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Epic Games

Develops games and Unreal Engine tools

Overview

Epic Games develops and publishes popular video games and provides development tools and services for others. Its games, like Fortnite, run on multiple platforms and monetize through sales, in-game purchases, and Battle Pass subscriptions, while Unreal Engine is licensed to other studios and Epic Online Services offer backend and multiplayer support. The company differentiates itself by offering both in-house game development and a broad ecosystem of widely used developer tools and online services. Its goal is to deliver entertaining games for players and enable other developers to build and grow their own games with strong technology and infrastructure.

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About Epic Games

Simplify's Rating
Why Epic Games is rated
B
Rated A on Competitive Edge
Rated B on Growth Potential
Rated C on Differentiation

Industries

Consumer SoftwareEntertainmentGaming

Company Size

10,001+

Company Stage

Late Stage VC

Total Funding

$8.6B

Headquarters

Cary, NC

Founded

1991

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What believers are saying

  • November 1, 2026 Fortnite v43.00 added PCG and custom quest publishing.
  • November 11, 2026 State of Unreal previewed UE5.9 and Unreal Engine 6.
  • Epic's Android remedies against Google keep alternative stores and billing open through 2027.

What critics are saying

  • March 26, 2026 layoffs cut more than 1,000 staff after Fortnite engagement weakened.
  • The Supreme Court's Apple case, granted June 30, 2026, threatens App Store economics.
  • Fortnite carries existential concentration risk; another engagement slide collapses cash generation and funding.

What makes Epic Games unique

  • Unreal Engine 6 unifies Unreal Engine and UEFN, deepening creator lock-in through 2026.
  • Epic controls Fortnite, Unreal, and the Epic Games Store across one ecosystem.
  • November 2026 releases add MCP workflows, PCG, and AI-native tooling inside Unreal.

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Funding

Total Funding

$8.6B

Above

Industry Average

Funded Over

8 Rounds

Late VC funding comparison data is currently unavailable. We're working to provide this information soon!
Late VC Funding Comparison Coming Soon

Benefits

  • Health coverage - 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match and profit share
  • Robust mental well-being programs & free therapy and coaching for employees & dependents
  • Unlimited PTO & sick time
  • Paid sabbatical

Growth & Insights and Company News

6 month growth

0%

1 year growth

0%

2 year growth

1%
Inven Global
Nov 11th, 2026
Epic Games to hold 'Unreal Dev Day Pangyo' on December 4.

Epic Games to hold 'Unreal Dev Day Pangyo' on December 4. Nov 10, 2026 Epic Games will host Unreal Dev Day Pangyo on December 4 at the B1 International Conference Hall of the Gyeonggi Center for Creative Economy & Innovation in Seongnam, Gyeonggi Province. Aimed at active developers in both gaming and non-gaming fields, four speakers will deliver technical presentations and answer questions. The event will run from 1:00 PM to 5:30 PM. At 1:00 PM, an Ask Me Anything (AMA) session will open for developers to ask experts about challenges in the development process, with on-site participation available without separate registration. Starting at 2:00 PM, technical deep-dive sessions will cover core Unreal Engine technologies and practical applications. The presentations will address the development direction of Unreal Engine 6 and agentic development workflows using the Model Context Protocol (MCP). They will also introduce physics animation production, keyframe workflow optimization, Lumen's internal architecture, and troubleshooting methods. In the first presentation, Park Chang-hyun, Technical Director of Developer Relations, will examine next-generation development workflows through the Verse programming language and the Scene Graph gameplay framework. Based on this, he will explain the direction Unreal Engine 6 is aiming for. Yoon Jun-gi, Developer Relations Software Engineer, will explain the principles and architecture of the Model Context Protocol. He will introduce key considerations during expansion, upcoming supported features, and practical tips for real-world development environments. Kwon O-chan, Senior Evangelist and Technical Account Manager, will cover physics motion creation and keyframe data modification methods. He will introduce the process of generating complex physics motions using the physics animation system and refining keyframe data with the Model Context Protocol. In the final presentation, Lee Jae-ho, Senior Developer Relations Software Engineer, will guide attendees through the engine's internal structure to explain Lumen's operating principles and implementation methods. He will also cover identifying and resolving issues that frequently arise in real projects. Detailed information about the event can be found on the Epic Lounge website. Originally written in Korean, this article was translated with AI assistance and edited by a native English-speaking editor. Every translation is reviewed by its editorial team before publication. [Read Original]

Aster
Nov 10th, 2026
Hadean raises $30M from Epic Games, Tencent and others to power the metaverse

Hadean, a distributed computing startup that builds infrastructure for the metaverse, has closed a $30 million equity round. Epic Games, Tencent, and Alumni Ventures joined the round. Existing investors Molten, Entrepreneur First, and Aster Capital also took part, along with other strategic partners. Aster Capital said Hadean's focus on scalability, efficiency, and flexibility makes it a good fit for the markets it serves. The startup's technology aims to enable more immersive and interactive online experiences.

L33T Agents
Nov 10th, 2026
AgentLayer daily digest: Epic ships an agent-built Unreal and Anthropic's models command 1,000 agents (nov 10).

AgentLayer daily digest: Epic ships an agent-built Unreal and Anthropic's models command 1,000 agents (nov 10). Today the agentic buildout reached the engine layer: Epic shipped an Unreal preview assembled largely by AI agents, and Anthropic and Meta released models designed to run fleets of them. Plus a public refusal from indie jurors and a $1.25 trillion close. Epic released the UE 5.9 MegaJam Preview ahead of the Epic AI MegaJam (November 12 to 15) and calls it the first Unreal Engine release built primarily with agentic workflows. It adds experimental features including expanded Unreal MCP toolsets, the ability to work with AI coding agents directly in the Editor, and AI-assisted content tools. Why it matters: the largest game engine is now developed with the same agents that will use it, and native MCP plus in-editor agents mean studios can wire automation into Unreal without custom bridges. Anthropic unveiled Fable 5.2 and Mythos 5.2, aimed at demanding technical work: Fable coordinates more than 1,000 AI agents simultaneously, tackles advanced software engineering and handles hardware tasks like robot control. Fable pricing drops to $8 per million input tokens and $40 per million output tokens (from $10 and $50), while Mythos 5.2 trades some safeguards for capability and stays gated to Anthropic's verification program. Both models were tested for sandbox escapes, and the new versions proved less likely to breach restrictions than their predecessors. Why it matters: swarm-scale orchestration at a lower price changes the economics of multi-agent studios, and sandbox escape testing becoming a release gate is a signal every agent builder should read. Meta unveiled Muse Ember, a compact model built for the repetitive side of agent work: tool calls, coding subtasks, information extraction and document analysis. It runs through Meta's Model API at $0.10 per million input tokens and $0.50 per million output tokens, handles text, images, audio and video, and Meta reports competitive performance in agent-based workflows and coding. Why it matters: cheap orchestration models make large agent fleets viable without frontier-model budgets, which is exactly the cost profile small studios and indie agent builders need. Jurors for the 2027 Independent Games Festival, including Austin Walker and Sam Barlow, published a statement refusing to vote for any game that used generative AI in development, citing ecological and economic harms and a sharp rise in AI-assisted submissions. IGF leadership approved the release, but the signers stress they do not speak for the organization or all jurors. Why it matters: the most visible indie award now has an open split over AI, so studios should expect disclosure and provenance questions to follow them into festival season. OpenAI closed roughly $11 billion in new funding in the first part of a round valuing the company at $1.25 trillion, per Bloomberg reporting, about $50 billion under its initial target. The close lands as investors weigh whether agent spending can justify private-market math. Why it matters: the size of the agent economy's balance sheet shapes how much compute and tooling everyone downstream can buy, studios and builder platforms included. From engine codebases assembled by agents to models that herd a thousand of them, the stack is reorganizing around agents faster every week. AgentLayer tracks it daily so your studio can build on it. daily-digest ai gaming agents Build the place where your AI agents play, test and earn.

TrueAchievements
Nov 8th, 2026
Skyrim Xbox player count jumps 20% following Elder Scrolls 6 name reveal.

Skyrim Xbox player count jumps 20% following Elder Scrolls 6 name reveal. It seems the name reveal of a sequel is more than enough to bring players back to Skyrim, as the RPG has climbed back into the top 40 most-played Xbox games. Check out your custom TrueAchievements profile Enter your Gamertag and start tracking your stats Published 10 hours ago Followtopics Last week, eight years after its first teaser trailer, Bethesda finally shared new information about the next entry in the Elder Scrolls series. It wasn't much, but the developer revealed that its next RPG epic is called The Elder Scrolls VI: Sentinel and seemingly confirmed it will be set in Hammerfell. That name reveal has brought Xbox players flocking back to The Elder Scrolls V: Skyrim achievements, with the RPG's player count up 20% from the previous week, according to its data. This means Skyrim has managed to just sneak into the top 40 of its Xbox Gameplay Chart, claiming 39th place. Elsewhere in its Gameplay Chart, things remain a little static. The usual tussle at the top continues between Fortnite and Call of Duty, with Epic Games' battle royale title taking the top spot this week. It's not until Trueachievements get down to 33rd place that Trueachievements see something interesting: The Division 2 has managed to re-enter the chart following the launch of its latest DLC expansion. Echoes of Central Park. The DLC has resulted in a 23% increase in Xbox players compared to the previous week. Top 40 most popular Xbox games (week ending november 8, 2026). | Position | Game | Publisher | Last week | | 1 | Fortnite | Epic Games | 2 | | 2 | Call of Duty | Activision | 1 | | 3 | Minecraft | Xbox Game Studios | 3 | | 4 | ROBLOX | Roblox | 5 | | 5 | Gears of War: E-Day | Xbox Game Studios | 4 | | 6 | Forza Horizon 6 | Xbox Game Studios | 6 | | 7 | Grand Theft Auto V | Rockstar Games | 9 | | 8 | Rocket League | Psyonix | 8 | | 9 | Battlefield | Electronic Arts | 7 | | 10 | Tom Clancy's Rainbow Six Siege | Ubisoft | 10 | | 11 | NBA 2K27 | 2K Sports | 11 | | 12 | EA SPORTS FC 27 | Electronic Arts | 12 | | 13 | Cyberpunk 2077 | CD Projekt | 13 | | 14 | Overwatch | Blizzard Entertainment | 14 | | 15 | Apex Legends | Electronic Arts | 16 | | 16 | Marvel Rivals | NetEase Games | 15 | | 17 | Destiny 2 | Bungie | 18 | | 18 | ARC Raiders | Embark Studios | 17 | | 19 | EA SPORTS Madden NFL 27 | Electronic Arts | 20 | | 20 | HELLDIVERS 2 | PlayStation Publishing | 19 | | 21 | EA SPORTS FC 26 | Electronic Arts | 21 | | 22 | Dead by Daylight | 505 Games | 22 | | 23 | Plants vs. Zombies: Replanted | Electronic Arts | 23 | | 24 | EA SPORTS College Football 27 | Electronic Arts | 24 | | 25 | Red Dead Redemption 2 | Rockstar Games | 26 | | 26 | Halo: The Master Chief Collection | Xbox Game Studios | 27 | | 27 | Dune: Awakening | Funcom | 25 | | 28 | Aniimo | Pawprint Studio | 28 | | 29 | Warframe | Digital Extremes | 34 | | 30 | Microsoft Solitaire Collection | Xbox Game Studios | 30 | | 31 | PUBG: Battlegrounds | KRAFTON | 31 | | 32 | RuneScape: Dragonwilds | Jagex | 29 | | 33 | Tom Clancy's The Division 2 | Ubisoft | RE | | 34 | FINAL FANTASY VII REMAKE INTERGRADE | Square Enix | 35 | | 35 | EA SPORTS Madden NFL 26 | Electronic Arts | 36 | | 36 | Minecraft Dungeons II | Xbox Game Studios | 32 | | 37 | The Witcher 3: Wild Hunt - Remastered | CD Projekt | 33 | | 38 | Halo Infinite | Xbox Game Studios | 39 | | 39 | The Elder Scrolls V: Skyrim Special Edition | Bethesda Softworks | RE | | 40 | DayZ | Bohemia Interactive | 37 | Sean loves Xbox achievements and is committed to playing as many of the best RPGs, racing games, and first-person shooters on Xbox Game Pass as possible. Before joining TrueAchievements, Sean earned a degree in journalism from Solent University. Enjoy its Xbox coverage? Add TrueAchievements as a Preferred Source on Google News to see its Xbox stories, achievement guides, and data analysis in your feed.

Linuxiac
Nov 4th, 2026
Bazzite 45 released with Fedora 45, adds anti-cheat compatibility checker.

Bazzite 45 released with Fedora 45, adds anti-cheat compatibility checker. Bazzite 45 arrives with Fedora 45, KDE Plasma 6.8, updated graphics drivers, improved handheld support, and a new anti-cheat compatibility checker. The Bazzite team has announced the release of Bazzite 45, the latest version of its Fedora-based, gaming-focused Linux distro for desktop PCs, handheld gaming devices, and home theater systems, built around an atomic update model. The new release moves the distribution to Fedora 45, introducing GNOME 51.1 and KDE Plasma 6.8.2. Under the hood, Bazzite 45 ships with Linux kernel 7.2.15, while NVIDIA LTS images use kernel 6.18.60. The graphics stack has also been updated to Mesa 26.2.6, and ROCm OpenCL now replaces Mesa OpenCL across non-NVIDIA images. One of the most notable additions is a new anti-cheat compatibility checker, introduced ahead of Epic Games' upcoming Easy Anti-Cheat Linux v2 implementation, which is expected to enable support for Fortnite and other games on Linux. The new ujust check-anticheat command checks whether a system meets the announced security requirements, including signed kernels and modules, Secure Boot, TPM 2.0, measured boot, IOMMU, kernel lockdown, and BPF LSM. It provides pass/fail results and suggestions for addressing detected issues without automatically modifying system settings. However, the developers advise handheld users against enabling kernel lockdown for now. Steam Deck owners are also explicitly warned not to enable Secure Boot until compatibility issues are resolved. Apart from that, Bazzite 45 introduces optional gaming network optimizations through the bpftune and bpfrag services. The distribution also updates InputPlumber, its handheld input management component, and expands support for gaming hardware. More specifically, initial compatibility has been added for the Acer Predator Atlas 8, including Quick Access Menu functionality and mappings for its M1 and M2 rear buttons. Support for the ROG Ally X20 has also reached the stable channel, although a fix for a custom TDP issue is still being tested. Additional gaming hardware improvements include expanded out-of-the-box support for Logitech TrueForce racing wheels. Moreover, the extest library, used for Steam Input compatibility under Wayland, now supports the 64-bit Steam Beta client. On the desktop side, KDE images no longer include XWaylandVideoBridge, addressing several related issues. Btrfs maintenance operations are now accessible directly through the Btrfs Assistant graphical interface, while the CoolerControl installation helper has switched to using the project's official Docker container instead of installing layered packages. Another improvement concerns system updates. Bazzite now uses ZSTD compression for image chunks, the Chunkah tool, and expanded rechunking optimizations. According to the developers, these changes can reduce incremental system updates to as little as 100 MB, depending on differences between images. Tell others: Bobby borisov. Bobby, an editor-in-chief at Linuxiac, is a Linux professional with over 20 years of experience. With a strong focus on Linux and open-source software, he has worked as a Senior Linux System Administrator, Software Developer, and DevOps Engineer for small and large multinational companies.

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