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Grand Games is a mobile game studio in Istanbul that creates original, social, and competitive casual games for the global market. Its products are mobile titles designed around social competition and luck, monetized through in-app purchases. The company uses artificial intelligence to generate up to about 30% of each game’s codebase and employs AI-assisted art concepts via platforms like Midjourney, speeding up development, testing, and iteration so teams can focus on high-quality productions. Compared with many peers, Grand Games emphasizes non-clone original ideas, enables small autonomous teams with strong ownership and accountability for each title, and leverages leadership experience from the wider gaming industry. The goal is to scale rapidly through global expansion (including the United States), launch a flagship game in 2025, and grow the team from 14 to over 40 people while building a portfolio of genre-defining mobile games.
Industries
Consumer Software
AI & Machine Learning
Gaming
Company Size
51-200
Company Stage
Series B
Total Funding
$103M
Headquarters
Istanbul, Türkiye
Founded
2024
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Total Funding
$103M
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The Grand playbook of Grand Games. Grand Games made over $17M in IAP revenue last month alone. This is a hybrid casual studio founded in 2024, with three global launches and, of course, a $100M+ investment. And it all started with Magic Sort back in 2024. The game wasn't built around a groundbreaking new mechanic. Instead, it took the already established water-sort concept, which had largely been monetized through ads, and turned it into a more polished, casual experience. By the end of 2024, the game was climbing the charts and eventually became one of the biggest titles in Sort Puzzle subgenre, currently sitting second only to Pixel Flow. Then came Car Match, which followed the same meta template Magic Sort used for progression, monetization and even LiveOps, while applying Grand's signature quality to a car-themed iteration of Voodoo's Block Jam 3D. Although the game never reached the same scale as Magic Sort, it has remained a solid performer ever since and currently has the highest RpD in Grand's portfolio. Then, in 2026, with Block Out, they once again reached the top charts, this time in block puzzle subgenre. Again, Grand reused their proven templates, combining their high quality execution and a core loop inspired by Rollic's Color Block Jam. Today, this is not only Grand's highest grossing game, but has also surpassed its predecessor, Color Block Jam, in monthly IAP revenue. Together, these games highlight Grand's ability to take established hyper or hybrid casual puzzle loops and turn them into more casualized experiences. But when you look deeper, it's not just about cloning another game and adding more polish. Take Magic Sort. It automatically ends the level when player reaches a point where winning is no longer possible. Without this, player might not immediately realized the level is unwinnable and could waste more time trying to solve it. Instead, Grand stops the level at that exact moment and turns it into a monetization opportunity. They do something similar with Block Out, gradually unlocking sections of the level as players progress. This makes larger puzzle easier to understand while lowering cognitive effort required from the player. So, it's about making proven concepts more accessible and approachable through smart design tweaks, on top of the polish, progression, monetization and LiveOps. And this might be one of the biggest differences between Grand's success and the many other studios following the same trends. Beyond its three biggest games, Grand has three other titles following proven loops like Block Blast, Pixel Flow, and Arrows puzzles. For now, it seems only the Arrows puzzle iteration, Maze Out, continues to receive updates. So, the bigger question is: Will Maze Out become Grand Games' next breakout hit? Or will its next $100M contender come from an entirely different puzzle subgenre? Share your love
Grand Games, a Turkish mobile game studio founded in 2023, has raised $70 million in a Series B round, bringing its total funding to over $100 million and valuing the company at approximately $1.45 billion. The company has fewer than 80 employees but generates nearly $500 million in annual revenue. The startup operates five independent studios of around 15 people each, with decision-making authority decentralised to studio heads. This structure allows Grand Games to maintain agility whilst pursuing quality, positioning itself between Dream Games' perfectionism and Rollic's rapid-testing approach. The company's success stems from identifying underserved market gaps rather than copying successful titles. Games like "Magic Sort", "Block Out!" and "Car Match" have performed strongly overseas. Grand Games now aims to evolve from creating hits to operating them long-term through organisational expansion.
Data digest: Sensor Tower, InMobi and Smartly's big buys, Grand lands $70m, huge AppLovin numbers, more. Every Wednesday we break down the latest data, research and financial results into digestible chunks. This column is sponsored by Xsolla, which can help you to quickly launch your branded web shop to boost revenue and expedite your marketing ROI. Get started here. Sensor Tower has acquired Appmagic, promising to turn its new buy into its "small and medium-sized business offering". Terms of the deal were not disclosed. The acquisition comes a little over two years after Sensor Tower completed the acquisition of fellow former rival market intelligence firm data.ai. Istanbul-based hybridcasual studio Grand Games has secured $70m in Series B funding. With six live games and more than 50m downloads worldwide, Grand currently employs around 75 people and two of its titles - Magic Sort and Block Out - recently ranked number one and two on the US iOS downloads chart, the company says. This latest funding round brings total funding to $103m. It was led by Balderton Capital's Growth Fund, alongside Bek Ventures and Laton Ventures. Global tech firm InMobi has acquired MobileAction for an undisclosed sum. Founded in 2013, MobileAction describes itself as an AI-powered analytics company, known for its expertise in Apple Ads and App Store Optimisation. Its clients include Google, Meta, Doordash, Square, Zalando, Playtika, and Priceline. "The acquisition strengthens InMobi Advertising's ability to help brands reach new app users across the iOS ecosystem, both through organic growth, and AI-powered optimisation," the company said. Mobile gaming analytics company Kohort has completed a $7m Series A fundraising round to help build UA agents for mobile game makers. The funding, led by The Raine Group, will be used to launch a "full suite of UA agents" to boost campaign optimisation, deep research and automated reporting. Smartly has completed its acquisition of Incrmntal, an AI-powered intelligence and incrementality measurement platform. The partnership pairs real-time causal measurement with Smartly's "creative and media optimisation capabilities", which hopes to drive growth so marketers can act quickly on insights and give brands and agencies greater control. Smartly says it supports over 800 brands and manages over $7bn in ad spend globally. Net income saw even greater gains, up 109% from $576m in March 2025 to $1.2bn as at 31st March, 2026, with April the "largest month for consumer-vertical advertiser spend" in the company's history. The quarter extended "a multi-quarter run of consistent growth, record margins, and strong cash generation", the company said. Action and strategy games account for half of all mobile IAP revenue, according to a new report from Sensor Tower. It claims that while Steam leads the charge on growth, mobile games focus better on monetisation. However, it does suggest that the classic gacha formula - which kept RPGs at the top of the mobile charts throughout 2023 - is "finally losing its steam". "On the mobile side, download numbers are still sliding, but revenue is warming up," the report states. "This shift in strategy appears to be intentional. Instead of just hunting for new installs, publishers are doubling down on the players they already have, focusing on engagement and monetisation from their core player base rather than chasing volume." A huge Brawl Stars comeback and the release of Dungeon Fighter Mobile did drive a temporary 78% growth spike. However, the report suggests "that momentum didn't last, as the category took a 30% dip in 2025". Playtika has reported revenue of $744.7m, up 9.7% on the previous quarter, and 5.5% year-over-year, with record direct-to-consumer revenue of $291.8m - up 62.8% on the same period last year. With the firm performing "ahead of expectations", new CFO Tae Lee - who stepped into the role on May 5 - said the company's performance reflects a "planned, front-loaded investment cadence as SuperPlay scales, which we expect to normalise over the year." This is the result of a boost in average daily paying users and a consistent 4.5% average player conversion rate. "We delivered a strong start to 2026, led by continued momentum in Disney Solitaire and another quarter of record-breaking performance in Direct-to-Consumer," said CEO Robert Antokol. In the same earnings call, Antokol also said Playtika had completed its transition to a casual-first mobile game publisher, and is effectively leaving social casino behind.
Grand Games, an Istanbul-based mobile gaming startup founded in 2024, has raised $70 million in a Series B led by Balderton Capital's Growth Fund, bringing total funding to $103 million in under two years. The company develops hybrid casual puzzle games that have surpassed 50 million downloads globally and generate over $1 million in daily revenue. Turkey's gaming sector has experienced remarkable growth over the past decade, catalysed by major exits including Peak Games' $1.8 billion sale to Zynga in 2020. Istanbul now hosts 757 active gaming studios, making it Europe's second-largest gaming hub after London. Recent ecosystem momentum includes Dream Games reaching a $4-5 billion valuation and Scopely's acquisition of Loom Games for up to $1 billion. Gaming investment in Turkey rebounded to $181 million in 2025 after earlier declines.
Grand Games, hybrid casual mobile games for highly engaging sessions. Here you'll find information about their funding, investors and team.
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Industries
Consumer Software
AI & Machine Learning
Gaming
Company Size
51-200
Company Stage
Series B
Total Funding
$103M
Headquarters
Istanbul, Türkiye
Founded
2024
Find jobs on Simplify and start your career today