HHasbro designs and sells toys and games for children, families and adult fans, and licenses its brands for entertainment and consumer products. Its portfolio includes Transformers, Nerf and Play-Doh, while its Wizards of the Coast business publishes Magic: The Gathering and Dungeons & Dragons. The company sells physical products through retailers and its own online stores, develops digital games, and earns royalties when partners use its characters and game worlds. It also makes products based on licensed franchises such as Marvel and Star Wars, combining its own brands with rights secured from other owners. Founded in 1923, Hasbro is headquartered in Pawtucket, Rhode Island.
Work here?Claim your company
Industries
Company Size
1,001-5,000
Company Stage
IPO
Headquarters
East Providence, Rhode Island
Founded
1923
See people who can refer or advise you
Help us improve and share your feedback! Did you find this helpful?
Total Funding
$895M
Above
Industry Average
Funded Over
2 Rounds
Hasbro raised its full-year outlook after third-quarter 2026 revenue grew 15% year over year, the company said on its earnings call on October 20, 2026. Wider trading card distribution and structural cost cuts are lifting profitability. Chief executive officer Christian Cocks said partnerships with popular entertainment franchises are drawing new players to Magic: The Gathering. Distribution to mass retailers and independent hobby shops has increased participation in store tournaments. Hasbro's asset-light licensing model, where partners fund manufacturing, generates nearly $700 million in annual revenue across consumer products, digital, and entertainment. Chief financial officer Gina Goetter said supply chain gains, lower distribution costs, and tighter spending offset higher input costs. She said 2026 is the peak investment year for digital gaming, so margins at Wizards of the Coast should keep expanding.
Hasbro raises annual revenue forecast on strong demand for digital games. Tuesday, 20 Oct 2026 | 6:46 PM MYT Oct 20 (Reuters) - Hasbro raised annual revenue forecast on Tuesday, betting on strong demand for its digital games, including "Magic: The Gathering", ahead of the crucial holiday season. The Play-Doh maker has posted consecutive gains in its digital gaming segment over the past seven quarters, while an increase in sales of collectibles linked to Marvel, K-Pop Demon Hunters and Transformers have boosted demand for traditional toys. Revenue in its Wizards of the Coast and Digital Gaming segment rose 31% during the third quarter, while consumer products segment was up 4% from a year ago. The company's shares were up 1% in premarket trading. The toymaker expects fiscal 2026 revenue to grow in the range of 7% to 9% on constant currency basis, compared with its prior forecast a 5% to 7% rise. Powered by: Hasbro has benefited from its investments in digital gaming, product innovation in key franchises and strategic partnerships, while rival Mattel has come under investor pressure to better monetize its intellectual property. Quarterly revenue of Hasbro stood at $1.60 billion, compared with analysts' average estimate of $1.48 billion, according to data compiled by LSEG. Its quarterly adjusted operating profit was up 52% at $541 million, including about $55 million of tariff refunds. (Reporting by Anuja Bharat Mistry in Bengaluru; Editing by Shilpi Majumdar) Is this article useful?
Hasbro posted record profitability in the third quarter of 2026, driven by Magic: The Gathering, whose revenue topped $600 million in a single quarter for the first time. The Wizards segment gained from "Universes Beyond" releases, including The Hobbit, which drew new fans. Consumer Products margins rose for a fourth straight quarter, helped by a $48 million one-time benefit from tariff refunds. About $40 million in Magic revenue expected in the fourth quarter was pulled into the third. Hasbro doubled its full-year share repurchase target from $200 million to $400 million. It expects Magic to grow in 2027, with six major releases planned. The digital game Exodus launches April 7, 2027, followed by the Dungeons & Dragons title Warlock later that year.
Trading cards help power Hasbro to 69% Q3 profit. 10/20/2026 PAWTUCKET - Hasbro Inc. on Tuesday reported third-quarter profit of $394.5 million, a 69% increase from the same period last year boosted by tariff refunds and a strong showing from its Wizards of the Coast business. The toy maker reported net income of $2.77 per share, compared to $1.64 a year ago. Earnings, adjusted for To continue reading this article. Become a Providence Business News subscriber and get immediate access to all of our premier content and much more. * Critical RI business news and analysis updated daily. * 1 year of print (26 issues). * Unlimited access to all subscriber only content on our website, on any device. * Free email alerts. * Annual Book of Lists Print Edition. * All special issues produced during subscription term.
Hasbro reported third-quarter profit of $394.5 million, or $2.77 per share, beating Wall Street expectations. Adjusted for one-time gains and costs, earnings came to $2.90 per share. Five analysts surveyed by Zacks Investment Research had expected $1.86. The Pawtucket, Rhode Island-based toy maker posted revenue of $1.6 billion, also above forecasts of $1.47 billion.
Find jobs on Simplify and start your career today
Industries
Company Size
1,001-5,000
Company Stage
IPO
Headquarters
East Providence, Rhode Island
Founded
1923
Find jobs on Simplify and start your career today