C1) What does CMF do? The Canada Media Fund (CMF) provides financial support to Canadian creators and companies to help produce stories that reflect Canadian life and connect audiences across the country and beyond. 2) How does its product work? CMF runs funding programs that provide grants or investments across the development, production, and distribution stages of media projects, and supports companies with resources and guidance to bring projects from idea to screen. 3) How is CMF different from competitors? It focuses on supporting Canadian content and creators specifically, offering lifecycle funding from development through distribution, and aligning funding with the goal of representing diverse Canadian voices and perspectives. 4) What is CMF's goal? To empower Canadian storytellers by funding and enabling projects that reflect and unite Canadians.
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The Quebecor Fund announced funding for Canadian producers in its 49th Television Production Assistance Program round, closing on October 1, 2024. Nearly $1.8 million will be disbursed, with $584,860 for three projects and $1,187,057 for eight fiction and one documentary series. The Canada Media Fund adds $576,360, totaling $1.76 million. Since 1999, the program has supported 401 projects with nearly $107 million in grants.
Are you looking to showcase your brand in front of the gaming industry’s top leaders? Learn more about GamesBeat Summit sponsorship opportunities here. Game Pill, a Canadian game studio with over 100 game credits, announced an original “snack ‘n’ slash” action RPG called Hangry.In this all-new adventure, players take on the role of the titular character, Hangry, on an intergalactic quest to hunt down, carve up, and devour countless delicious beasts spread across a wide assortment of exotic locales.Game Pill will show the game at The Mix ahead of GDC (and during it) in San Francisco and it will showcase the game during the GDC Expo briefly at the Canada booth near the GDC Play area in the North Hall on Wednesday, March 20, from 12 p.m. Pacific to 2 p.m. I think it deserves attention for its name alone.What’s unique?We’re all Hangry.Hangry is a third-person action RPG with over-the-top fast-paced combat and visuals powered by Unreal Engine. The diverse landscapes are like nothing you’ve seen before from the BBQ’d woodlands to candy-coated caverns littered with monsters waiting to be your next secret ingredient
An Edmonton-based journalist-turned-developer is getting ready to release a new video game that draws on his experience as a reporter.Times & Galaxy is the latest product in the works from Copychaser Games, an indie studio founded by former Edmonton Journal reporter Ben Gelinas. It's a bit of a marriage of two passions."I have a Super Nintendo controller tattooed on me next to a newspaper," said Gelinas, who founded Copychaser in 2017 after working for almost six years at BioWare.The game centres on a playable robot-reporter intern who gathers information and writes stories with the goal to be hired permanently by the titular newspaper, the Times & Galaxy. Its trailer dropped on May 2, ahead of a planned release in early 2024."I've often said that you can make a video game about anything, and I wanted to make a game that really focused on exploring a unique science-fiction setting," Gelinas told Taproot. "But I didn't want the player to go around needing to shoot things every 10 minutes like you see in a lot of science-fiction games."Funded primarily by the Canadian Media Fund, Gelinas works full-time on the game alongside a team of 10 part-timers. Writers Penelope "Sunny" Evans and Paul Blinov (who was once the arts editor for the now-defunct Vue Weekly) also bring real-life journalism experience to the game."We're bringing in our experiences from our past lives to inform the game's story and setting, and to really bring a sense of reality to this very unreal world that we're creating," Gelinas said.While there are already some games that involve journalism, such as The Republia Times, they are often "dystopian" and focus on the roles of editors rather than reporters, he said."We wanted to go left of field there, and still say things about the practice of journalism," he said. "But really put the player on the ground so that they have this experience of what it's like to gather news, and how challenging it can be to decide what is important for your readers."
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Total Funding
$9M
Headquarters
Canada
Founded
2010
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