Excellent organizational and written communication skills.
  • Work ethic focused on dynamism and collaboration.
  • Uncompromising ethics and unwavering integrity.
  • Willingness to maintain the values of Cloud Chamber.
Responsibilities
  • Collaborate closely with the Art and Technical Directors to strategize technical needs for the project, building a solid plan for developing content authoring techniques.
  • Act as a representative on studio wide technical topics.
  • Help define technological initiatives and participate in their architecture, planning, development and review.
  • Act as the primary point of contact for Technical Art issues, proactively resolving problems and addressing roadblocks.
  • Continuously monitor project progress, providing updates to production and stakeholders, adjusting priorities as needed.
  • Define performance budget guidelines for art teams.
  • Manage a team of technical artists to build tools and shaders, create and refine workflows, and design systems for artists; operating within the limit of the game engine to meet or maximize visual specs.
  • Mentor your team; help them improve their skills and grow their careers.
  • Review and provide constructive feedback, ensuring work meets quality standards and project requirements.
  • Maximize your team’s output by identifying and removing technical and process barriers.
  • Proactively identify opportunities and risks to improve the work of the team, the quality of the project and studio knowledge, and technologies as a whole.
  • Establish best practices and standards within the team to drive productivity, quality, and excellence.
  • Provide tactical support to ensure that your team is consistently tackling issues, communicating needs and opportunities, and constantly evolving best practices.
  • Ensure effective contributions from our Co-Development partners; ensure they are part of the team.
  • Collaborate with production and scheduling teams to define realistic timelines and manage project priorities.
  • Build and nurture strong relationships with other disciplines within the Studio, utilizing their expertise when appropriate.
  • Collaborate with cross-functional teams to identify opportunities for improvement and optimize processes.
  • Stay up to date with technology and industry trends to continually drive innovation.
  • Foster a positive, proactive, and agile work environment that encourages innovation and collaboration.

Cloud Chamber is a studio focused on creating unique and engaging video game experiences, with a current project being the next entry in the BioShock series. The studio consists of veteran BioShock developers and expert game makers, utilizing cutting-edge technologies to craft immersive worlds for players to explore.

Company Stage

N/A

Total Funding

N/A

Headquarters

Montreal, Canada

Founded

2019

Growth & Insights
Headcount

6 month growth

1%

1 year growth

1%

2 year growth

1%
Simplify Jobs

Simplify's Take

What believers are saying

  • The ramp-up in hiring suggests significant progress in development, which could lead to a timely and successful release of BioShock 4.
  • Working on a high-profile project like BioShock 4 offers employees the opportunity to contribute to a beloved and critically acclaimed franchise, enhancing their professional portfolio.

What critics are saying

  • The lack of official details and prolonged development timeline could lead to fan impatience and skepticism, potentially impacting the game's reception.
  • High expectations from fans and the legacy of the BioShock series place immense pressure on Cloud Chamber to deliver a game that meets or exceeds its predecessors, which could be challenging.

What makes Cloud Chamber unique

  • Cloud Chamber is solely focused on developing the next installment of the highly acclaimed BioShock series, unlike other studios that may juggle multiple projects.
  • The studio benefits from the strong legacy and fanbase of the BioShock franchise, providing a built-in audience and heightened anticipation for their upcoming release.