Linden Lab

Linden Lab

Creates immersive virtual worlds and experiences

About

Linden Lab creates immersive virtual experiences, with its main product being Second Life, a 3D virtual world built and expanded by its users. Users can create, socialize, and trade virtual items, fostering a vibrant online community. The company earns revenue through transaction fees and virtual land sales, encouraging user-generated content. Linden Lab aims to inspire more users to engage in creating and sharing digital experiences.

Company Stage

Series B

Employees

201-500

Industries

VR & AR, Consumer Software, Gaming

Total Funding

$18.5M

Headquarters

Cambridge, Massachusetts

Founded

1999


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Simplify's Take

What believers are saying

  • Increased interest in virtual real estate boosts Second Life's growth potential.
  • 5G expansion improves accessibility and performance of virtual reality experiences.
  • Growing metaverse focus by tech giants raises interest in virtual worlds like Second Life.

What critics are saying

  • Tilia's acquisition by Thunes may misalign with Linden Lab's strategic goals.
  • Ending 32-bit support could alienate users with older systems, reducing the user base.
  • Mobile version development of Second Life may face technical and adoption challenges.

What makes Linden Lab unique

  • Linden Lab's Second Life is the largest user-generated 3D virtual world.
  • Project Sansar aims to democratize VR as a creative medium.
  • Linden Lab's business model incentivizes creativity through user-generated content and virtual marketplaces.

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Growth & Insights
Headcount

6 month growth

-2%

1 year growth

-5%

2 year growth

0%

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