PPoki is a web gaming platform that hosts a large collection of online games accessible in a browser, with no logins or downloads required. It serves over 100 million monthly active users worldwide and aims to provide the best gaming experience on the web for players, game developers, and advertisers. Users can play games across devices directly in the browser, while developers can partner to reach a broad audience and advertisers can integrate strategies to monetize traffic. The platform differentiates itself by eliminating barriers to play (no registrations or installs) and by combining a broad game catalog with partnerships and technical initiatives (such as rewriting its stack and collaborating with top developers) to improve performance and reach. Poki’s goal is to expand access to high-quality web games and create a thriving ecosystem where players, developers, and advertisers benefit from seamless, cross-device gameplay.
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Industries
Company Size
51-200
Company Stage
N/A
Total Funding
N/A
Headquarters
Amsterdam, Netherlands
Founded
2013
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Poki appoints Darrell Stephenson as Chief Product Officer. Poki has appointed Darrell Stephenson as its new Chief Product Officer (CPO), bringing in a veteran product executive with experience across consumer technology, digital marketplaces, and entertainment. Stephenson joins the web gaming platform as it continues expanding its ecosystem for players, developers, and advertisers. Before joining the web giant, Stephenson served as Senior Director of Product Management at Delivery Hero, a German food delivery company valued at $1.7 billion, where he led product teams focused on marketplace, transactions, data, and machine learning. Earlier in his career, he held senior product positions at Zalando, contributing to the growth of the company's Zalando Plus membership program, and spent more than seven years at SoundCloud, overseeing products spanning listener experience, discovery, advertising, and web and mobile platforms. As Chief Product Officer, Stephenson will oversee Poki's product strategy as the company advances its mission to "let the world play." His background in building large-scale consumer products and discovery-driven digital experiences is expected to support Poki's continued growth across its platform. Stephenson said he was "incredibly excited" to join Poki, highlighting the company's mission of creating "the ultimate online playground" with instant access to games for players of all ages. If you haven't heard of Poki before, its mission is to let the world play by building the ultimate online playground, offering instant play to kids of all ages around the world. With 100 million players and 500+ game developers, even if you haven't heard of Poki, there's probably someone young at heart around you who has. In my case, my kids convinced me that "duh, everyone knows about Poki," and after digging in more and meeting with the team, so many things started connecting: my love for the speed and openness of web development, the potential impact of its global reach, and the opportunity to work with a thoughtful, caring team making a truly fun product while putting the safety of its players first. Looking forward to sharing how Mobidictum Mixer level up Poki for developers, players, and advertisers in the coming weeks and months! I'm Sina, and I live and breathe video games. I have been lucky enough to make my passion my job, and I will always be grateful for that.
New study reveals the growth, engagement, discoverability, and value of Web Gaming. Introducing The 2026 State of Web Gaming; a landmark study of 400 devs and 2,000 players that discloses the reality of web gaming's reinvention - AMSTERDAM, THE NETHERLANDS - 25 JUNE, 2026 - A new study has revealed how a new generation of web games are experiencing significant growth, engaging players of every kind, driving spend across the gaming ecosystem, and even outcompeting social media when it comes to consumer attention. Commissioned by Poki and conducted by independent MRS-certified research firm Atomik Research, The 2026 State of Web Gaming report is based on a survey of 2,000 web gaming consumers and 400 game developers across the US and UK. Its findings reframe browser gaming from a nostalgic gaming destination of the past to a future-facing form of entertainment that thrives in meeting consumers' needs in the increasingly fragmented attention economy. To-date, robust data on the realities of modern web gaming has been extremely limited. The 2026 State of Web Gaming moves to address that issue, also uncovering a spectrum of developer attitudes towards web gaming; from those already using browser to engage new audiences and drive exposure of their PC and mobile IP, to cautious teams who still perceive the format as it was seen during the casual boom of the 2000s. The report also includes qualitative insights from experienced studios already publishing to web, and those holding back for now. Contributors include Outfit7, HappyLander, Radical Play, Burny Games, StoreRider, Gopandagames and Emolingo. KEY FINDINGS INCLUDE: * Today's web gamers are deeply engaged, high-value players: 37% of surveyed consumers play web games multiple times a day, highly rating the format for its quality. 92% describe HTML5 games as high quality. Those players are also high-value themselves. 27% of web gamers spend more than $50 on purchases across the gaming ecosystem each month, rising to 35% among the most frequent players. They are highly engaged with all types of gaming. 71% of web gamers own premium gaming hardware too: 42% of web gamers own a PlayStation 4 or 5, 27% own an Xbox model, and 27% own a Switch or Switch 2. The web gaming audience is no longer made up of casual players alone, but a broad spread of demographic groups looking for quality gaming experiences that fit into their lives. * Web gaming is countering the discoverability issue: Web gaming platforms are where consumers decide what to play - and where to spend - next. Web has become the discovery layer of modern gaming, providing an immediate, low-friction gateway to unearth 1,000s of fresh games and IPs. 46% of developers already see discovery as a core benefit of publishing to web and 53% see web gaming as a way to reach new users. Players, meanwhile, are actively using web games as a discovery channel. 62% have downloaded or bought a game after first playing it on the web, rising to 72% among the most frequent players. * Web gaming complements modern consumption habits: As the media landscape expands and diversifies, and the battleground of the attention economy becomes ever fiercer, consumers have identified web gaming as a way to fit quality gaming into their modern lives. 90% of respondents listen to music, chat with friends, watch streams, use social media, or engage in other consumption while also playing web games. 56% of web gamers favour the format because web games are easy to access, while 58% choose web games because they are free. Web gaming is growing because the format provides a dynamic entertainment layer that fits around other consumption habits. * Web gaming is also growing relative to social media: Seven in ten respondents (71%) say the amount of time they spend playing web games relative to social media is either stable (43%) or increasing (28%). Stein Janssen, COO of Poki, said: "At Poki Poki B.V became keenly aware that there is almost no available data on the reality of web gaming as it is today. With that in mind, Poki B.V commissioned Atomik Research to speak to hundreds of developers and thousands of players. A fascinating picture is emerging. Web gaming is usually discussed through the lens of what it used to be, rather than what it has become. And what it has become explains why it is currently enjoying significant growth. "Web gaming today drives discoverability, thrives in engaging users distracted by a fragmented attention economy, exposes games and IPs to high-value players willing to spend on the worlds they discover, and is even reducing consumers' time on social media. Developers yet to move on web haven't got it wrong. But they increasingly risk being late to a new movement in games, where revenues are growing, players are staying, and gaming brands are unleashed to new audiences." Will Freeman, veteran games industry journalist and the report's author, concluded: "In my 20 years covering this industry, I've rarely seen a sector with such a large and engaged audience go quite so under the radar. Writing this report was an eye-opener because it allowed me to tear down my own assumptions about the format. I learned a tremendous amount writing it, and I hope readers do too." For further info & interviews contact: METHODOLOGY This report is based on two online surveys commissioned by Poki and conducted by the MRS-certified creative market research agency Atomik Research. One set of questions were put to 400 game developers in the US and UK, 70% of which develop primarily for mobile platforms, with the remainder developing for PC. The second question set was put to 2,000 'web gamers' in the US and UK. To qualify for the survey, consumer respondents had to play web games at least once per week. The developer survey focused on game makers' perceptions of the browser gaming reality and opportunity, while the consumer survey focused on gamers' behaviors and experiences of web gaming across all platforms. The fieldwork was completed between May 11-19, 2026. ABOUT POKI Founded in 2014 and based in Amsterdam, Poki is the world's leading web gaming platform with 100 million monthly active users. The platform empowers a thriving community of more than 600 developers across 89 countries to experiment, iterate, and reach a global audience with web games. With 1 billion gameplays every month, Poki houses industry-leading developers such as SYBO Games and Fingersoft, alongside indie teams sustaining livelihoods through browser gaming. Poki is built around discovery, connection, and creativity, breaking down the barriers to play and continuing to grow the web gaming industry.
Outfit7 brings Talking Tom & Friends to the web for the first time with Poki. Outfit7, the creator of the award-winning Talking Tom & Friends brand, is expanding its reach into the global HTML5 gaming market with the launch of a web-based version of Talking Tom Gold Run. The game is now available on Poki, the world's leading web gaming platform with 100 million monthly active users. The Talking Tom & Friends franchise, created by Outfit7, has grown into a global entertainment brand, engaging audiences across games and digital content. With more than 27 billion mobile downloads and over 122 billion views across Outfit7's YouTube channels, the franchise continues to reach fans worldwide. Now, Outfit7 is bringing its flagship IP to new audiences on the web through Poki's curated gaming library. As part of this expansion, Talking Tom Gold Run joins the platform on an exclusive basis. Since its launch in 2016, the game has amassed over 3.2 billion downloads, offering players a fast-paced endless runner experience. Poki has been at the forefront of HTML5 gaming since 2014. Its audience has grown tenfold within the past five years, from 10 million monthly users in 2020 to 100 million in 2025, driven by instant gameplay, which fits micro moments of attention throughout the day. The Talking Tom & Friends universe will be a fresh discovery for many of Poki's playerbase, while longstanding fans of the brand will have a whole new touchpoint through which to engage with their fandom. Joep van Duinen, Head of Game Developer Relations at Poki, said: "Web gaming is instant, accessible, and globally engaging, and this partnership puts another of mobile's most-played IPs right at the center of the trend. The browser is a natural place for top gaming and entertainment franchises, whether it's publishing a gaming title or even integrating a brand into an existing experience. We're so excited to work with Outfit7 to make Talking Tom & Friends feel at home among Poki's community in the browser." Borut Vovk, Head of Business Development at Outfit7, said: "Our ambition is to make our games accessible wherever our players are. With Talking Tom Gold Run launching on Poki, we're bringing the same high-quality experience from mobile to the web and expanding the ways fans can enjoy our games." Talking Tom Gold Run is live on Poki.com today. Players can launch the game directly in any browser on mobile or desktop.
Poki, an Amsterdam-based browser gaming platform, won Best in Business at the Dutch Game Awards in December 2025 after reaching one billion plays per month. The company now serves 100 million monthly players worldwide, up from 10 million five years ago. The platform's developer-first model has increased top studio revenues tenfold, with some earning up to $1 million annually compared to $50,000 previously. Poki's 1,000-plus curated games come from over 600 independent studios that receive full-service support including quality assurance and marketing resources whilst maintaining publishing freedom. Turkish studio Emolingo Games exemplifies this success, growing from two to five employees through Poki revenue, with their game Rainbow Obby exceeding 100 million plays. The self-funded company has expanded to 65 employees and raised $295 million in total funding.
Since the beginning of the partnership, the Defold Foundation and Poki have been working on new features for the Defold engine specifically to boost performance on web.
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Industries
Company Size
51-200
Company Stage
N/A
Total Funding
N/A
Headquarters
Amsterdam, Netherlands
Founded
2013
Find jobs on Simplify and start your career today
Don't see your dream role? Check out thousands of other roles on Simplify.Browse all jobs