Fever Up is a live-entertainment technology platform that helps people discover and book culture and experiences such as immersive shows, museums, festivals, sports, and concerts in over 55 countries. Users browse Fever’s catalog, compare options, and book tickets in one place, while partners receive demand analytics, scalable ticketing, and tools to expand formats and reach new audiences. It differentiates itself through a global footprint, a broad cross-category catalog, and high-profile partnerships (Formula 1, FC Barcelona, Palace of Versailles, Netflix, Warner Bros.), along with consistent revenue growth and EBITDA profitability. Its goal is to deepen its technology for partners and broaden its geographic and category reach while continuing to grow revenue and profitability.
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Industries
Company Size
5,001-10,000
Company Stage
Late Stage VC
Total Funding
$789.6M
Headquarters
New York City, New York
Founded
2014
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Total Funding
$789.6M
Above
Industry Average
Funded Over
13 Rounds
Atom Tickets was acquired by Fever in March 2025. Acquisition price, funding rounds, investors and comparable companies from the Multiples deal database.
Warner Bros. and Legendary Entertainment bring immersive Dune experience to Los Angeles. Legendary Entertainment and Warner Bros. Pictures have partnered with experiential entertainment platform Fever to introduce DUNE: The Experience, a new immersive attraction launching in Los Angeles in November 2026. The limited-time production will bring the science-fiction universe created by Frank Herbert into a physical entertainment environment, combining interactive storytelling, themed installations, cinematic sound design and multisensory elements. Located at 330 South Alameda Street, the attraction will offer an approximately 60-minute experience inspired by the Dune film trilogy, with interactive environments referencing the fictional desert planet Arrakis. Its launch precedes the scheduled theatrical release of Denis Villeneuve's Dune: Part Three on 18 December 2026, establishing a connection between cinematic programming and location-based entertainment. For themed attraction developers, experiential agencies and entertainment operators, the project demonstrates how established film properties can support temporary immersive attractions alongside major theatrical releases. Interactive environments recreate the world of Arrakis. DUNE: The Experience will incorporate physical environments inspired by the franchise's distinctive visual identity, translating fictional locations and narrative elements into interactive installations. The attraction is designed around a sequence of themed encounters, incorporating cinematic visuals, atmospheric audio and tactile features to communicate the setting and mythology of Arrakis. Among the announced experiences are activities inspired by the Bene Gesserit, the influential organisation within the Dune universe, alongside interactive elements involving concealed messages within ancient-style carvings. The production will also feature a recreation of Paul Atreides' throne, providing a recognisable scenic installation associated with the franchise's central storyline. A large-scale sandworm installation will serve as another prominent visual feature, referencing one of Dune's most recognisable creatures. For scenic design specialists and attraction producers, these elements demonstrate how established screen-based intellectual property can be adapted into physical spaces through detailed environmental design and interactive participation. Multisensory storytelling supports immersive attraction design. The experience will incorporate visual, auditory and tactile elements alongside themed food and beverage services, providing several forms of engagement within the attraction. Cinematic soundscapes and large-format visuals will contribute to the presentation of the fictional environments, while interactive activities will connect participants with characters, settings and narrative themes. A dedicated culinary lounge will extend the experience into themed hospitality, introducing food and beverage programming inspired by the Dune universe. The inclusion of multiple sensory elements highlights an approach to attraction design that connects environmental storytelling with physical participation. For immersive entertainment studios, the project provides a reference for adapting cinematic worlds into temporary installations without relying exclusively on ride-based attractions. Themed hospitality and retail extend commercial opportunities. DUNE: The Experience will feature a dedicated retail area offering exclusive merchandise associated with the franchise. Combined with the themed culinary lounge, these facilities introduce additional revenue opportunities alongside admission. The integration of dining and retail within the narrative environment demonstrates how intellectual property can support commercial activity beyond the central attraction. For venue operators, the approximately 60-minute format also presents considerations around visitor throughput, operational scheduling and the allocation of space between interactive installations and secondary spending areas. Implications for film-led experiential entertainment. The collaboration between Legendary Entertainment, Warner Bros. Pictures and Fever demonstrates how film studios can work with specialist experiential operators to extend franchise engagement beyond cinema releases. The Los Angeles activation is positioned as a promotional experience supporting Dune: Part Three, while also operating as a standalone entertainment product. For attraction developers, experiential producers and intellectual property owners, the project highlights opportunities to develop temporary, narrative-led environments supported by established film franchises. Its combination of detailed scenic installations, interactive storytelling, themed hospitality and licensed merchandise provides a relevant example of how cinematic properties can be adapted for the growing location-based entertainment sector.
Fever named global Ticketing Partner of the Premier Jumping League (PJL). Partnership will bring Fever's demand-generation technology and global reach to the PJL's inaugural 2027 season, connecting new audiences around the world with the athleticism that defines showjumping November 4, 2026 - Fever, the world's leading tech platform for live entertainment and culture, has been named the Official Ticketing Partner of the Premier Jumping League (PJL), the FEI approved global team showjumping league set to launch its inaugural season in April 2027. Through the partnership, Fever will deploy its demand-generation technology and global distribution network across the PJL's season-long calendar, helping the League reach and convert audiences across nine events in North America, Europe and the Middle East. The partnership forms a central part of the PJL's ambition to make elite showjumping more accessible and bring the sport to new and more diverse audiences around the world. Fever's technology and audience reach will complement the League's free-to-view broadcast strategy and its production partnership with Box to Box Films, the Emmy Award-winning production company behind Formula 1's "Drive to Survive', as the PJL builds a global sports and entertainment property around its athletes, teams and competition.
Fever brings Smithsonian space attraction to Perth. Experience discovery platform Fever is bringing Smithsonian Starstruck: An Immersive Experience to Perth, with the virtual reality attraction set to open at Northbridge Centre on 26th November 2026. Making its Western Australian debut, the approximately 40-minute experience combines scientific data, immersive technology and interactive storytelling to allow visitors to explore astronomical environments beyond the reach of human space travel. Developed in collaboration with the Smithsonian Astrophysical Observatory (SAO), the experience uses wireless headsets to transport visitors through three-dimensional representations of the universe, with companions appearing alongside them as digital avatars. The journey begins at the SAO's Fred Lawrence Whipple Observatory in Arizona before heading into deep space, drawing on observations from major instruments including the Hubble and James Webb space telescopes and the Chandra X-ray Observatory. Visitors will encounter the Pillars of Creation, a region where stars form, a simulation of the red supergiant Betelgeuse exploding as a supernova, and Sagittarius A*, the supermassive black hole at the centre of the Milky Way. The experience explores the formation and death of stars, the evolution of galaxies and the place of its solar system within the wider universe. Randall Smith, Associate Director for Science at the Center for Astrophysics, Harvard & Smithsonian, said the project demonstrated how immersive experiences could make complex scientific concepts more accessible. Denise Elliott, Acting President of Smithsonian Enterprises, said the collaboration with SAO and Fever was extending the institution's science and storytelling to new audiences. Starstruck has previously been presented in cities including Washington DC, London, São Paulo, Lisbon and Melbourne, with its international presentations including London's Science Museum. It was also selected for the Venice Immersive competition at the 2026 Venice International Film Festival. Accessibility and visitor information Developed in collaboration with the Smithsonian Office of Visitor Accessibility, the experience includes captions, visual descriptions, wheelchair-optimised viewing, assistive listening devices and complimentary companion access. Monthly low-sensory sessions will also be offered, with trained staff supporting visitors. Recommended for audiences aged 10 and over, the Perth experience will run for approximately 40 minutes. Tickets will be available exclusively through the Fever app and website, with a waitlist open ahead of the official ticket release. The Perth presentation forms part of Fever's growing portfolio of immersive experiences, which use technology and storytelling to bring cultural, scientific and historical subjects to wider audiences.
Birmingham to host Candlelight(R): Peaky Blinders, a live music experience celebrating the series. Published by admin On October 29, 2026 Fever and Banijay Rights, the global distribution arm of media and entertainment group Banijay Entertainment, have partnered to present Candlelight(R): Peaky Blinders in selected cities around the world, including Birmingham. From February, the experience will take place at Birmingham Cathedral, inviting audiences to celebrate the legacy of the award-winning drama series through a selection of its most memorable music, reimagined in a classical format and performed by a talented local string quartet. The series is renowned for its distinctive contemporary soundtrack, which has become an essential part of its atmospheric and cinematic identity. From Nick Cave & The Bad Seeds' "Red Right Hand", the show's recognisable opening theme, to tracks by artists including Radiohead, David Bowie and Arctic Monkeys, the music of Peaky Blinders has helped define the world of the Shelby family. The series was also awarded the BAFTA for Drama Series in 2018. "Candlelight's mission is to bring classical music closer to a wider audience, including people who may never have attended a concert before. Together with Banijay Rights, we're reimagining Peaky Blinders' iconic soundtrack for Candlelight's intimate concert setting, creating a special connection between audiences and the stories they love" - Kimberly Schmidt, Global IP Senior Team Lead at Fever. Leila Loumi, Global SVP Licensing at Banijay Rights commented: "Expertly curated musical moments have shaped the world of Peaky Blinders on-screen and our partnership with Fever brings that unmistakable soundtrack centre stage, inviting fans to immerse themselves in the world of the series and celebrate the music at its heart in a whole new way." The full programme is as follows: Candlelight: Peaky Blinders Venue: Birmingham Cathedral Dates and times: 06/02/2027 18:30 19/02/2027 18:30 From: £21.00 Tickets can be purchased at: https://feverup.com/m/812878
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Industries
Company Size
5,001-10,000
Company Stage
Late Stage VC
Total Funding
$789.6M
Headquarters
New York City, New York
Founded
2014
Find jobs on Simplify and start your career today
Don't see your dream role? Check out thousands of other roles on Simplify.Browse all jobs