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Linden Lab creates immersive virtual experiences, with its main product being Second Life, the largest 3D virtual world built and expanded by its users. In Second Life, users can create, socialize, and trade virtual items, which fosters a lively online community. The platform primarily serves individual creators, gamers, and digital entrepreneurs interested in virtual reality and online social interactions. Unlike many competitors, Linden Lab's business model focuses on user-generated content, allowing users to create and sell virtual items while the company earns revenue through transaction fees, virtual land sales, and premium memberships. This approach encourages creativity and provides a sustainable income for the company. In addition to Second Life, Linden Lab has developed other virtual experiences like Blocksworld, further diversifying its offerings. The company's goal is to inspire more users to engage in creating and sharing digital experiences.
Company Stage
Series B
Employees
201-500
Industries
VR & AR, Consumer Software, Gaming
Total Funding
$18.5M
Headquarters
Cambridge, Massachusetts
Founded
1999
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