BulletFarm

BulletFarm

Develops unannounced AAA cooperative FPS

Overview

BulletFarm is a remote-first AAA game studio based in Los Angeles that is developing a new, unannounced first-person cooperative title built in Unreal Engine 5 for major gaming platforms. The game aims for a global audience and centers on intimate storytelling, precise game mechanics, and rich characters within an original universe, emphasizing cooperative multiplayer over single-player focus. The team combines veteran experience from Treyarch and the Call of Duty franchise, led by David Vonderhaar as studio design leader and Chris Cowell as creative director, with backing from GreaterThan Group after NetEase funding shifted. This mix gives BulletFarm a clear edge in craft and a stable path to creative autonomy while pursuing a distinct, non-IP project that distinguishes it from competitors through its emphasis on cooperative play, character-driven moments, and a new fictional world.

About BulletFarm

Simplify's Rating
Why BulletFarm is rated
C+
Rated B on Competitive Edge
Rated C on Growth Potential
Rated C on Differentiation

Industries

Consumer Software

Entertainment

Gaming

Company Size

11-50

Company Stage

N/A

Total Funding

N/A

Headquarters

Los Angeles, California

Founded

2024

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Simplify's Take

What believers are saying

  • GreaterThan Group became BulletFarm’s sole backer on May 12, 2026, restoring runway.
  • BulletFarm said May 2026 it is still early, but the team remains hiring.
  • Unreal Engine 5 and co-op systemic gameplay match strong shooter demand and Vonderhaar’s specialty.

What critics are saying

  • NetEase dropped BulletFarm funding before May 12, 2026, proving capital fragility.
  • Fewer than fifty employees and no release date create slippage risk through 2028.
  • If GreaterThan Group tightens spending, BulletFarm loses its sole backer and stalls entirely.

What makes BulletFarm unique

  • David Vonderhaar and Chris Cowell bring eighteen years of Treyarch Black Ops execution.
  • BulletFarm targets a first-person cooperative original universe, not a Call of Duty sequel.
  • Remote-first Los Angeles leadership keeps the studio lean while hiring across departments in 2026.

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Benefits

Health Insurance

Dental Insurance

Vision Insurance

Remote Work Options

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