Big Viking Games

Big Viking Games

HTML5 social and mobile games developer

Overview

What the company does: Big Viking Games develops social and mobile games, specializing in HTML5 games and live operations, and serves a diverse client base through social platforms and mobile devices. How the product works: Its games run in HTML5 across social media and mobile environments, with ongoing live operations that include updates, events, and community engagement, and the business earns money from in-game purchases, premium content, advertising, and partnerships. How it differs from competitors: It emphasizes HTML5-backed social/mobile games paired with continuous live operations and a focus on building and supporting gaming communities, along with a strong workplace culture and active support for employees relocating to Canada. What its goal is: to create engaging, long-lasting gaming experiences at scale while growing revenue through microtransactions and ads and expanding its support for developers, partners, and communities.

About Big Viking Games

Simplify's Rating
Why Big Viking Games is rated
C-
Rated C on Competitive Edge
Rated C on Growth Potential
Rated D+ on Differentiation

Industries

Consumer Software

Entertainment

Gaming

Company Size

51-200

Company Stage

Debt Financing

Total Funding

$22M

Headquarters

London, United Kingdom

Founded

2011

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Simplify's Take

What believers are saying

  • RBC, EDC, and BDC financed $21.75M, validating Big Viking Games in 2025.
  • Open roles for product, analytics, and AI show active investment in live operations.
  • PartyNite partnerships expand optionality beyond legacy social games and into metaverse events.

What critics are saying

  • Big Viking Games still needs another $60M, exposing financing risk by 2026.
  • Contract-heavy Toronto hiring signals cost pressure and weak long-term staffing stability.
  • A failed HTML5 monetization bet would crush growth and force asset sales within 18 months.

What makes Big Viking Games unique

  • Big Viking Games doubled down on HTML5, separating it from standard mobile studios.
  • YoWorld operations give Big Viking Games durable live-ops expertise and recurring revenue.
  • Toronto hiring in AI, data, and DevOps supports differentiated live-game scaling.

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Funding

Total Funding

$22M

Above

Industry Average

Funded Over

2 Rounds

Debt funding comparison data is currently unavailable. We're working to provide this information soon!
Debt Funding Comparison
Coming Soon

Benefits

Health Insurance

Dental Insurance

Vision Insurance

Health Savings Account/Flexible Spending Account

401(k) Company Match

Employee Stock Purchase Plan

Paid Vacation

Growth & Insights and Company News

Headcount

6 month growth

3%

1 year growth

0%

2 year growth

0%
BetaKit
Aug 17th, 2022
Federal Government Invests $11.2 Million Into 29 Companies In Television, Publishing, Video Game Industries

The financing comes amid debates over Bill C-11, which aims to regulate online content such as streaming platforms, social media videos. The Government of Canada announced on Wednesday that it is investing a collective $11.2 million into 29 organizations across the country for the fifth intake of the Creative Export Canada program

Government of Canada
Aug 17th, 2022
Minister Rodriguez announces recipients under the fifth intake of the Creative Export Canada Program

Cultural organizations in British Columbia, Alberta, Ontario, Quebec and New Brunswick will receive a total of $11,242,000 in Creative Export Canada funding

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