Principal Technical Artist
Unannounced Project
Confirmed live in the last 24 hours
Locations
Bellevue, WA, USA
Experience Level
Entry
Junior
Mid
Senior
Expert
Desired Skills
Animation
UI/UX Design
Unity
Communications
CategoriesNew
Art, Graphics & Animation
Requirements
- 12+ years of experience as a Technical Artist within the games industry
- Solid experience on either PC or console AAA game titles, ideally both platforms
- Strong knowledge of modern content creation pipelines and workflows, including familiarity with a variety of DCC packages
- Deep knowledge in Pipeline and automation with specialization in Technical Art as it pertains to Characters, Animation and Rigging
- Expertise in Autodesk Maya
- Physics and secondary motion rigging for realtime (ragdoll, cloth, hair, jiggly bits etc.)
- Experiencing with pushing high quality character / creature deformations and physics for real-time
- Strong understanding of Anatomy
- Expertise in Unreal E 4+
- Expertise in Python and PYQT, with some experience with at least one other scripting or programming language (C++, C#, JavaScript, etc.)
- Experience shipping multiple games including at least one AAA title
- Experience with multiple game engines
- Excellent written and verbal communications skills
- Excellent organization and time-management skills
- A customer-centric approach to tool development; solid grasp of UX
- Ability and willingness to mentor team members
- Experience developing for live multiplayer games
- Experience developing for modern consoles
- Experience with at least multiple commercial engines (Unity, Unreal3/4, CryEngine, Lumberyard, etc.)
- Has experience in all stages of game development, pre-production through ship
- Experience with PyMel and the Maya Python API
- Shader Development
- Material Pipelines
- Lighting
- Visual FX
- Rendering
- Proceduralism
- Engine Automation
Responsibilities
- You will specialize in Technical art as it pertains to characters, animation and rigging, and be comfortable teaching and sharing your knowledge and experience with others
- You will work closely with the engineering and art teams to evaluate and implement multiple engine pipelines alongside their necessary tools which enable AAA content development
- You will lead R&D efforts for tools, content, and new technologies for art development while partnering with tools leads to set strategic visions for content and tools. You will then partner with engineers to develop, or integrate, those cutting edge tools and technology
- You will foster positive relationships with creative and technical disciplines and act as a bridge between them. You will work closely with game artists to support new and existing art tools and pipelines while maintaining performance goals defined by you and graphics engineers