BulletFarm

BulletFarm

Develops unannounced AAA cooperative FPS

Overview

BulletFarm is a remote-first AAA game studio based in Los Angeles that is developing a new, unannounced first-person cooperative title built in Unreal Engine 5 for major gaming platforms. The game aims for a global audience and centers on intimate storytelling, precise game mechanics, and rich characters within an original universe, emphasizing cooperative multiplayer over single-player focus. The team combines veteran experience from Treyarch and the Call of Duty franchise, led by David Vonderhaar as studio design leader and Chris Cowell as creative director, with backing from GreaterThan Group after NetEase funding shifted. This mix gives BulletFarm a clear edge in craft and a stable path to creative autonomy while pursuing a distinct, non-IP project that distinguishes it from competitors through its emphasis on cooperative play, character-driven moments, and a new fictional world.

About BulletFarm

Simplify's Rating
Why BulletFarm is rated
D+
Rated C on Competitive Edge
Rated D+ on Growth Potential
Rated D+ on Differentiation

Industries

Consumer Software

Entertainment

Gaming

Company Size

11-50

Company Stage

N/A

Total Funding

N/A

Headquarters

Los Angeles, California

Founded

2024

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Simplify's Take

What believers are saying

  • GreaterThan Group became BulletFarm’s sole backer on May 12, 2026.
  • Hiring in August 2026 shows four open remote roles across art, engineering, and design.
  • The studio targets PC, PlayStation 5, and Xbox Series X|S, maximizing launch reach.

What critics are saying

  • NetEase withdrew funding in 2026, proving BulletFarm’s capital stack remains fragile.
  • The job post says no inherited tooling or pipeline exists, increasing execution risk.
  • A 2030 launch target lengthens burn and gives larger studios years to copy the concept.

What makes BulletFarm unique

  • David Vonderhaar and Chris Cowell bring Treyarch-built shooter pedigree to BulletFarm.
  • BulletFarm is building an original-universe, first-person co-op game on Unreal Engine 5.
  • The studio’s remote-first structure supports a small, senior team across the US and Canada.

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Benefits

Health Insurance

Dental Insurance

Vision Insurance

Remote Work Options

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