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DON'T NOD is a French video game developer known for creating narrative-driven games. Its titles emphasize story, character, and player choice, such as Remember Me and Life is Strange, with the latter being an episodic adventure where player decisions shape the story across multiple chapters. The company builds games that blend emotional storytelling with interactive mechanics, differentiating itself from others through strong narratives and branching outcomes rather than action-focused design alone. After early financial challenges, DON'T NOD secured funding from sources including Tencent in 2021, enabling expansion of development capabilities and new projects. The studio's goal is to deliver immersive, thought-provoking experiences that push the boundaries of storytelling in games and to bring new, emotionally resonant adventures to a global audience.
Industries
Consumer Software
Entertainment
Gaming
Company Size
201-500
Company Stage
IPO
Headquarters
Paris, France
Founded
2008
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Total Funding
$112.8M
Above
Industry Average
Funded Over
3 Rounds
Health Insurance
Remote Work Options
Flexible Work Hours
Paid Vacation
Commuter Benefits
Gym Membership
Wellness Program
Employee Referral Bonus
Don't Nod, developer of Life is Strange, faces severe financial difficulties and may not survive beyond January 2027. The French studio reported a 56% decline in operating revenue year-on-year and a €3.5 million sales drop in the first half of 2026. Recent releases Jusant, Banishers: Ghosts of New Eden, Lost Records, and Aphelion all underperformed expectations. Development costs increased by €2.6 million due to an unannounced Netflix collaboration. The company is restructuring its French operations around a single production line, which may result in cutting up to 90 positions. The board has approved the plan, with union negotiations underway. This follows a difficult period for the gaming industry, with Microsoft alone cutting 3,200 jobs across 2026.
Don't Nod warns it may not have enough funding to operate beyond January 2027. The Life is Strange studio is also considering cutting up to 90 jobs in France as it restructures Published on Sep 7, 2026, 11:42 AM PDT Don't Nod has warned there is "material uncertainty" over its ability to continue operating beyond January 31, 2027, unless it secures further external financing. The warning came alongside the French publisher and developer's first-half 2026 results and further detail on a restructuring plan first announced on September 1. Gross cash fell from $17.9 million (€15.4 million) at the end of 2025 to $11.4 million (€9.8 million) at the end of June 2026, and $9.3 million (€8 million) by the end of July. Don't Nod's total operating revenue, which includes capitalized production costs, fell 56% year-over-year to $7.1 million (€6.1 million), down from $16.2 million (€13.9 million). The company also said neither its sci-fi adventure game Aphelion nor an unannounced project, internally referred to as P14, met the funding-capacity criteria required, despite what it described as expressions of interest. Revenue alone, covering sales and development work, fell 14% to $7.1 million (€6.1 million) from $8.1 million (€7 million), with sales declining to $4.1 million (€3.5 million) and development revenue rising to $3 million (€2.6 million), largely driven by a Montreal-based narrative game based on a "major" Netflix property. Operating EBITDA loss widened to $5 million (€4.3 million), from $2.3 million (€2 million) in the same period last year. As part of its restructuring, Don't Nod said it is "refocusing its operations in France around a single production line, bringing together the expertise required to launch new projects before the completion of current productions." The company said a transformation project under consideration could lead to the reduction of up to 90 positions in France. The board approved the plan on September 4, and initial talks with employee representatives and union negotiations have begun. CEO Oskar Guilbert said the results "confirm the major challenges facing our industry," adding: "The measures being considered today are difficult; we fully appreciate what they may mean for the employees affected and are ensuring that the necessary support measures are put in place." This isn't the first warning over Don't Nod's finances this year. GamesIndustry.biz reported in June that the company's auditors had warned it could run out of cash by November 2026 without further financing, after Tencent, Don't Nod's largest shareholder, declined a request for a short-term capital increase. The company also cut an unspecified number of jobs in 2025 following an earlier restructuring around three genres: RPG, narrative adventure, and action adventure.
If things don't turn around for DON'T NOD, it may face closure in a matter of months. Studio braces for layoffs Publisher and development studio DON'T NOD is in a precarious position. In a new press release focusing on its financials for the first half of 2026, the company has outlined its plans for necessary structural changes that it hopes will help it stay afloat. For the first half of the year, DON'T NOD's operating income declined alarmingly sharply compared to 2025, dropping 56 per cent to €6.1 million. The publisher attributes this drop to "systemic pressures in the video game industry", with "highly selective financing" being a particular problem. Revenue came in at €6.1 million, a year-on-year decrease of 14 per cent. The report goes on to say that the continuation of operations as a business will partly depend on "securing external financing to cover business needs and project development." In other words, DON'T NOD needs a big cash injection, but that's far from guaranteed. "This currently represents significant uncertainty regarding the company's ability to continue operating beyond January 31, 2027," the report reads. The company is planning to cut costs and make alterations to how it operates in order to stay alive. In a nutshell, it looks like DON'T NOD is going to be streamlining its production process to enable a more regular cadence of releases. It hopes this will result in a "more efficient allocation of resources, a clarification of responsibilities and an increased focus of expertise on priority projects." Unfortunately, it sounds like the restructure will result in more job losses, with "up to 90 positions" at risk of redundancy. It sounds like a very difficult scenario, and most likely will see many more people out of work. It's pretty brutal. DON'T NOD has released several games over the last few years, but sadly none appear to have been big success stories.
Don't Nod's organizational transformation plan results in 90 layoffs. by rainier on sept. 4, 2026 @ 1:10 a.m. PDT. French publisher/developer Don't Nod has been restructuring since 2024, which resulted in canceled titles in 2025, but that still doesn't seem to be enough as its cost-reduction program continues. For the H1 of 2026, DON'T NOD's operating revenue totaled €6.1 million, marking a sharp 56% year-over-year decline. This trend comes amid systemic pressures in the video game industry, characterized by highly selective financing. During the period, no capitalized production costs were recognized: the production costs for Aphelion and the P14 project were not capitalized, as the latter did not meet the capitalization criterion related to funding capacity as of the closing date, despite expressions of interest. The Group's business operates within a profoundly transformed video game market, characterized by highly selective financing and changing conditions for accessing the resources necessary for production development, while commercial success is becoming increasingly difficult to achieve despite the recognized quality of DON'T NOD's original creations. Despite the measures already undertaken as part of its performance plan and the cost-cutting actions implemented, these efforts alone are not sufficient to restore DON'T NOD's competitiveness on a sustainable basis. Against this backdrop, the profound changes in the economic conditions of the video game industry and its financing, combined with the deterioration of DON'T NOD's key financial indicators, are significantly affecting its competitiveness. The Company therefore believes it is necessary to adapt its business model. With this in mind, DON'T NOD is refocusing its operations in France around a single production line, bringing together the expertise required to launch new projects before the completion of current productions. This organizational initiative is intended to maintain a continuous pipeline of projects and support the Company's long-term growth. It aims to strengthen the Group's operational efficiency by enabling a more efficient allocation of resources, clarifying responsibilities, and focusing expertise more intensely on priority projects. In this context, the transformation project currently under consideration could lead to a workforce adjustment in France that may involve the reduction of up to 90 positions. The launch of this project was approved today by the Board of Directors, and the first meetings leading up to the potential implementation of an employment protection plan were held with the employee representative bodies. At the same time, management has begun negotiations with he union representing the company's employees. The Company is also continuing to examine the most appropriate legal and operational arrangements to support this transformation and ensure the continuity of its operations, in the best interests of all its stakeholders. Oskar Guilbert, Chairman and CEO, stated: "This first half of the year confirms the major challenges facing our industry. In a market where financing is more selective and revenues are more uncertain, we must adapt our business model with clarity and responsibility. The measures being considered today are difficult; we fully appreciate what they may mean for the employees affected and are ensuring that the necessary support measures are put in place. This plan is, however, essential to ensuring the Company's continued operations."
ESA and DON'T NOD team up on a journey to the planet Persephone in Aphelion. 06/05/2026 3651 views 34 likes The European Space Agency (ESA) has partnered with French video game studio DON'T NOD Entertainment on the development of Aphelion, a narrative science-fiction game inspired by space exploration and scientific expertise. Released on 28 April and available on PC, PlayStation 5 and Xbox Series X/S, Aphelion takes players to the outer edge of the Solar System. In the roles of ESA astronauts Ariane Montclair and Thomas Cross, players explore the uncharted planet Persephone, a fictional ninth planet, as part of the Hope-01 mission. Developed in close collaboration with ESA, the game is grounded in real scientific knowledge. ESA scientists, engineers and astronauts contributed to key aspects of its development, from measurement units and physics to instruments, scientific vocabulary and sound design, ensuring a credible portrayal of space exploration inspired by real missions. The project also explores new storytelling formats that extend the experience beyond the game itself. A fictional mission page on the ESA website presents the Hope-01 mission, while a mission patch was developed especially for the occasion. Additional activations will further strengthen the connection between fiction and the realities of space exploration, reinforcing the project's educational and inspirational dimension. Marking the first time a science-fiction video game features an ESA mission, involving ESA astronauts in real-life conditions, as its central narrative thread, Aphelion reflects the Agency's ambition to engage with cultural and creative industries and reach new audiences through innovative forms of science communication. Rooted in shared values between ESA and DON'T NOD, the project supports ESA's Strategy 2040, touching on themes of exploration, discovery and awareness of climate change. "This collaboration reflects ESA's ambition to work closely with creative partners to share the reality and values of space exploration in engaging ways," said Anne-Sophie Bradelle, Head of ESA Communication Department. "By reaching new audiences through immersive storytelling, this project helps inspire future careers in space and supports ESA's recruitment efforts, with more than 400 positions planned to be published over the course of 2026." "It has been a privilege to have had the support of ESA and their teams throughout the development of Aphelion. This collaboration is further proof that video games can push the boundaries of fiction to reflect on our reality," said Oskar Guilbert, CEO of DON'T NOD. "ESA has placed humanity, sustainability, and inclusivity at the heart of its mission, and we are proud at DON'T NOD to help raise awareness of their work among our players through the story of Ariane and Thomas." Through Aphelion, ESA continues to explore how science, creativity and interactive storytelling can come together to share the excitement of space exploration and promote European culture. Discover more:
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Industries
Consumer Software
Entertainment
Gaming
Company Size
201-500
Company Stage
IPO
Headquarters
Paris, France
Founded
2008
Find jobs on Simplify and start your career today