DDigital Extremes is a long-standing independent video game developer known for creating and delivering online and single-player titles across multiple generations of consoles. The studio originally contributed to Epic Games’ Unreal franchise and later developed titles like Dark Sector, BioShock for PlayStation 3, BioShock 2 multiplayer, and The Darkness II. Its flagship product is Warframe, a free-to-play action game with a large global community of players across PC, PlayStation, Xbox, Nintendo Switch, and mobile devices. The company is also developing Soulframe, an open-world action-fantasy MMORPG, signaling its ongoing investment in new IPs. Digital Extremes differentiates itself through its longevity, multi-platform presence, and successful live-service model that supports ongoing content updates and a thriving player community. The firm aims to continue delivering engaging games while growing its player base and expanding its slate of enduring, interactive experiences.
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Soulframe Open Preludes available now on PC. Available alongside Preludes 17: Verse of the Veilands. Published: November 6, 2026 Digital Extremes has announced that Soulframe Open Preludes is available now to download on PC from the game's official website. It has launched alongside the new Preludes 17: Verse of the Veilands update. To sign up for the Open Preludes, players must visit the official website and create an account. In addition, players can also choose to instantly unlock special in-game Pacts and equipment by supporting Soulframe as a Founder. Check out the trailer that commemorates the launch of the Soulframe Open Preludes below: A blog post outlines the new update's patch notes: An upcoming update for Soulframe will add the previously announced Warsongs Fable narrative quest. Check out its preview of Soulframe that focuses on the upcoming Warsongs Fable ahead of its release later in fall 2026. Saras is a passionate writer, with a love for immersive sims, superhero games, and Persona. He graduated college with a Bachelor of Arts with a concentration in creative writing. He's been with Final Weapon since 2023.
Free to all PC Players! Soulframe transitions to PC open alpha on November 7. Nov 2, 2026 Digital Extremes will open its early Alpha playtest for Soulframe to PC players worldwide on November 7 (KST). Along with Soulframe Open Preludes, which transitions the game from closed alpha to open alpha, a new update for November is also set to be showcased. In its monthly Devstream, the development team unveiled the upcoming update, 'Verse of the Veilands'. The update features an environmental-change-based world progression system, an 'Omen Wolf' mount, and new fishing features. The new world progression system, 'Veilands,' becomes accessible after completing 'The Tormented Stag' Fable. Exploring the overworld of Alca, players encounter new corruption spread by the invading Ode forces. To earn a mount, players must complete a wolf pup's training and purify two Veilands regions. Feeding the pup a crafted 'Bairnday Biscuit' then allows it to grow into an Omen Wolf mount. The developers plan to further expand mount features in future updates. The new character Pact, 'Ode Shrike,' utilizes the trapping technologies of the invading forces. It allows players to deploy spike traps, launch balloon darts that lift enemies into the air, cast bola chains that link damage, and throw evasive bombs for mobility. The seasonal event 'Bita's Eve' is also returning. Players can seek out patches of 'Wintersquash' and challenge a new headless horserider mini-boss named 'Veltruska'. The event offers limited-time rewards and a special fish, the 'Sunken Terror'. Soulframe is an open-world fantasy adventure game currently in development by Digital Extremes, with Open Preludes playable on Windows PC. Players explore the open world, forge Pacts with Omen Beasts to channel the abilities of ancient Ancestors, and heal the corrupted land. Completing story-driven quests called 'Fables,' discovering World Trees, and releasing captive animals sequentially unlock features such as co-op multiplayer, crafting, customization, weapon progression, and social mechanics. Geoff Crookes, Creative Director, stated, "Soulframe has been a community-driven game from day one, shaped by the tight-knit group of players that joined us for Preludes, and now, we're ready to grow that community even further." The development team plans to continuously add new features while incorporating community feedback. Digital Extremes is developing Soulframe alongside Warframe, which is celebrating its 12th anniversary of service. According to the company, Warframe has over 85 million registered players across all major gaming platforms. Detailed information about Soulframe Open Preludes and the update can be found on the official website and in the patch notes. Originally written in Korean, this article was translated with AI assistance and edited by a native English-speaking editor. Every translation is reviewed by its editorial team before publication. [Read Original]
Warframe studio would love to do a proper Switch 2 version but it's still waiting on a dev kit: "So if you know anyone..." Discover more Try New Games It's officially Warframe weekend, what with developer Digital Extreme's tenth TennoCon live event now here, and it's brought plenty of news about exciting things to come. Including, it turns out, a native Switch 2 version of the free-to-play sci-fi shooter - just as soon as Digital Extremes can get a developer kit from Nintendo, at least. ReadDaily News Search arcade news.
Soulframe opens PC alpha November 6; Veilands Update follows later. Soulframe Open Alpha Begins Nov 6 With Veilands Update Story Highlight * Digital Extremes says the free Soulframe Preludes alpha opens to PC players worldwide on November 6. * The separate Verse of the Veilands (Preludes 17) update is planned for later in November, adding Omen Wolf mounts, new progression systems, and other activities. * Digital Extremes confirmed a free PC alpha opening worldwide on November 6; console and final-launch timing remain unannounced. Soulframe is finally opening its Preludes alpha to everyone on November 6, giving players a much easier way into Digital Extremes' fantasy action RPG without waiting on an invite. How to access the Soulframe Open Alpha. Digital Extremes confirmed that Soulframe Preludes will open to everyone on November 6, according to its October devstream update. That's the big change here: you no longer need to treat Soulframe like a closed invite-only test once the open alpha goes live. To join the free PC alpha: * Visit Soulframe's official site and create or sign into an account. * Use the game's official PC launcher when open access begins. * Download the PC build when access opens. * Start with the updated onboarding rather than jumping into older alpha systems blind. Early builds of online RPGs can be rough for newcomers, especially when systems evolve between updates. The later update also promises more structure around activities and progression, which should make Soulframe less of a "figure it out yourself" alpha. Verse of the Veilands, or Preludes 17, is planned for later in November rather than launching alongside open access on November 6. PC Gamer described it as one of the game's most violent upcoming updates from the Warframe studio, with the public alpha opening before that later content update. For new players, the important bits are not just more combat or extra content. The update also changes how you move through Midrath, how you take on missions, and how the world reacts to Ode'n corruption. The headline features include: * Omen Wolf mounts that begin as pups and eventually become rideable companions. * Votive missions designed to give players clearer objectives. * Veilands progression tied to purifying regions affected by the invading Ode forces. * New onboarding meant to help first-time players understand what Soulframe is actually asking them to do. It's still an alpha, so don't expect a perfectly polished MMO-style launch. But the shape of the game is becoming much easier to explain now. The Omen Wolf mount is probably the feature most players will notice first. Rather than just handing you a mount from a menu, Soulframe has you raise a wolf pup before it becomes a rideable companion. That sounds more involved than the usual "press button, summon horse" setup. Based on reports from the update, the system is meant to make the mount feel like part of your journey through Midrath instead of a basic traversal unlock. OutputLag also notes that the update lets players raise a wolf pup into a mount in its open alpha report. The exact time investment may depend on how the alpha build handles progression at launch, so it's worth treating this as a live system rather than a final, locked feature. The Votive mission system may not sound as flashy as wolf mounts, but it could be more important for first-time players. In practical terms, Votive missions appear to work as a clearer structure for what you should do next. That's useful because Soulframe is not Warframe with a fantasy skin. It has slower combat, different progression, and a more grounded world structure, so onboarding matters a lot here. When the updated Votive system arrives, it may be a useful starting point for newcomers. They should give you a cleaner route into combat, exploration, and world progression without needing to dig through community posts just to understand the basics. Soulframe's environmental progression is tied to Ode'n corruption, which affects Midrath rather than sitting in the background as lore dressing. That's the interesting angle. Instead of progression only living in your gear screen, the world itself is part of the pushback against corruption. As you take on missions and clear areas, the environment is expected to reflect that struggle. Of course, this is still early-access-style development. The idea is strong, but the long-term depth will depend on how Digital Extremes expands these systems after the open alpha wave arrives. The current open alpha messaging is focused on PC. Wccftech also reports the November 6 Preludes open alpha as a PC rollout in its Soulframe coverage. As for Steam, consoles, or a full commercial release date, that's where things get less clear. Digital Extremes has not provided a firm public roadmap in the available announcements for when Soulframe moves from open alpha to a final launch. The November 6 opening is an alpha playtest, not a finished commercial release; Verse of the Veilands is expected later in November. For now, the takeaway is simple: November 6 is the easiest entry point Soulframe has had so far, but the bigger platform and release timeline questions are still waiting on Digital Extremes. Was its article helpful? How could Tech4Gamers improve this post? Please Help Tech4Gamers. [Senior Editor] Shehryar Khan, a seasoned PC hardware expert, brings over six years of extensive experience and a deep passion for the world of technology. With a love for building PCs and a genuine enthusiasm for exploring the latest advancements in components, his expertise shines through his work and dedication towards this field. Currently, Shehryar is rocking a custom loop setup for his built. 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'Soulframe', healing becomes the adventure. Oct 30, 2026 Soulframe, which gained acclaim as a world so beautiful players wanted to stay in it, is changing its first impression. With the new update, the landscape of Midrath becomes harsher and more desolate than before. Even the developers expressed nervousness about altering the scenery players had grown to love. Yet, the reason for this choice is clear: to allow players to become true "healers" who directly restore the land. | | | - Prelude 17 strengthens exploration motivation through region purification and Votive reworks - Wolf mounts and new Pact added to restore a corrupted world - PC Open Alpha set for November 7, Prelude 17 coming in November | Developed by Warframe creator Digital Extremes, Soulframe is a free-to-play open-world fantasy game themed around nature and restoration. Players become Envoys who inherit the power of ancient Ancestors, exploring a world ruined under the reign of the Ode. The gameplay loop centers on progressing through story quests called Fables, freeing captive animals, and crafting equipment to expand the scope of their adventure. During an online media preview on the 28th, Digital Extremes unveiled the direction for its upcoming update, "Prelude 17: Verse of the Veilands," as well as its Open Alpha test. The new region progression system, Votive mission rework, and wolf mounts serve both as standalone content additions and interconnected systems. They provide clear objectives for players struggling to figure out what to do next, while adding companions and traversal methods to aid their journey. Restoring a Corrupted Landscape as a "Healer" Prelude 17 ties corruption and purification directly into the world progression structure. The invading Ode forces drain energy from Alca using Siphons deployed across various regions. Players must reclaim these corrupted areas one by one. The once-serene scenery is no longer just a backdrop provided from the start, but a goal to be restored through adventure. Purification proceeds in distinct stages. Players gather energy by completing a region's Votive missions, learn its sacred song, and then cleanse the Siphon. The developers designed this process so players can more clearly understand what they are doing and why they need to explore a region, establishing a core progression pillar that carries on even after completing early Fables. The world's changes extend beyond visuals. In corrupted regions, wildlife vanishes, affecting available resources and activities. Restoring a region brings back fishing and events, while altering the loot and resources players can obtain. Once healed, a region's transformation remains permanent, ensuring that lands left behind after completing missions remain worth revisiting. Digital Extremes Creative Director Geoff Crookes explained that existing players previously gave positive feedback regarding the world's beauty and cozy atmosphere. While the new system makes the initial impression harsher, it heightens the contrast once a desolate region is healed. This change aims to showcase the game's core theme of restoring the world through player actions and their tangible results. Finding Votives on the Map, Continuing the Journey with Wolves Votives, which form the foundation of region purification, are also receiving a revamped approach. Previously, continuing Votives required knowing the specific flow of receiving missions at World Trees and then seeking out regional representatives. In Prelude 17, players can meet enclave representatives, accept Votives directly from the world map, and track their progress. The entire process of finding available activities is being overhauled. The role of enclave representatives is expanding as well. Characters such as Avacot will act as guides for each Votive, explaining their roles and what they require. Dialogue and voice acting have been expanded for this purpose. Beyond adding mission markers to the map, this connects the characters players meet and their regional circumstances directly into the progression experience. Digital Extremes Lead Designer Scott McGregor shared that existing players sometimes felt they had finished the game after completing the initial Fables, or failed to realize a broader world of missions existed. This overhaul serves as an answer to feedback stating, "I don't know what to do next." It aims to chart a clearer path from early story content into long-term progression and exploration. Joining this journey across regions is the wolf mount. The wolf pup players trained and bonded with in Prelude 16 can now be grown into a full adult mount. Players must have a trained pup and cleanse two regions under the new progression system before crafting and feeding it a growth biscuit. Once the recipe is obtained, it is prepared through brewing with the Ancestor Verminia. Whether to grow the pup is up to the player. The developers explained that even after reaching adulthood, players can still pet their wolf, which retains its playful demeanor despite its massive size. Mounts can also be used in co-op play with friends. Director Crookes noted that as the Votive rework increases travel across the world, it was the ideal moment to introduce mounts alongside these changes. Turning the Ode's Hunting Tactics Against Them with a New Pact A new Pact, "Ode Shrike," is being added to combat. Pacts serve as the means by which Envoys wield ancient abilities, and this one takes inspiration from Ode hunters and poachers. The design allows players to claim the enemy's resource-siphoning tools and use them in battle. Centered on traps and deception, it is crafted to suit stealthy combat approaches. Deployable thorn traps deal area-of-effect damage to enemies, while balloon darts lift foes into the air to isolate them from combat. Bola chains tether enemies together to link incoming damage, alongside a throwable evasion bomb. The Pact was introduced as a kit to control combat encounters by tethering multiple foes or isolating specific enemies from the battlefield. The preview also teased a new dagger that will debut alongside this Pact. The seasonal event "Bita's Eve" is also returning. In this event, players hunt down unusual squash patches and a headless horseman mini-boss to earn limited-time rewards and special fish. The preview highlighted rewards such as masks, scythes, and charms. The developers' recommendation for players to purify regions ahead of the event further demonstrates how the new world progression and returning activities work in tandem. Open Alpha Begins November 7 Without Invitations Open Preludes, which will bring these changes to a broader player base, is scheduled to begin on November 7 (KST). Without waiting for an invite, players can create an account on the official website and download the launcher to join the free Alpha test. The test is available for Windows PC via the official website. Announcements regarding Steam or console launches were not included in this update. Prelude 17 is scheduled to launch later in November. The developers linked expanding test access to their ongoing process of building the game. Designer McGregor explained that adding magic and bows to the initially melee-centric combat stemmed from player requests. They incorporated feedback from players wanting easier world exploration alongside requests to play as spellcasters, while continuously refining core combat flow with each update. The mount and Votive overhauls follow this same philosophy. For co-op play, work is underway to make it easier for players to gather. In addition to utilizing the existing World Trees as meeting hubs, the team is working on matchmaking improvements for dungeons and Votives. However, whether these features will arrive in Prelude 17 was not finalized during the preview. The developers view co-op as a vital pillar of the game and remain committed to continuously refining the grouping process. For the Open Alpha, the team is preparing in-game surveys, questions, and player progression data tracking. Feedback collection through Discord and official forums will also continue. This approach aims to identify where new players hit roadblocks in their early experience while gauging how existing players adapt to the transformed world. Director Crookes noted that broader player participation will help determine the path forward for Soulframe. Originally written in Korean, this article was translated with AI assistance and edited by a native English-speaking editor. Every translation is reviewed by its editorial team before publication. [Read Original]
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Company Size
501-1,000
Company Stage
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Total Funding
N/A
Headquarters
London, United Kingdom
Founded
1993
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