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DON'T NOD

Narrative-driven video game developer studio

Overview

DON'T NOD is a French video game developer known for creating narrative-driven games. Its titles emphasize story, character, and player choice, such as Remember Me and Life is Strange, with the latter being an episodic adventure where player decisions shape the story across multiple chapters. The company builds games that blend emotional storytelling with interactive mechanics, differentiating itself from others through strong narratives and branching outcomes rather than action-focused design alone. After early financial challenges, DON'T NOD secured funding from sources including Tencent in 2021, enabling expansion of development capabilities and new projects. The studio's goal is to deliver immersive, thought-provoking experiences that push the boundaries of storytelling in games and to bring new, emotionally resonant adventures to a global audience.

Significant Headcount Growth

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About DON'T NOD

Simplify's Rating
Why DON'T NOD is rated
C
Rated B on Competitive Edge
Rated C on Growth Potential
Rated D+ on Differentiation

Industries

Consumer SoftwareEntertainmentGaming

Company Size

201-500

Company Stage

IPO

Headquarters

Paris, France

Founded

2008

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What believers are saying

  • Aphelion launched April 28, 2026, adding a fresh console and PC release pipeline.
  • The Montreal Netflix project contributed €2.6 million in H1 2026 development revenue.
  • French restructuring around one production line concentrates resources on priority projects.

What critics are saying

  • Gross cash fell to €8.0 million in July 2026, forcing external financing.
  • Management warned of going-concern uncertainty beyond January 31, 2027 without new capital.
  • Up to 90 French jobs face cuts; failed financing ends the studio.

What makes DON'T NOD unique

  • DON’T NOD owns a premium narrative IP engine, anchored by Life is Strange and Remember Me.
  • Its Montreal team now develops a Netflix-branded narrative game, proving licensed-storytelling specialization.
  • Aphelion’s 2026 ESA partnership gives the studio rare credibility in science-fiction worldbuilding.

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Funding

Total Funding

$112.8M

Above

Industry Average

Funded Over

3 Rounds

Post IPO Equity funding comparison data is currently unavailable. We're working to provide this information soon!
Post IPO Equity Funding Comparison Coming Soon

Benefits

  • Health Insurance
  • Remote Work Options
  • Flexible Work Hours
  • Paid Vacation
  • Commuter Benefits
  • Gym Membership
  • Wellness Program
  • Employee Referral Bonus

Stock Price

Growth & Insights and Company News

6 month growth

0%

1 year growth

7%

2 year growth

8%
IGN
Oct 27th, 2026
Life is Strange developer Don't Nod blasted by union employees over 'illegal' management practices as possible layoffs loom.

Life is Strange developer Don't Nod blasted by union employees over 'illegal' management practices as possible layoffs loom. An October 27 statement from employees of Don't Nod, the developer best known for making the original Life is Strange games, warn that the company is in danger of insolvency and layoffs, and accused its management of "illegal" practices that have caused staff "uncertainty and anxiety." The damning statement comes from employees who are members of the French game industry union Le Syndicat des Travailleureuses du Jeu Vidéo, which revealed that Don't Nod is currently under a safeguard to help protect itself from insolvency (meaning that the company wouldn't be able to pay its debts). The statement claims employees were approached by management and given "several financial scenarios" that could happen in the near future, both of which "included redundancies," with the worst case forecasting the "liquidation of the company through 2026." The message states that "nearly all of the non-managerial jobs" were cut at Don't Nod, which reportedly included all animators, character artists, concept artists, associate producers, and most environmental artists, sound designers, level designers, programmers, QA testers, HR and developers. Half of its game designers were also laid off, according to the statement. "Management is extremely clearly going for heavily individualized targeting and hasn't been shy about their intent to keep selected people in rather than jobs, which is illegal," the union wrote. The statement goes on to claim that management is betting on outsourcing to take on the workload of these fired team members - a decision that the union feels is "out-of-touch." The letter then says Don't Nod employees have been "living on the edge, in uncertainty and anxiety" for the last two years, to the point where six workplace accidents occurred this year and an inquiry was recently launched into a "serious and immediate danger." It also alleges that management "refused to let those who would be willing to leave earlier go through a voluntary leave plan," saying they "do not care about the damage it deals to employees' health." The statement ends on a striking note; a government agency that represents employees is set to make its ruling on November 3. After that, management will have 21 days to decide on a plan. If this plan is accepted by the government agency, it's possible that employees could "get their firing letters on November 25." "If it were to be rejected however, management would have to go back to the drawing board and improvise because, as you might have gathered, planning for contingencies isn't their forte," the letter concludes. This is the latest news to surface regarding Don't Nod's dire financial straits after it was warned by auditors in a financial report that it could run out of cash as early as November. Its latest game, Aphelion, was released earlier this year to middling reviews, and given this recent union tell-all, its next project could be in peril. Shop your favorite fandom on the IGN Store. Browse cool graphic tees, anime collectibles, and unique toys and accessories for all your favorite fandom across games and entertainment.

Alt Fire
Oct 20th, 2026
The studio behind Life is Strange, Jusant, and Lost Records: Bloom & Rage is desperately struggling to stay afloat.

The studio behind Life is Strange, Jusant, and Lost Records: Bloom & Rage is desperately struggling to stay afloat. Don't Nod has begun "safeguard proceedings" to protect itself from creditors and says up to 85 employees are at risk of being let go under its new restructuring plan. Discussion.

Yahoo Finance
Sep 8th, 2026
Don't Nod faces cash shortage by January 2027, may cut up to 90 jobs after 56% revenue drop

Don't Nod, developer of Life is Strange, faces severe financial difficulties and may not survive beyond January 2027. The French studio reported a 56% decline in operating revenue year-on-year and a €3.5 million sales drop in the first half of 2026. Recent releases Jusant, Banishers: Ghosts of New Eden, Lost Records, and Aphelion all underperformed expectations. Development costs increased by €2.6 million due to an unannounced Netflix collaboration. The company is restructuring its French operations around a single production line, which may result in cutting up to 90 positions. The board has approved the plan, with union negotiations underway. This follows a difficult period for the gaming industry, with Microsoft alone cutting 3,200 jobs across 2026.

GamesIndustry.biz
Sep 7th, 2026
Don't Nod warns it may not have enough funding to operate beyond January 2027.

Don't Nod warns it may not have enough funding to operate beyond January 2027. The Life is Strange studio is also considering cutting up to 90 jobs in France as it restructures Published on Sep 7, 2026, 11:42 AM PDT Don't Nod has warned there is "material uncertainty" over its ability to continue operating beyond January 31, 2027, unless it secures further external financing. The warning came alongside the French publisher and developer's first-half 2026 results and further detail on a restructuring plan first announced on September 1. Gross cash fell from $17.9 million (€15.4 million) at the end of 2025 to $11.4 million (€9.8 million) at the end of June 2026, and $9.3 million (€8 million) by the end of July. Don't Nod's total operating revenue, which includes capitalized production costs, fell 56% year-over-year to $7.1 million (€6.1 million), down from $16.2 million (€13.9 million). The company also said neither its sci-fi adventure game Aphelion nor an unannounced project, internally referred to as P14, met the funding-capacity criteria required, despite what it described as expressions of interest. Revenue alone, covering sales and development work, fell 14% to $7.1 million (€6.1 million) from $8.1 million (€7 million), with sales declining to $4.1 million (€3.5 million) and development revenue rising to $3 million (€2.6 million), largely driven by a Montreal-based narrative game based on a "major" Netflix property. Operating EBITDA loss widened to $5 million (€4.3 million), from $2.3 million (€2 million) in the same period last year. As part of its restructuring, Don't Nod said it is "refocusing its operations in France around a single production line, bringing together the expertise required to launch new projects before the completion of current productions." The company said a transformation project under consideration could lead to the reduction of up to 90 positions in France. The board approved the plan on September 4, and initial talks with employee representatives and union negotiations have begun. CEO Oskar Guilbert said the results "confirm the major challenges facing our industry," adding: "The measures being considered today are difficult; we fully appreciate what they may mean for the employees affected and are ensuring that the necessary support measures are put in place." This isn't the first warning over Don't Nod's finances this year. GamesIndustry.biz reported in June that the company's auditors had warned it could run out of cash by November 2026 without further financing, after Tencent, Don't Nod's largest shareholder, declined a request for a short-term capital increase. The company also cut an unspecified number of jobs in 2025 following an earlier restructuring around three genres: RPG, narrative adventure, and action adventure.

Push Square
Sep 7th, 2026
If things don't turn around for DON'T NOD, it may face closure in a matter of months.

If things don't turn around for DON'T NOD, it may face closure in a matter of months. Studio braces for layoffs Publisher and development studio DON'T NOD is in a precarious position. In a new press release focusing on its financials for the first half of 2026, the company has outlined its plans for necessary structural changes that it hopes will help it stay afloat. For the first half of the year, DON'T NOD's operating income declined alarmingly sharply compared to 2025, dropping 56 per cent to €6.1 million. The publisher attributes this drop to "systemic pressures in the video game industry", with "highly selective financing" being a particular problem. Revenue came in at €6.1 million, a year-on-year decrease of 14 per cent. The report goes on to say that the continuation of operations as a business will partly depend on "securing external financing to cover business needs and project development." In other words, DON'T NOD needs a big cash injection, but that's far from guaranteed. "This currently represents significant uncertainty regarding the company's ability to continue operating beyond January 31, 2027," the report reads. The company is planning to cut costs and make alterations to how it operates in order to stay alive. In a nutshell, it looks like DON'T NOD is going to be streamlining its production process to enable a more regular cadence of releases. It hopes this will result in a "more efficient allocation of resources, a clarification of responsibilities and an increased focus of expertise on priority projects." Unfortunately, it sounds like the restructure will result in more job losses, with "up to 90 positions" at risk of redundancy. It sounds like a very difficult scenario, and most likely will see many more people out of work. It's pretty brutal. DON'T NOD has released several games over the last few years, but sadly none appear to have been big success stories.

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