
Work Here?
Kahoot! provides a game-based learning platform that lets users create, share, and play learning quizzes and games. It works by users building quizzes or choosing from content, then running live or self-paced sessions where participants answer questions for engagement and progress. The platform uses a freemium model: the basic tools are free, while premium features unlock advanced reporting, customization, and more content; it also earns revenue from partnerships and licensing with schools and businesses. Kahoot! differentiates itself with a broad ecosystem that includes specialized products for corporate training (Actimo, Motimate), language learning (Drops), and interactive teaching (Whiteboard.fi), plus a strong focus on security and GDPR compliance via the Kahoot! Trust Center. The company’s goal is to make learning more engaging and accessible for educational institutions, businesses, and individual users worldwide by providing easy-to-use, interactive learning experiences.
Industries
Data & Analytics
Consumer Software
Enterprise Software
Education
Company Size
501-1,000
Company Stage
IPO
Headquarters
Oslo, Norway
Founded
2012
See people who can refer or advise you
Help us improve and share your feedback! Did you find this helpful?
Parental Leave
Home Office Stipend
Phone/Internet Stipend
Meal Benefits
Flexible Work Hours
Company Social Events
Inspire young learners to build skills in math, cognition, and more with Pompompurin on Kahoot! Discover playful learning on a brand-new Kahoot! channel dedicated to the one-and-only Pompompurin, a globally loved character from Sanrio! Today, I'm excited to share that Kahoot! is expanding its collaboration with Sanrio characters with the launch of the Pompompurin channel! On this new channel of free, ready-to-play kahoots, students and young learners can explore a wide variety of educational topics while having a blast with Pompompurin, Sanrio's beloved beret-wearing golden retriever! Explore a world of learning with Pompompurin in the classroom. Celebrating Pompompurin's 30th anniversary since making his debut, this collection of kahoots invites young students to grow key skills and knowledge while Pompompurin sparks curiosity and fun. Bring playfulness to practicing skills including math, drawing, memory and cognition, and even leadership and team building. Students can also explore the science of outer space and sleep, learn about different careers, and more! Blast off with Pompompurin and discover fun, surprising facts about space, planets, and stars. (C) 2026 SANRIO CO., LTD. Help Pompompurin with his grocery shop by estimating prices, rounding, and adding totals. Make smart guesses, compare costs, and see if the money is enough. (C) 2026 SANRIO CO., LTD. Discover interesting facts about different careers and think about what you might like to learn more about with Pompompurin! (C) 2026 SANRIO CO., LTD. Spark joy for younger learners and strengthen core skills. With Pompompurin's good-natured and laidback attitude, kids can enjoy the journey of discovering new ideas and building foundational skills through these kahoots designed for younger learners. Set off on a learning adventure to explore prepositions and literacy skills, colors and shapes, and cognitive skills including close looking and recognizing. In these kahoots, young learners can join Pompompurin on the way to work, to gather for a tea party, to grab a snack at a sushi restaurant, and beyond!
Kahoot! appoints Andreas Saastad as new Group CFO. Kahoot!, the global learning and engagement platform company, announced today the appointment of Andreas Saastad as Group Chief Financial Officer (CFO) Oslo, Norway - June 8, 2026 - Kahoot!, the global learning and engagement platform company, announced today the appointment of Andreas Saastad as Group Chief Financial Officer (CFO) effective from 1 September, 2026. "Andreas brings a solid combination of finance, strategy, and business development experience to Kahoot!," said Eilert Hanoa, CEO of Kahoot! Group. "As we continue our growth journey, we are confident Andreas will further strengthen the Kahoot! team and help us fulfill our mission of making learning awesome." Andreas joins Kahoot! from Vipps MobilePay, where he has served as CFO. Prior to that, he was a Partner at Boston Consulting Group. Powering engaging learning experiences globally at scale, Kahoot! is trusted by millions of educators and learners in classrooms and at home, and by thousands of companies and organizations worldwide. Over the past 12 months, more than 1.8 billion participants (non-unique) have taken part in over 380 million Kahoot! Sessions. As Group CFO, Andreas will lead the Kahoot! Group Finance organization and also help drive strategic projects and business development initiatives across the group to support Kahoot!'s continued growth and long-term value creation together with the rest of the Kahoot! team. "Kahoot! is one of the most exciting companies to come out of the Nordics, and joining such an ambitious, global company with a meaningful mission of making learning awesome is really energizing. I look forward to contributing with my experience helping Kahoot! take the next steps in the growth journey," said Andreas Saastad. About Kahoot! Kahoot!, the global learning and engagement platform company, is on a mission to make learning awesome by empowering everyone, children, students, and employees, to reach their full potential. Its platform enables individuals and organizations to easily create, share, and host engaging learning sessions. Since launching in 2013, Kahoot! has become a global leader, hosting hundreds of millions of sessions with over 14 billion cumulative participants across 200+ countries and regions. Clever, the global identity platform for K-12, is also part of Kahoot! Group, serving millions of educators, students, and schools every day. Headquartered in Oslo, Norway, Kahoot Group also have offices in the US, UK, France, Finland, Australia, Singapore, Japan, Estonia, Denmark, Spain, and Poland.
what's new in game-based learning - june 2026. It's an exciting time for game-based learning as Filament Games, LLC dig into a fresh batch of news this month. Filament Games, LLC know you're always looking for effective ways to engage learners, and today's post delivers on multiple fronts. First, Filament Games, LLC explore the use of virtual reality to build genuine empathy. Then, Filament Games, LLC look at the momentum behind early childhood social-emotional development through digital play. Filament Games, LLC also examine the increasing legitimacy of esports and game design as formal career pathways for young adults. Finally, Filament Games, LLC step back into the eighteenth century to see how historical physical games still offer valuable lessons today. Let's get right to the stories shaping its field! Virtual reality offers a unique method for building empathy and delivering knowledge through immersive experiences. ScreenHub recently highlighted two Australian projects that position users directly inside virtual environments to deepen their emotional understanding. The World Came Flooding In uses 3D-scanned miniatures to document the personal impact of natural disasters, allowing viewers to walk through recreated memories. Another project, Julaymba, brings players into a digital rainforest to learn about Indigenous forest management practices from Eastern Kuku Yalanji Traditional Owners. These hands-on activities engage multiple senses to help audiences connect with challenging subjects on a personal level. Corporate training programs frequently face similar challenges when tackling complex topics, and it's clear that immersive storytelling provides a proven framework for driving meaningful engagement. The UNCG Scholastic Esports Alliance is preparing for the North Carolina Games in Education Summit to help educators integrate video game technology into the student experience. This event serves as the official launch of the state's new Gameplan Unreal Engine 3D Fundamentals Certification. By connecting game design and digital creativity with middle and high school computer science requirements, the certification gives districts a clear entry point into technical learning. Participants attend game development workshops to build valuable technical skills they can take back to their classrooms. It's a great example of how structured certification programs bring serious game development tools directly into scholastic environments, preparing students for real-world technical careers while they play. Familiar characters are bringing new life to early childhood education platforms. EdTech Innovation Hub reports that Kahoot! recently expanded its partnership with Japanese company Sanrio to feature characters from the Mr. Men and Little Miss series. Mind you, if this had happened 30 years ago, it would have been huge news for the author of this article. These characters and their interactive games aim to help young children understand their feelings, navigate growing up, and build important life skills like communication and self-awareness. The collaboration leverages the universal appeal of these classic characters to create highly engaging educational content. Filament Games, LLC is seeing a clear trend where recognizable intellectual property serves as an effective bridge for delivering social-emotional learning. Leveraging familiar faces lowers the barrier to entry for young users, ensuring they remain focused on the core developmental objectives during play. Competitive gaming continues to gain mainstream acceptance as a viable professional career path. A new global study by Logitech G featured in PC Games Insider reveals that sixty-five percent of respondents support formal university or college training routes into the esports industry. Support is particularly strong among younger demographics, with Gen Z and Millennials advocating for structured development pathways across the digital entertainment ecosystem. Respondents identified mainstream media exposure and access to proper training facilities as key factors for establishing wider legitimacy. It's apparent that the educational sector must adapt to meet this demand. Providing institutional support for creator-led gaming culture prepares students for roles in livestreaming, coaching, and digital content creation. Studying the history of play provides the best blueprint for its future. The Peekskill Herald recently covered a living-history program at the Fort Montgomery State Historic Site focused on eighteenth-century games and toys. Visitors explored activities like hoop and stick, Jacob's ladder, and nine pins to understand how children entertained themselves before electricity. The event demonstrates that foundational game mechanics like coordination, balance, and progression have engaged human attention for centuries. Filament Games, LLC has always relied on physical objects and face-to-face interaction to foster social bonds and test its physical skills. These traditional amusements provide excellent reference points for modern developers looking to build deeply engaging, screen-free educational activities for today's learners. Interactive play remains an incredibly powerful tool for connecting with audiences and driving measurable learning outcomes. Embracing these methods ensures your organization can deliver memorable, high-impact experiences to any demographic. Interested in building a custom educational game that delivers on the promise of these examples? Let's talk.
Copenhagen-based Flare has raised €3.6 million in pre-seed funding to build a knowledge validation layer for the internet. The round was led by 20VC and 20Growth, with participation from byFounders and angels from Stack Overflow, GitHub, Reddit, Meta, Kahoot!, HubSpot and Encord. Flare is developing infrastructure to evaluate claims at scale using transparent contribution mechanisms and collective intelligence. The platform addresses the growing gap between AI-generated content speed and human verification processes, particularly as generative AI increases the volume of plausible but unverified information online. The company's team brings experience from Google, Unity, IBM, Amazon and Corti. The funding will support platform development, team expansion and bringing its trust infrastructure to market.
Gilder Lehrman Institute partners with Kahoot!
Find jobs on Simplify and start your career today
Industries
Data & Analytics
Consumer Software
Enterprise Software
Education
Company Size
501-1,000
Company Stage
IPO
Headquarters
Oslo, Norway
Founded
2012
Find jobs on Simplify and start your career today