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Mattel is a global play and family entertainment company that owns and licenses brands like Barbie, Hot Wheels, Fisher-Price, American Girl, Thomas & Friends, UNO, Masters of the Universe, Matchbox, Monster High, and Polly Pocket. It creates toys, content, consumer products, digital experiences, and live events around these franchises, sold through major retailers and online shops. It differentiates itself by managing a large, diverse catalog of enduring franchises and by pairing physical toys with media, digital content, and licensed experiences across multiple categories. Its goal is to empower generations to explore the wonder of childhood and reach their full potential by treating play as a key path to the future, delivered through authentic brand storytelling and immersive experiences.
Industries
Consumer Goods
Entertainment
Company Size
10,001+
Company Stage
IPO
Headquarters
El Segundo, California
Founded
1945
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Total Funding
$600M
Above
Industry Average
Funded Over
1 Rounds
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401(k) Retirement Plan
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Flexible Work Hours
Paid Vacation
Paid Holidays
Wellness Program
Mental Health Support
Stock Options
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Conference Attendance Budget
Professional Development Budget
Family Planning Benefits
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Phone/Internet Stipend
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Parental Leave
Adoption Assistance
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Sabbatical Leave
Dental Insurance
Vision Insurance
Life Insurance
Disability Insurance
Health Savings Account/Flexible Spending Account
Paid Sick Leave
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Employee Referral Bonus
Tuition Reimbursement
Training Programs
Professional Certification Support
Mentorship Program
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KPop Demon Hunters Jinu Action Figure: how much it costs and where to buy the Saja Boys Doll. Mattel's KPop Demon Hunters Jinu Action figure is based on the outfit the character wears during "Soda Pop" Mattel launched a new action figure inspired by Jinu, one of the members of Saja Boys in KPop Demon Hunters. The figure is based on the outfit the character wears during "Soda Pop" and comes with accessories, interchangeable faces and hands, as well as multiple points of articulation. The good news is that it's already available for purchase! Here's everything you need to know so you don't miss out on getting yours. How much does the KPop Demon Hunters Jinu Action Figure cost? The Jinu figure is priced at $22. Where can you buy the KPop Demon Hunters Jinu Action Figure? The figure can be purchased directly through Mattel Creations. Due to the demand for KPop Demon Hunters products, availability may change quickly, so grab yours before they sell out! What is the KPop Demon Hunters Jinu Action Figure like? The Jinu figure stands 7.1 inches tall and features 18 points of articulation. It is inspired by his "Soda Pop" look and includes interchangeable faces and hands, along with Han Healer juice, grape soda, sunglasses, and a microphone. The product comes in a window box featuring illustrations of the movie's characters. What new KPop Demon Hunters toys has Mattel released? Mattel recently released new dolls and figures from the hit movie, featuring both HUNTR/X and the Saja Boys. These include: * - KPop Demon Hunters Deluxe Rumi Fashion Doll * - KPop Demon Hunters Mystery Action Figure * - KPop Demon Hunters Romance Action Figure * - KPop Demon Hunters Rumi and Jinu Action Figure 2-Pack * - KPop Demon Hunters Jinu Action Figure * - KPop Demon Hunters Baby Action Figure * - KPop Demon Hunters Abby Action Figure The first collection included dolls of Rumi, Zoey, and Mira, as well as the Saja Boys, along with collectible Little People figures and 3-packs featuring the complete HUNTR/X lineup. The collection also includes a UNO card game themed around KPop Demon Hunters. What is the KPop Demon Hunters movie about? The first installment of KPop Demon Hunters tells the story of HUNTR/X, a successful female K-pop group that leads a secret life as demon hunters behind the stages and spotlights. While performing for fans and topping music charts, the group members protect the world from supernatural threats that feed on people's negative energy. The movie stands out for its blend of action, comedy, and musical numbers, as well as its message about identity, friendship, and the pressure of fame. When does KPop Demon Hunters 2 premiere on Netflix? There is currently no confirmed release date, but current projections suggest that KPop Demon Hunters 2 won't arrive on Netflix until 2029. The success of KPop Demon Hunters. KPop Demon Hunters has become one of the most notable recent animated phenomena, driven by a combination of music, action, and elements of Korean culture. The story follows a group of K-pop stars who lead a double life as demon hunters, a premise that has connected with audiences of different ages. The production's impact has also been reflected in the interest surrounding its characters, songs, and universe. The Netflix movie quickly became a major topic of conversation among viewers and expanded its presence across different platforms and areas of entertainment. Its visual style, combined with a soundtrack featuring songs performed by the characters, became one of the production's most recognizable elements. This helped KPop Demon Hunters move beyond its main storyline and establish a notable presence within pop culture. Obtén un més gratis a Merca2.0 premium. Cancela en cualquier momento Acceso exclusivo a rankings y radiografías. Análisis profundos y casos de estudio de éxito. Historial de la revista impresa en formato digital. ¡Disfruta de lo mejor del marketing sin costo alguno por un mes! Join more than 150,000 marketers subscribed to our daily newsletters. Privacy guaranteed. No spam. (C) 2024 MERCA2.0 MEDIA GROUP
Barbie DreamStyle brings timed fashion challenges to Roblox. Barbie DreamStyle is now live on Roblox, where groups of up to four players can take on five-minute styling challenges across six scenes and more than 50 themes. Roblox players can now turn a digital wardrobe into a timed fashion contest. Barbie DreamStyle is available through a collaboration between Mattel Game Studios, Roblox and developer Exclusible. Players create looks, then present them in a final look-off. The launch is part of Mattel's wider effort to build Barbie as a digital brand through games and social formats. A Reuters profile of Roblox gives the broader platform context. It describes Roblox as a large, closely watched ecosystem for branded interactive experiences. The available research does not provide independently verified figures for DreamStyle's player count, in-game sales or financial impact. The Roblox wardrobe. The experience is built around making things with other players, not simply dressing up alone. A player can join up to three friends, choose a scene and respond to a theme before the clock runs out. The group then votes on the finished outfits. Likes and stars feed into rewards, extra shop items and in-game currency. That creates a simple gameplay loop. Styling is the main task. Voting adds competition, while the reward system gives players a reason to try more combinations. Playing with friends also brings bonus rewards, according to the announcement. The project was developed with Roblox designer Dioncella, whose previous work includes Dress to Impress. That link helps explain the format. DreamStyle does not just place Barbie clothing inside a general social space. It is built around the fashion-game habits already established on Roblox. Five-minute styling. The main challenge is short by design. Players have five minutes to interpret a theme and finish a look before the final presentation. Six scenes are available at launch. More than 50 theme challenges provide the rules for each round. The scenes are not just backdrops. Each one has its own composition challenges and theme requirements. Players have to think about how an outfit looks in that setting. Photo Mode lets them capture and share their creations in the social hub after the vote. A free dress-up mode sits alongside the timed rounds. Players can experiment there without a countdown. The competitive mode remains the sharper test of quick decisions. Designed for variety. The launch catalogue contains more than 260 outfits. Players can change colours, patterns, sizing, shapes and layers. Each item becomes a starting point rather than a fixed costume. The range is meant to support repeat styling sessions without pushing every player toward the same silhouette. Avatar choice is broad too. Barbie DreamStyle includes different body types, skin tones, hair types and hair textures. The fashion catalogue is designed to work across those options. The announcement presents that flexibility as part of the main design, not as a separate accessibility feature. Roblox lifestyle creator iBella also worked with the Barbie team on an original digital look. Pieces from that look are scheduled to appear in Barbie DreamStyle later. The announcement does not give a date for their arrival. What players get. For Mattel Game Studios, the value of Barbie DreamStyle lies in its place on a creator platform where users already make social and fashion experiences. Sean Thompson, the company's Vice President, said the team wanted to combine Barbie's creative identity with features familiar to the Roblox community. The work with Exclusible and Dioncella shaped the final experience. The game's appeal is not simply the size of its wardrobe. Short rounds, shared voting, photo capture and free styling make it easy to start with friends. They also leave room for players to develop their own visual preferences. The available information does not confirm a pricing model separate from the Roblox experience. It also gives no schedule for future content beyond the later iBella items. Barbie DreamStyle is a focused Roblox fashion experience rather than a conventional standalone game. Its clearest confirmed offer is practical. Four players can build looks together. Six launch scenes set the spaces, and more than 50 themes provide the prompts. Roblox handles distribution, the creators provide the social loop, and Barbie provides the recognisable styling framework. Voting in the game is a light form of social feedback, not a formal ranking system. Likes and stars determine access to rewards within the experience. The announcement gives no details about long-term progression or how the in-game currency can be spent. The confirmed appeal is styling with friends, not an unverified promise of a large live-service programme. DreamStyle works because it treats fashion as a shared task instead of a solitary catalogue screen. The confirmed features are easy to grasp: choose a theme, style within five minutes, show the result and vote. Mattel's Roblox partnership has produced a credible test of collaborative fashion. Its success will depend on whether the wardrobe offers enough variety to keep those short contests interesting after the first few rounds. The wider market helps explain the platform choice. Reuters has described Roblox as a major gaming ecosystem whose engagement trends draw sustained attention from the market and the press. In 2026, that made licensed fashion experiments such as Barbie a logical way to test social interaction and possible monetisation. This context does not establish a separate commercial result for DreamStyle. The research found no verified independent numbers for active players, sales or revenue from this particular experience. There is also a limit to what can be confirmed beyond the launch description. No separate Reuters, AP or Bloomberg report in the available materials independently details Barbie DreamStyle. No standalone public statement from Mattel, Roblox or Exclusible was found confirming more launch details, timing or regional restrictions. The materials also contain no directly verifiable quotation from those parties about the product beyond the announcement information reflected here.
Hanukkah Barbie sparks outrage, excitement with 'hooked' nose. Come on Barbie, let's go latke! This week, Mattel debuted its first official Hanukkah doll as part of the legendary toy brand's Holiday Sweaters collection. The $28 toy is part of the company's upcoming Holiday Sweater collection, which also includes two Barbies - one blonde, one Black - dressed in red-and-green Christmas sweaters that light up when you press a hidden button. They have Barbie's iconic swishy hair, shiny lips and Malibu-approved full smiles, along with the doll's wide eyes and button nose. The Hanukkah Barbie is a little different. First, there's her outfit: A cobalt sweater printed with a giant menorah, baby blue dreidels, and tiny snowflakes along with blue Stars of David. The Dreamhouse resident also sports blue checkered leggings and tiny Ugg boots - adorable, but likely the first thing she'll lose while playing "summer camp color war" with the other dolls. But although Hanukkah Barbie maintains the same super-skinny shape embodied by bombshell Margot Robbie in the "Barbie" movie, this version has olive-toned skin, a mane of babka-colored brown hair and eyes, and a closed half-smile with a matte finish. She's also got a schnoz - one that's noticeably more pronounced than the noses on her Christmas cousins. A seeming update to Barbie's "Violet" mold, which was first created in 2018, the Jewish doll's...
Mattel announces EMEA Consumer Products leadership team with new category-led structure. Published on: 24th September 2026 The new EMEA leadership structure will give licensees, retailers and commercial partners greater category expertise and a more consistent approach across the region. Mattel has announced a new category-led leadership structure for its Consumer Products business across EMEA. The new structure follows the recent appointment of Jessica Kelly as Senior Director of Consumer Products, EMEA and is designed to deepen category expertise, strengthen collaboration with licensing, retail and commercial partners, and enable a more global approach, whilst helping Mattel and its partners identify and act on new growth opportunities across the region. Under the new model, Mattel's EMEA Consumer Products business will be organised around five key pillars: Softlines, Hardlines, Food/Health & Beauty Aids (HBA)/Quick Service Restaurants (QSR), PEM and Retail Franchise Activation. The newly appointed Consumer Products EMEA leads are: * André Moreira has been appointed Director, Softlines. André joined Mattel in 2019 and most recently served as Senior Manager of Consumer Products for Benelux & Nordics and Softlines Lead, EMEA, overseeing the licensed business across six markets and the regional Softlines portfolio. * Natalie Berling-Noé has been appointed Lead, Hardlines. With more than seven years of experience at Mattel across different stages of her career, she brings extensive expertise in brand marketing, trade and customer marketing, and licensing, alongside previous leadership roles in the toy and entertainment industry. * Kasia Gruszka-Mierzwa has been appointed Lead of Food, Health & Beauty and Quick Service Restaurants. With 20 years of experience at Mattel across local and regional roles, Kasia most recently led Consumer Products Licensing across Poland, the Czech Republic, Slovakia and Hungary. * Isidora Tassopoulou has been appointed Director, PEM. During her 25 years at Mattel across Marketing and Consumer Products, Isidora has held regional leadership roles spanning Softlines, Hardlines and Food/FMCG, with extensive experience in licensing, market development and strategic partnerships across EMEA. * Caroline Daget has been appointed Lead, Retail Franchise Activation. She most recently led Licensing for Mattel France, following senior licensing and partnership roles at the Paris 2024 Olympic and Paralympic Games Organizing Committee and Warner Bros. Discovery. * Mara Verze has been appointed Lead, Direct-to-Retail (DTR). Mara joined Mattel in 2024 to lead the UK and Ireland licensed products business and strategic brand partnerships, bringing more than 15 years of international experience across multi-category licensing and fashion retail. * Eleonora Schiavoni has been appointed Lead, Apparel. With over 25 years of experience across licensing, consumer products, fashion, retail and brand partnerships, she most recently led Mattel's Consumer Products business across Italy and Iberia. The new Consumer Products leadership team will provide licensees, retailers and commercial partners with more specialised category leadership and a more consistent approach across EMEA, supporting closer collaboration and helping to identify and act on new growth opportunities. The leaders will also represent Consumer Products within their respective markets, helping to ensure the business remains closely connected to the local consumer dynamics, partner needs and commercial opportunities. Jessica Kelly, Senior Director of Consumer Products at EMEA, said: "Consumer Products plays an important role in bringing Mattel's brands and franchises into fans' everyday lives through new products and experiences. By combining deeper category expertise with strong local market knowledge, this new structure and talented group of people will enable us to collaborate more closely with our partners, respond to emerging consumer and cultural opportunities, and create more relevant ways for fans to engage with the brands they love." Mattel will be at BLE from 6th-8th October at Stand A141. To learn more about Mattel's new Consumer Products business across EMEA, as well as the latest brand and licensing news from a raft of Mattel's hottest brands, click here to read its dedicated Mattel Supplement that is coming out alongside its November issue.
Scholastic India announces publishing and distribution partnership with Mattel. 22 Sep, 2026, 10:00 IST Bringing beloved Mattel brands including Barbie(R), Hot Wheels(R), Monster High(R) and Masters of the Universe(R) to young readers across the Indian subcontinent. NEW DELHI, Sept. 22, 2026 /PRNewswire/ - Scholastic India, an international office of the global children's publishing, education and media company Scholastic Inc., today announced a publishing and distribution partnership with Mattel, Inc., a leading global play and family entertainment company. Facilitated by Dream Theatre, Mattel's Master Licensing Agent in India, the partnership will see Scholastic India develop and distribute a diverse portfolio of books, activity titles, storybooks and early readers, inspired by some of Mattel's most iconic brands, including Barbie(R), Hot Wheels(R), Monster High(R) and Masters of the Universe(R), across the Indian subcontinent. "This partnership marks an important milestone in Mattel's global publishing strategy," said Claudia Lucarella, Director, Global Licensing Publishing at Mattel. "By combining Scholastic India's market-leading publishing expertise with the growing Mattel Press catalogue, we're creating a publishing platform that brings together globally developed content with locally relevant publishing programmes for readers across the Indian subcontinent. It expands access to our iconic brands while enabling us to scale our publishing business through trusted, best-in-class partners around the world." Designed to excite kids to read and spark creativity, the first wave of titles include Hot Wheels Ultimate Handbook 2026, Level 1 Readers Barbie's Big Move and Hot Wheels: To the Extreme as well as story collections from both brands. Having launched across major retail, online, and educational channels, the program will continue to expand with additional formats and publishing initiatives in the coming years. "We are thrilled to partner with Mattel. Together, we aim to create meaningful literacy experiences that combine imagination, adventure, creativity, and learning," said Neeraj Jain, President-Asia, Scholastic Inc. "Bringing Barbie, Hot Wheels, Monster High, and Masters of the Universe to life on the page aligns with our commitment to creating world-class content for young readers across the Indian subcontinent, just as we have done with iconic Scholastic characters from Clifford the Big Red Dog(R) to The Magic School Bus(R)." The collaboration combines Mattel's powerful storytelling brands with Scholastic India's deep understanding of local markets, extensive publishing expertise and unmatched reach across schools, bookstores, e-commerce platforms, and educational channels, all at a time when character-based publishing continues to experience strong growth, driven by increasing demand for trusted brands that encourage reading engagement among children. "We are delighted to partner with Scholastic India to bring the iconic brands of Barbie, Hot Wheels and Masters of the Universe to life through stories, activity and coloring books that not only engage young fans but also spark creativity and imagination. We believe that licensing's true power is in delivering meaningful products to fans while driving long-term business value for our partners and this collaboration successfully achieves both," said Jiggy George, Founder and CEO, Dream Theatre. About Scholastic India Scholastic India is the international office of Scholastic Inc, the world's largest publisher and distributor of children's book. Through its publishing programs, school partnerships, book fairs, and extensive reach across retail stores and ecommerce, Scholastic India reaches millions of children, parents, teachers, and schools across India, fostering a lifelong love of reading and learning. About Mattel Mattel is a leading global play and family entertainment company and owner of one of the most iconic brand portfolios in the world. We engage consumers and fans through our franchise brands, including Barbie(R), Hot Wheels(R), Fisher-Price(R), American Girl(R), Thomas & Friends(TM), UNO(R), Masters of the Universe(R), Matchbox(R), Monster High(R), Polly Pocket(R), as well as other popular properties that we own or license in partnership with global entertainment companies. Our offerings include toys, content, consumer products, digital and live experiences. Our products are sold in collaboration with the world's leading retail and ecommerce companies. Since its founding in 1945, Mattel is proud to be a trusted partner in empowering generations to explore the wonder of childhood and reach their full potential. About Dream Theatre Dream Theatre leverages the power of licensing to CREATE, REPRESENT and DISTRIBUTE iconic brands in South Asia. These brands are focused on Entertainment, Sports, Lifestyle and Corporate brands businesses. Dream Theatre represents The Pokémon Company, Sanrio, Real Madrid CF, FIFA, Little Singham, Universal Music amongst other iconic brands for licensing and merchandising in India and South Asia. Media Contact Sugandha Wahal Head Marketing, Scholastic India [email protected] +91 97180 17285
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Industries
Consumer Goods
Entertainment
Company Size
10,001+
Company Stage
IPO
Headquarters
El Segundo, California
Founded
1945
Find jobs on Simplify and start your career today