MSolstice by Mersive is a software platform for meeting collaboration and wireless presentation that lets multiple users share content to a room display and works with major video conferencing services. It streams over the local network for high-quality content with low bandwidth use and supports a range of devices and applications. It differentiates itself with wireless, multi-user content sharing on the local network, broad device/app compatibility, and analytics that reveal how teams collaborate. The goal is to make meetings more efficient for corporate spaces, educational institutions, and other organizations by simplifying content sharing and integrating video conferencing.
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Industries
Company Size
51-200
Company Stage
N/A
Total Funding
$14.2M
Headquarters
Denver, Colorado
Founded
2006
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Total Funding
$14.2M
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How universities use Solstice for collaborative learning. University of Warwick: a consistent BYOD experience. When the University of Warwick opened The Oculus teaching and learning building, Solstice was deployed as the wireless presentation system across its learning spaces. According to Mersive, the aim was to let presenters and students use the devices they already brought into the room and put their content on the display. The useful lesson is consistency. A familiar sharing process across rooms can reduce the amount of time spent learning a different connection method in every space. In an AI-era classroom, the same principle helps students move quickly from work on a personal device to a shared review. Stevens Institute of Technology: multi-user active learning at scale. Stevens Institute of Technology evaluated several wireless presentation products before selecting Solstice. Mersive reports that the deployment began with two Pods and expanded to around 160 across campus. Some active-learning rooms use multiple displays, allowing instructors and students to move or push content between screens. The case study also describes the use of Solstice Cloud analytics to inform room and technology planning. This shows two sides of a campus deployment: the in-room experience for students and the centralized visibility needed by IT teams managing many spaces. Broward College: sharing work from small groups. For a new science building, Broward College wanted classroom technology that could support active learning and content sharing from student devices. Mersive's case study describes students working through problems in small groups, capturing their work, and sharing it on a display for discussion. That pattern is directly relevant to AI-assisted learning. A result does not have to remain private on one device. The class can examine it together, ask how it was produced, and decide whether the reasoning and evidence are sound. Rochester Institute of Technology: collaboration inside a wider AV ecosystem. Rochester Institute of Technology uses Solstice Pods in the SHED, a flexible facility combining active-learning rooms, makerspaces, classrooms, and performance areas. Mersive describes Solstice as the wireless-sharing layer within a broader AV environment that also includes displays, conferencing, signal distribution, and room technology. The planning lesson is important: one product does not create the learning environment by itself. The collaboration platform, network, displays, audio, video, furniture, and teaching workflow need to be designed as one system. Lessons for education leaders. These four deployments differ in size and teaching context, but they point to several practical principles: * Start with the learning activity. Decide whether the room needs lectures, small-group work, peer review, hybrid participation, or several of these modes. * Make contribution easy. Students should be able to bring relevant work into the discussion without rebuilding the room connection each time. * Keep the instructor in control of the session. Open participation still needs a clear moderation workflow and appropriate network policies. * Plan the full ecosystem. Wireless sharing depends on suitable displays, network design, audio, video, control, and support. * Design for repeated use. A consistent room experience and centralized management become more important as the number of classrooms grows. Most importantly, the display should support dialogue - not simply show content. AI-generated material becomes more educationally useful when students have to explain it, compare it with other evidence, and respond to questions from the room. Planning collaborative classrooms in the Philippines. Schools, universities, and training organizations in the Philippines should evaluate the classroom as a complete environment. Before selecting the technology, consider: * What should students and instructors be able to share? * Which personal and institution-managed devices need to connect? * Will the class use one display or several group displays? * How will instructors moderate and move content? * Does the room also need video conferencing or lecture capture? * How will IT configure, monitor, and support multiple rooms? * What network, privacy, and acceptable-use policies apply? Nex Cambro Gen helps education teams connect these requirements to the physical room, the network, and the intended teaching workflow. This can include wireless collaboration, displays, cameras, microphones, speakers, signal management, and room control - not just a standalone product. Plan a more collaborative learning space. Share your room size, teaching workflow, device environment, and campus requirements with the NCG team.
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Industries
Company Size
51-200
Company Stage
N/A
Total Funding
$14.2M
Headquarters
Denver, Colorado
Founded
2006
Find jobs on Simplify and start your career today