R

Rovio

Creates mobile games with in-app purchases

Overview

Rovio develops mobile games, led by the Angry Birds franchise, with titles such as Angry Birds 2, Angry Birds Dream Blast, and Angry Birds Journey, and earns revenue mainly from in-app purchases. Games are downloaded on mobile devices and offer varied, player-focused experiences featuring the franchise’s characters; players can buy items to enhance gameplay, with safety guides and parental controls to manage purchases and data usage. The company differentiates itself through its globally recognized IP, a diverse game lineup across formats, and services like Rovio for Parents and brand assets that enable promotions and additional revenue streams beyond core monetization. Rovio’s goal is to entertain a wide audience with accessible mobile gaming centered on Angry Birds, while maintaining safe, enjoyable experiences and sustainable revenue.

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About Rovio

Simplify's Rating
Why Rovio is rated
B-
Rated B on Competitive Edge
Rated B on Growth Potential
Rated C on Differentiation

Industries

Consumer SoftwareEntertainmentGaming

Company Size

501-1,000

Company Stage

IPO

Headquarters

Espoo, Finland

Founded

2003

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What believers are saying

  • The Angry Birds Movie 3 hits theaters December 23, 2026, renewing brand awareness.
  • WildBrain CPLG expands Angry Birds licensing across Europe, Middle East, and South Korea.
  • New Angry Birds Dream Blast updates add community goals and refreshed movie-inspired visuals.

What critics are saying

  • Sonic Blitz failed retention in soft launch, forcing Rovio's Copenhagen studio closure September 2026.
  • Sega booked a $200 million impairment after Rovio profitability missed acquisition forecasts.
  • If Angry Birds licensing stalls, Rovio becomes a shrinking legacy studio inside Sega.

What makes Rovio unique

  • Angry Birds remains Rovio's globally recognized transmedia IP, spanning games, film, licensing.
  • Rovio's live-ops expertise keeps legacy mobile titles monetized through constant content updates.
  • Sega's transmedia and licensing network now amplifies Rovio's brand distribution across regions.

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Funding

Total Funding

$570.7M

Above

Industry Average

Funded Over

5 Rounds

Notable Investors:
Acquisition funding comparison data is currently unavailable. We're working to provide this information soon!
Acquisition Funding Comparison Coming Soon

Benefits

  • Hybrid Work Options
  • Flexible Work Hours
  • Relocation Assistance

Stock Price

Growth & Insights and Company News

6 month growth

0%

1 year growth

0%

2 year growth

1%
Movified
Nov 5th, 2026
Angry Birds Movie 3 trailer: Red returns as a dad on dec 23.

Angry Birds Movie 3 trailer: Red returns as a dad on dec 23. New trailer shows Jason Sudeikis' Red balancing fatherhood with a new danger to Bird Island. The third film opens in theatres on December 23, 2026. Paramount Pictures has released the first proper look at The Angry Birds Movie 3, and the flock's hero has a new job description: dad. The film is scheduled to land in theatres on December 23, 2026, giving the animated franchise its third big-screen outing. The trailer puts family life at the centre. Jason Sudeikis returns as Red, who is now parenting three children with Silver, voiced by Rachel Bloom. After saving Bird Island twice, Red wants a quieter chapter, but a new threat forces him to call in Chuck (Josh Gad) and Bomb (Danny McBride) for another mission. This time, his family is not staying on the sidelines. Who is in the flock? The returning core cast is joined by a long list of new voices: * Emma Myers, Walker Scobell and Maitreyi Ramakrishnan are part of the ensemble. * Lily James and Keke Palmer also join the voice cast. * Internet personalities MrBeast, Salish Matter and Psalm West appear in the film. That mix of film stars and creators suggests the franchise is chasing both family audiences and younger viewers who know these names from screens of their own. The song and the production story. The new trailer is backed by "Sun Showers", an original song by BLACKPINK member JISOO, who co-wrote the track. A K-pop name attached to a Hollywood animated feature gives the campaign a built-in global fan base. John Rice directs from a screenplay by Thurop Van Orman. The producing team includes John Cohen, Dan Chuba, Carla Connor and Namit Malhotra. The Angry Birds Movie 3 is produced by Rovio Entertainment and SEGA in partnership with Prime Focus Studios and other partners, with DNEG Animation handling the animation. Why this matters for Indian film fans. Namit Malhotra and Prime Focus Studios are among the project's production partners, and DNEG Animation is responsible for the visuals. That gives the third film a direct Indian production connection at a time when Hollywood studios are paying close attention to Indian audiences. Angry Birds is already a familiar property from the Rovio mobile games, so the theatrical release sits comfortably alongside the local animation and family-film boom. What to expect. The trailer suggests a story that is less about an origin and more about what happens after the hero wins. Red's arc moves from saving an island to keeping a family safe, which could widen the emotional stakes without losing the slapstick. Based on Rovio Entertainment's game series, the film follows The Angry Birds Movie (2016) and The Angry Birds Movie 2 (2019). For fans, the next step is simple: keep an eye on the release calendar. The film arrives in theatres on December 23, 2026, making it a holiday-season watch for families across India and abroad.

Neon River
Oct 1st, 2026
Mobile games intelligence newsletter - September 2026.

Mobile games intelligence newsletter - September 2026. M&A, investments and exec appointments. Supercell has signed a deal to acquire Metacore, the Helsinki-based studio behind Merge Mansion, with the transaction expected to close at the end of September. Supercell was already Metacore's majority shareholder, and once the deal closes the Merge Mansion team will become Supercell employees and the title will join its live games portfolio. Financial terms were not disclosed. Trailmix founder and CEO Carolin Krenzer has moved into the role of Executive Chair after almost nine years leading the company. James Nicholas, who has spent the past three and a half years as COO, has been appointed as the company's new CEO. Saudi Arabia's Public Investment Fund is reportedly considering merging Electronic Arts and Savvy Games Group, according to Bloomberg. No final decision has been made, but a combination would bring EA and Savvy-owned Scopely under the same gaming group and could allow PIF to coordinate the businesses more closely. Brian Ward is stepping down as CEO of Savvy Games Group after five years with the company. Turqi Alnowaiser, Deputy Governor of Saudi Arabia's Public Investment Fund, will serve as interim acting CEO until a permanent successor is appointed. LEGO Digital Play has acquired UK mobile studio Offroad Games, less than two years after it was spun out of Space Ape Games by a team of former employees. Offroad has been building car-focused mobile games, while financial terms of the acquisition were not disclosed. Lasse Seppänen, General Manager of Supercell London, has left Supercell after more than seven years with the company. He plans to launch a new UK studio in 2027. Istanbul-based mobile studio Circle Games has raised $25m in a Series A led by Tencent, taking its total funding to $32.25m. The studio, which released puzzle title Sort Express globally, plans to expand its games into new markets, at least double its team and develop additional mobile titles. Jörgen Larsson has joined Coloxeum as Chairman. The new Uppsala-based gaming startup is focused on short, skill-based competitive games. Larsson founded Stillfront in 2010 and previously served as its CEO. Sony Music Entertainment Japan has agreed to acquire a 23.29% stake in GungHo Online Entertainment for ¥28.6bn ($182.5m), making it the Puzzle & Dragons developer's largest shareholder. GungHo will remain independently managed and publicly listed. Tamara Feiman has been appointed CEO of Lion Studios after six years with the company. She succeeds Nicholas Le, who has moved into the role of Studio Chair and has also become CEO of PeopleFun. Luis de la Camara, VP of Global Marketing at Rovio Entertainment, is leaving the company after five years. He is relocating to the Netherlands and plans to move into the B2B ad tech sector. Moloco has appointed former Etsy CFO Rachel Glaser to its Board of Directors. She brings senior financial leadership experience across digital marketplace and technology businesses. Samantha Benjamin has stepped up to VP Growth at Supersonic Studios, following its acquisition by Tripledot Studios. Benjamin has spent almost nine years within the ironSource/Unity business. Luis Russell has joined Huuuge Games as VP Product after around 13 years at King, where he most recently served as Senior Product Director. Marc Cartwright has joined Funday Games as Game Director. He brings around 20 years of industry experience, including directorial roles at Jagex, CI Games and Tarsier Studios. Industry news. King has signed a collective agreement with Swedish trade unions Unionen and Sveriges Ingenjörer, avoiding planned industrial action at its Swedish operations. The agreement follows more than a year of negotiations and a strike notice issued on September 15, which has now been withdrawn. Finnish creative studio Piñata has returned to independence after three years as part of Metacore. Founded in 2008 and acquired by Metacore in 2023, Piñata has worked with companies including Supercell, Rovio, Wooga, Zynga and Housemarque and will now focus on animation, illustration, visual development and user acquisition creatives. 35% of games company founders said they had decided against hiring someone because AI tools could perform the work instead, according to the 2026 Big Games Industry Employment Survey. The research, based on 1,800 respondents across 90 countries, also found that 78% of games workers said AI had changed how they work this year. Unity has launched an official Claude Code plugin, bringing its first-party development tools and workflows into Anthropic's AI coding agent. The plugin launches with 29 built-in Unity skills, covering areas including graphics, UI, multiplayer, monetisation and live ops. ARM has unveiled CSS for Mobile 2, a new mobile computing platform focused on agentic AI and AI-native graphics. Its new Mali G2-Ultra NX GPU uses dedicated AI hardware to improve graphics performance and efficiency, which ARM says could enable sharper visuals and smoother gameplay on future mobile devices. Supercell has moved monster-hunting title mo.co back into beta development after admitting the game has not performed as well as hoped. The current version will remain in low-maintenance mode while the team experiments with larger changes, with its next update targeted for before the end of 2026. Hiring trends. Although the mobile games industry has undoubtedly become more international over recent years, the reality for many senior executives in EMEA is that there may only be a handful of mobile games companies in their local ecosystem. This creates a challenge when looking for a new role: stay local, but potentially move out of the industry, or relocate internationally to remain within mobile games? For many executives, it becomes a surprisingly stark choice between geography and sector. The result is often a loss of experienced talent from the industry. Senior executives who might happily spend their careers in mobile games move into adjacent technology or entertainment sectors simply because there aren't enough suitable opportunities where they live. It creates a challenge for employers too. Companies seeking experienced mobile games leaders while requiring them to live locally are often drawing from a remarkably small talent pool. Studios that can offer genuine location flexibility, whether through remote working or relocation support, have access to a much deeper market. For an industry that increasingly operates globally, hiring senior talent may need to become equally international. About neon River. Neon River is a expert executive search firm with deep experience of working with games clients around the world. If we can help you in the future, don't hesitate to get in touch.

GamesIndustry.biz
Sep 21st, 2026
Northern Forge Studios and Runaway Play lead Green Games Jam Awards 2026.

Northern Forge Studios and Runaway Play lead Green Games Jam Awards 2026. Hosted by Playing for the Planet, Ustwo CEO Maria Sayans was recognised with the Champion award and CD Projekt Red was given the Changemaker accolade Published on Sep 21, 2026, 4:34 AM PDT The 2026 Green Games Jam Awards, hosted by Playing for the Planet, were presented last week at BFI Southbank, recognising developers for achievements in "sustainable game development and environmental storytelling." Eleven awards were presented, with both Northern Forge Studios and Runaway Play receiving two each. Northern Forge received Best Small Studio and UNEP's Choice for Orna: The GPS RPG. Runaway Play earned Best Storytelling for Flutter: Butterfly Sanctuary and Google's Choice for Splash - Fish Aquarium. CD Projekt Red won the Changemaker award, and Ustwo Games' Maria Sayans won the Champion accolade. Rovio Entertainment was recognised for Best Fundraising with Angry Birds Friends and Angry Birds Dream Blast. "Every year, the Green Game Jam shows how games can bring environmental stories to life and inspire players to protect and restore our planet", said Playing for the Planet head of operations Lisa Pak. "We've been thrilled by the positive player response to this year's reef and rainforest content, and we're looking forward to continuing the conversation around resilience with millions of players around the world in the 8th edition of the Green Game Jam in 2027." The Playing for the Planet Awards concluded this year's Green Games Summit, which featured talks and panels from Hasbro, Supercell, Ustwo Games, Playstack, and others. Here is the full list of nominees and winners for this year's ceremony: Best newcomer. * Cards, the Universe and Everything by Avid Games * Lords Mobile by IGG * Seekers Notes by Mytona Winner: Seekers Notes by Mytona Best Small Studio. * Cards, the Universe and Everything by Avid Games * Flutter: Butterfly Sanctuary by Runaway Play * Orna: The GPS RPG by Northern Forge Studios Winner: Orna: The GPS RPG by Northern Forge Studios Best in reefs. * Hope's Adventure by Green Leap Games * Sunshine Island by New Moon Studios * Splash - Fish Aquarium Winner: Hope's Adventure by Green Leap Games Best in rainforests. * Lords Mobile by IGG * Call of Dragons by Lilith Games * June's Journey by Wooga Winner: Lords Mobile by IGG Best Storytelling. * Flutter: Butterfly Sanctuary by Runaway Play * Hope's Adventure by Green Leap Games * June's Journey by Wooga Winner: Flutter: Butterfly Sanctuary by Runaway Play Best Fundraising. * June's Journey by Wooga * Canasta Fun & Friends, Rummy Fun, Skat Treff & Tarot Classique by GameDuell * Angry Birds Friends & Angry Birds Dream Blast by Rovio Entertainment Winner: Angry Birds Friends & Angry Birds Dream Blast by Rovio Entertainment Champion. * Jonas Goodwin, Runaway Play * Sophie Barteau, Ubisoft Montreal * María Sayans, ustwo games Winner: María Sayans, ustwo games Changemaker. * CD Projekt Red * Massive Entertainment * Megapop Winner: CD Projekt Red Google's Choice. * Lords Mobile by IGG * Orna: The GPS RPG by Northern Forge Studios * Splash - Fish Aquarium by Runaway Play Winner: Splash - Fish Aquarium by Runaway Play Player's Choice. * Match Masters by Candivore * Hay Day by Supercell * June's Journey by Wooga Winner: Hay Day by Supercell UNEP's Choice. * Orna: The GPS RPG by Northern Forge Studios * June's Journey by Wooga * Lords Mobile by IGG Winner: Orna: The GPS RPG by Northern Forge Studios

attractmo.de
Sep 1st, 2026
Rovio shuts Copenhagen studio, cancels Sonic Blitz game.

Rovio shuts Copenhagen studio, cancels Sonic Blitz game. Rovio, a subsidiary of Sega, has closed its Copenhagen studio following the cancellation of the mobile game Sonic Blitz, affecting approximately 20 employees. September 1, 2026 Rovio Entertainment, a subsidiary of Sega, has officially closed its studio in Copenhagen. The decision comes shortly after the company cancelled its mobile title, Sonic Blitz, which was being developed at the location. The closure affects approximately 20 employees who were working on the project. The move is part of a broader strategic shift within Rovio as it re-evaluates its project pipeline and studio locations. Company leadership cited the game's failure to meet key performance metrics, specifically player retention, as the primary reason for its cancellation and the subsequent studio shutdown. Key takeaways. * | Rovio has closed its Copenhagen studio, impacting around 20 employees. * | The closure follows the cancellation of the mobile game Sonic Blitz. * | Poor player retention during the game's soft launch was a key factor in the decision. * | The move reflects ongoing integration challenges since Sega's $776 million acquisition of Rovio in 2023. Difficult decisions in a challenging market. Rovio has confirmed the closure of its Copenhagen operations, a move a company spokesperson described as an extremely difficult decision. The company acknowledged the significant impact on its team, particularly within the context of ongoing challenges across the wider games industry. "We fully recognise the impact this has on our team, especially given the ongoing challenges within the broader games industry," a spokesperson stated. The company is providing a comprehensive transition package for affected staff, which includes outplacement services and wellbeing support to help them find new opportunities. The closure is not an isolated event but part of a larger strategy to streamline operations. Alexandre Pelletier-Normand, CEO of Rovio and COO of Sega West, explained the need for focus. "We need to concentrate our bets both in terms of the games that we're making and where we're making them," he said. Employee impact. Approximately 20 employees were working on Sonic Blitz at the Copenhagen studio. Rovio has committed to providing support packages and outplacement services for those who cannot be reassigned to other internal projects. The promise and peril of Sonic Blitz. The cancelled title, Sonic Blitz, was an attempt to bring Sega's iconic hedgehog to a new mobile audience. The game was soft-launched in 2025 in select markets, including the Philippines and Brazil, to test its viability before a global release. According to Pelletier-Normand, the initial hypothesis was that the game would be a great addition to the Sonic brand and please the existing fandom. However, the data from the soft launch told a different story. " "It seems that retention hasn't been really good for us, which is one of the first steps. We need to see people engage with the game for a long period of time." Alexandre Pelletier-Normand, Rovio CEO Player retention is a critical metric for mobile games, indicating how many users return to play after their initial session. Low retention often signals problems with the core gameplay loop or long-term engagement, making a game commercially unviable. Despite the outcome, Pelletier-Normand expressed pride in the team's work, acknowledging that the project simply "didn't work." Rovio was quick to clarify that the cancellation was not a reflection on the quality of the team's work. "We want to be clear that this decision is not a reflection of the passion, creativity or effort that went into making Sonic Blitz, nor the amazing support we received from our community," the developer stated. Sega and Rovio: an acquisition under scrutiny. The closure of the Copenhagen studio highlights the ongoing difficulties since Sega acquired Rovio for $776 million in 2023. The acquisition was intended to bolster Sega's presence in the mobile gaming market by leveraging Rovio's expertise and its powerful 'Beacon' technology platform. Sega's mobile ambitions. Sega's acquisition of Rovio was a major strategic move to expand its mobile gaming footprint. The goal was to combine Sega's globally recognized intellectual properties, like Sonic the Hedgehog, with Rovio's proven success in creating and operating live-service mobile games, famously demonstrated by the Angry Birds franchise. However, the integration has proven more complex than anticipated. Earlier this year, Sega reported a $200 million impairment on the acquisition cost after Rovio's profitability "fell below the initial forecast." Sega CEO Haruki Satomi noted challenges in integrating Rovio's Beacon technology with Sega's own mobile titles. He explained that the operational and marketing methods differ significantly between Rovio's games and Sega's portfolio. "Consequently, we have unfortunately not achieved the level of results that had been expected prior to the acquisition," Satomi said. A challenging path forward. The failure of Sonic Blitz underscores the difficulty of translating a beloved console icon into a successful free-to-play mobile experience. While Pelletier-Normand remains convinced that a path exists to reach more mobile players with Sonic, he admits the challenge is greater than either company initially thought. The decision to close the Copenhagen studio reflects a broader industry trend of consolidation and risk aversion. Companies are increasingly willing to shut down projects and even entire studios that don't show clear signs of significant commercial success early on. For Sega and Rovio, the focus now shifts to finding a successful formula for their combined strengths, a task that has so far proven to be a difficult but necessary journey.

Neogames Finland
Aug 27th, 2026
Weekly news 35/26.

Weekly news 35/26. This week news about the Finnish Game Industry is... led by a strong Finnish presence at gamescom, where Iceflake Studios revealed LEGO Skylines, Remedy showcased CONTROL Resonant and MiTale presented its work on quantum computing in commercial game development. Gamescom also offered a strong week of international visibility, meetings and business opportunities for many Finnish developers. Commission EVP Henna Virkkunen visited the Nordic All Stars booth, where discussions covered Nordic game development, upcoming regulation and the wider Nordic game development community, alongside demos from Simucube and Murska Digital and a discussion around Remedy Entertainment's upcoming CONTROL Resonant. Elsewhere, Rovio is closing its Copenhagen studio following the cancellation of Sonic Blitz, while Frozenbyte has delayed Trine 6 to March 2027. Lohkare Games' Last Drop, meanwhile, reached #1 on Steam's Finnish top sellers chart after its Early Access launch. On the ecosystem side, The Finnish Game Industry's new policy programme for 2027-2031 is out, KooPee Hiltunen has been re-elected to the EGDF board, EGDF has published its latest European industry insights, and new regional initiatives in Espoo and Pirkanmaa highlight continued efforts to strengthen the conditions for game industry growth. Stay updated on what's happening in the Finnish game industry by following the Play Finland Facebook group, and help Neogames stay informed by posting your Finnish game industry news there! Follow Neogames Finland also on LinkedIn. Neogames Dones & News * The Finnish Game Industry's proposals for decision-makers for 2027-2031 are now public. Neogames' new policy programme brings together the measures the industry considers necessary at municipal, national and EU level, covering areas including access to talent, education and skills, startup financing and international competitiveness. * KooPee Hiltunen has been re-elected to the board of the European Game Developers Federation (EGDF). Hendrik Lesser continues as president for 2026-2028, with the new board representing Germany, Finland, Sweden, Croatia, Poland and France. EGDF's priorities for the next two years include access to funding and talent, helping European studios move higher in the value chain and strengthening the global visibility of the European game industry. * Commission EVP Henna Virkkunen visited the Nordic All Stars booth at gamescom. The discussion covered game development in the Nordics, upcoming regulation and the Nordic game development community. Virkkunen also saw game demos from Simucube and Murska Digital, and discussed Remedy Entertainment's upcoming CONTROL Resonant. Read Neogames Finland's LinkedIn post. * Gamebadges Challenge Sprint is looking for participants for its second online pilot. The sprint runs 14-27 September, with selected participants submitting real Gamebadges applications using evidence from their existing work or portfolio. Applications are open until 9 September. Game Industry News, thoughts & discussions * Espoo Game LAB concludes with 13 new companies and new jobs created in the Capital Region game industry.The three-year programme involved 108 participants and resulted in 13 new companies and 22.5 person-years of new employment. The programme also organised 38 events reaching around 2,100 participants. Neogames Finland evaluated the Game LAB operating model * Pirkanmaa calls for stronger recognition of the game industry and content industries as drivers of Finland's growth. Business Tampere highlights games, audiovisual industries and digital content as areas with significant potential for scalable growth, exports and employment, and calls for stronger recognition of content industries in R&D funding, internationalisation services and national growth policy. * EGDF has published its 2024 European Video Game Industry Insights. The new report provides updated data and policy context on the European game industry and highlights the sector's resilience in a challenging global market. * Colossal Order CEO Mariina Hallikainen has joined the PGC Nordics speaker line-up. Hallikainen, who has led the Tampere studio since its founding in 2009, joins the conference taking place in Helsinki on 20-21 October. Session details will be announced later. * Final reminder: Finnish Games Week Steam Event submissions close on 1 September at 18:00 CET. Finnish companies can submit published or upcoming Steam games for the event running 12-18 October, immediately before Finnish Games Week in Helsinki. News from and about Finnish Game Studios * Iceflake Studios is developing LEGO Skylines, revealed at gamescom Opening Night Live. The new city-builder from Tampere-based Iceflake Studios is being published by Paradox Interactive in collaboration with the LEGO Group and is coming to Steam, PlayStation 5, Xbox Series X|S and Nintendo Switch 2. No release date has been announced yet. * Rovio is closing its Copenhagen studio following the cancellation of Sonic Blitz. Around 20 employees worked on the cancelled game. Rovio CEO Alex Pelletier-Normand said Sonic Blitz did not achieve the player retention required during soft launch; employees who cannot be reassigned to other Rovio projects will receive transition support. * Finnish studio MiTale is exploring quantum computing in commercial game development through C.L.A.Y. - The Last Redemption. Quantum circuit simulations are being used in the upcoming RPG's narrative and procedural systems, including story dynamics and environment generation. MiTale is showcasing the game at gamescom this week. * Frozenbyte has delayed Trine 6: Together in Time from 17 September 2026 to 4 March 2027. Following feedback from its recent Private Playtest, the studio will use the additional development time to introduce a second puzzle experience and work further on combat, camera behaviour, onboarding and online multiplayer. * CONTROL Resonant received a new gamescom trailer and another technology showcase. Remedy's upcoming title was shown during gamescom Opening Night Live, and Nvidia separately presented new CONTROL Resonant gameplay demonstrating path tracing and DLSS 4.5. The game launches digitally on 24 September. * Lohkare Games' Last Drop reached #1 on Steam's Finnish top sellers chart following its Early Access launch. The Jyväskylä-based studio released the 1990s Finland-set open-world game into Early Access on 18 August. Last Drop on Steam. NEW Finnish games released & upcoming releases * Gladio Mori leaves Steam Early Access and launches in full on 16 September on PC, PlayStation 5 and Xbox Series X|S. The physics-based fighting game is developed by Oulu-based Plebeian Studio. Jobs & Recruitment * Looking for work or talent in The Finnish Game Industry? Neogames maintains links to Finnish game company job pages, GamesJobs.fi and other relevant recruitment resources. This week's roundup highlights news from the past week in the Finnish Game Industry. In the future, this bulletin is again posted every Friday afternoon. You can find past weekly roundups from Weekly roundup section. News are gathered from various industry sources and the Play Finland group posts during the week. Post your Finnish Game Industry related news to the group to get a chance to be included in the weekly roundup! Best Regards, Neogames Finland

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