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Rovio creates mobile games, led by the Angry Birds franchise, with titles such as Angry Birds 2, Angry Birds Dream Blast, and Angry Birds Journey, and earns revenue mainly from in-app purchases while offering brand assets and parental guidance for promotion and safety. The games run on mobile devices, delivering engaging, character-driven gameplay; players download the apps, play various modes, and can buy items to enhance their experience, with tools like Rovio for Parents to manage purchases and data usage. The company stands out by using the globally recognized Angry Birds IP, offering a diverse lineup of games, and providing assets and parental resources that support cross-promotion and multiple revenue streams beyond core play. Rovio’s goal is to entertain a wide audience with accessible mobile gaming centered on the Angry Birds universe while maintaining safe, enjoyable experiences and sustainable revenue through purchases and partnerships.
Industries
Consumer Software
Entertainment
Gaming
Company Size
501-1,000
Company Stage
IPO
Headquarters
Espoo, Finland
Founded
2003
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How Nordic studios are using AI, from legal risk to AI-native production. In part one of a multi-part series, five industry voices from the Nordics explain how AI is changing studio culture, data analysis, creative roles, studio structure and legal risk across the region August 17, 2026 * Not every studio expects AI to reshape its focus - some keep human creativity deliberately central. Some studios are restructuring roles entirely around AI-native "vision holders." * Legal risk has shifted from IP exposure to player backlash and "shadow AI." As the first part of our series on AI in the Nordic games industry, we spoke to five people close to that shift: two studio founders, an AI-native studio co-founder, a games lawyer and a business development manager working across studios, to see what AI adoption is looking like across the Nordic region. Where AI is - and isn't - earning its keep Mikael Gummerus, chairman and co-founder of Dodreams - the studio behind Drive Ahead!, which has passed 300 million organic downloads is candid about how far AI has actually reached inside his studio. "Where AI has made the biggest difference for us at Dodreams is in data analysis and turning that data into actionable suggestions," Gummerus says. "We have significantly reduced the amount of manual work involved, as well as the number of separate systems we need to use. The process now costs less, produces better-quality analysis and, importantly, gives us suggestions and perspectives that we simply did not have the manpower to uncover before. "AI does not replace the final decision-making, but it helps us get from raw data to informed decisions much faster. In a relatively small team, that is a meaningful day-to-day advantage. "We have not yet achieved the same kind of leap in Unity development or artwork. Those areas still involve much more hands-on work, and the gains from AI have so far been incremental rather than transformational. However, the tools are developing quickly, and we continue to experiment with where they can genuinely improve our workflows." Roles collapsing into "vision holders" Tatu Petersen-Jessen, a former senior art director at Rovio and art team manager at Remedy, co-founded Odd Latent as an explicitly AI-native studio. For him, the change isn't a new job title so much as how much ground one person can now cover. "The closest concrete example in our studio is a role we call 'game specialist,' borrowing terminology used by some Turkish studios for their hybrid PM / design roles," Petersen-Jessen says. "For us, a game specialist is practically a one-person game team, working across art, design and code. What is new is not necessarily the title itself, but how much ground one person can realistically cover with the help of smarter tools, agents and frameworks. "As for what has disappeared, I would not say that any individual craft has disappeared entirely. In our company, what has largely disappeared is the narrowly defined role where someone works only within one discipline and then hands the work to the next specialist. Increasingly the crafts merge into one, and the goal becomes to understand the user and their experience holistically. "This holistic understanding is also where most of the efficiency increase comes from. When one person can iterate on all aspects, and move faster, it results in better quality not just faster delivery. "In many ways, I see this as a return to what game development used to be before complexity and competition drove up team sizes and specialisation." Tatu Petersen-Jessen "We have also had success giving our tools to people coming directly from university. They still arrive with one discipline as their strongest area, but the tools allow them to extend their impact well beyond it and take responsibility for a much larger part of making a game. "In many ways, I see this as a return to what game development used to be before complexity and competition drove up team sizes and specialisation. When I talk about roles collapsing, I mean that previously separate roles are converging into combination roles. "This can be scary or liberating depending on the person. It pushes people outside their comfort zones and towards broader responsibility. I think it suits people who joined the industry because they want to make games as a whole, while it may be less appealing to someone who wants to remain focused on a single craft." Built for AI sceptics Olivia Tunkelo, COO and co-founder of Brimstone AI, describes her company as occupying an unusual spot in the AI conversation. "Brimstone stands in a unique intersection of adoption and caution - an AI product that caters to people who are against AI," Tunkelo says. "This is also reflected in how we approach AI internally. "We are leaning on AI assisted development and focus on testing features quickly and polishing them by hand. As an extremely quickly developing technology it also requires a lot of adaptability which means that we've designed our processes to not rely on specific software or methods. Instead we focus on the end result and what the standard of quality we expect from everything we release. "I don't see fundamental changes coming to Brimstone as a company as a result of AI. That's largely due to the fundamental goal of focusing on human creativity. So while AI offers a lot of assistance, we don't see it changing the core focus of the company." Where the real risk now sits Tuomas Pelkonen, an attorney and senior associate at Nordia Law, says the question he's asked most hasn't changed - but everything around it has. "Honestly, the most common question has not changed: a client describes how they are using AI and asks whether I see any risks," Pelkonen says. "What has changed is the level of detail in the description and the number of use cases in it. The AI Act is another recurring theme: what it now actually requires of a studio. "With established brands the attachment to a favourite game and its characters runs deep and the thought that they might be AI-produced can be intolerable." Tuomas Pelkonen "But we also talk a great deal about commercial risk. In triple-A especially, players may simply not accept AI-generated content. With established brands the attachment to a favourite game and its characters runs deep and the thought that they might be AI-produced can be intolerable. "Shadow AI is also discussed: developers using tools the studio has not adopted. If a team member reach for AI on their own initiative during development, under schedule pressure or otherwise, and never flag it, the company may find out only after launch. By then it may be both a commercial and a legal problem." The view across the industry Hind Toufga works across multiple studios as a business development manager, most recently advising Glimeria Studios AB and running her own consultancy, Julicia Studio, connecting Nordic and MENA gaming markets. From that vantage point, she sees adoption maturing fast. "Based on my background as a business development manager and my work across different game studios, I get to see how these conversations and needs are developing across the industry," Toufga says. "What I'm seeing across the Nordic games industry is a shift from experimenting with AI to finding practical ways of integrating it into everyday production. "Studios are increasingly looking at AI for areas such as coding support, automated testing and QA, localisation, data analysis, concept development and repetitive production tasks. "For me, the most interesting part isn't AI replacing creative talent, but how it can allow smaller teams to work faster and give developers more time to focus on the parts of game development that genuinely require human creativity and judgement. "The Nordics have always had a strong culture of technical innovation, but there is also healthy caution around ownership, ethics, data and protecting creative work. The studios that benefit most won't necessarily be those adopting the most AI, but those that understand where it genuinely improves their pipeline while keeping people, creative direction and player experience at the centre." Continue the AI conversation at PGC Nordics, where the AI Gamechangers Summit is taking place - tickets are here.
Rovio to bring Angry Birds attraction to Granada Mall, Riyadh. The company continues to expand its Middle East footprint with food, play, and rides Rovio's Angry Birds brand is recognised globally, building on the mobile game's success with animation, consumer products, movies, and location-based experiences Rovio Entertainment Corporation, a Finnish mobile-first gaming company and creator of the Angry Birds brand, will bring the iconic IP to Granada Mall in Riyadh, Saudi Arabia, as part of the ongoing expansion of its location-based entertainment offering in the Middle East. The new attraction will feature food and drinks, play zones, and amusement rides suitable for visitors of all ages. Scheduled to open within the year, it aims to provide families with a vibrant, active space to experience the Angry Birds world together while enhancing the mall's existing retail, dining, and entertainment options. Katri Chacona, head of brand licensing at Rovio, says: "Angry Birds offers fun for everyone, whether that's through a quick solo game on your phone or a full day out with the family. "Bringing the brand to Granada Mall Riyadh gives us a fantastic opportunity for the local consumers to experience our brand in a space that's accessible, welcoming, and full of fun." Transforming from a mobile game into a worldwide entertainment brand. Since its mobile debut in 2009, Angry Birds has been downloaded over 5 billion times. It has expanded from a simple game into a broad entertainment franchise, including animation, consumer products, movies, and location-based experiences. The third film, The Angry Birds Movie 3, is scheduled to premiere in December 2026, after the original film in 2016 and its 2019 sequel. "It's exciting to see Angry Birds continue to expand, giving fans new ways to experience the world they know and love," adds Chacona. "The summer of 2026 is a very exciting time for Angry Birds - the trailer for The Angry Birds Movie 3 came out in June, and the reception has been amazing. Seeing the anticipation and joy of our audiences adds to our momentum as we approach the December premiere of the film" This new location at Granada Mall enhances Rovio's expanding role in location-based entertainment as the company advances its licensing initiatives in partnership with SEGA and seeks new avenues to integrate the Angry Birds brand into immersive, real-world experiences for fans worldwide. Earlier this year, Angry Birds launched a global partnership with The Smiley Company, merging two digital icons into vibrant and expressive lines of future consumer products. Rovio has also partnered with Toca Social Toca Social to bring a unique Angry Birds game to its UK venues. Charlotte Coates Charlotte Coates is blooloop's editor. She is from Brighton, UK and previously worked as a librarian. She has a strong interest in arts, culture and information and graduated from the University of Sussex with a degree in English Literature. Charlotte can usually be found either with her head in a book or planning her next travel adventure.
Angry Birds Dream Blast major content update released. The team at Rovio has announced a major update for Angry Birds Dream Blast, which introduces new Dream Passes, overhauled visuals inspired by The Angry Birds movies, and a real-world community goal to help protect baby sea turtles in Panama. Now available in Angry Birds Dream Blast through June 22, this new monthly feature lets players bring their Angry Birds flock dreams to life as they overcome a number of playful pig-lead obstacles. Each month, Dream Passes will invite players to help a specific character pursue a big aspiration. From there, players will complete levels to unlock chapters filled with heartwarming stories, alongside a revamped reward track. The Inaugural Dream Pass, titled "Ocean Rescue," is part of Rovio's bigger Green Game Jam campaign to benefits the Sea Turtle Conservancy. Players will be able to work together toward a shared community goal to help fund the real-world protection of 20,000 baby sea turtles in Panama. Angry Birds Friends players can also participate with a limited time in-game tournament, bringing the total to 29,000 baby sea turtles. Drawing inspiration from platforming greats like Shovel Knight and Kirby, Dream Potion Games, ABONICO GAME WORKS, Resistance Studios, Selecta Play's, and Hidden Trap's Mago: Hyperdelicious Edition is set to release for PC and consoles in Q4 2026. Done in partnership with acclaimed Japanese developer and publisher Nihon Falcom, Streaming Arrow Records has opened pre-orders for The Legend of Heroes: Trails from Zero Original Soundtrack and The Legend of Heroes: Trails from Zero Super Arrange Version. With just a few short days to release on May 27, IO Interactive and Amazon MGM Studios have released the opening 13 minutes of 007 First Light. The team at Radical Fish Games, together with Little Legendary, have revealed a special collaboration between the worlds of CrossCode, Alabaster Dawn, and the upcoming cyber-fantasy MetroidVania SHADE Protocol ahead of its June 4 Kickstarter. Hailing from the BAKI anime series, the Strongest Creature on Earth Yujiro Hanma will make his way to Bandai Namco's TEKKEN 8 as part of Season 3 this winter. Just the thing for this weekend, Windup Games and Knights Peak have released a three-hour video of relaxing forest sounds centered around their enchanting 3D co-op title Hela: Of Mice & Magic.
Rovio's Anastasiya Kara on AI, live ops and Spain's growing games market. Industry experts share their insight ahead of Pocket Gamer Connects Barcelona May 13, 2026 * Rovio's Anastasiya Kara will be speaking at Pocket Gamer Connects Barcelona on June 15th-16th. At Pocket Gamer Connects Barcelona (June 15th to 16th), Rovio lead product manager Anastasiya Kara is will present a session on the evolution of live ops. The talk will look back at how changes from the 2010s to the present reflect a shift toward increasingly sophisticated, data-driven and player-centric strategies. As the lines between genres continue to blur, Kara believes free-to-play titles will increasingly implement features from contrasting genres to enhance player engagement and monetisation. Ahead of the conference, we spoke with Kara about her talk, the state of Spain's rising games market and broader industry challenges and growth opportunities. PocketGamer: Tell us briefly about your company and what you're working on right now Anastasiya Kara: I am leading the live ops and feature production for a new match-3 game in the Angry Birds universe at Rovio, focusing on bringing its humour and destruction of our brand to make the next smash hit. What is the biggest challenge and opportunity in the games industry in 2026? The biggest challenge and opportunity are one and the same: AI. "It's a market-wide race to see who can integrate AI into their production without losing that spark of human creativity." Anastasiya Kara It's a market-wide race to see who can integrate AI into their production without losing that spark of human creativity which made us all fall in love with games in the first place. How is the Spanish game sector doing at the moment? I'm very optimistic about the Spanish games industry. Spain is increasingly positioning itself as a global talent hub, with growing investment, strong mobile expertise and more studios gaining international visibility. What's one change you wish to enforce on the industry? One change I care about is improving gender representation in gaming, particularly in leadership roles. "It's encouraging to see innovation happening alongside mature live-ops models." Anastasiya Kara Women currently make up roughly 25% of the workforce and only 10% to 16% of leadership, despite being close to 50% of players, especially in mobile. Closing this gap will strengthen the industry and create products that better reflect our player base. On a personal level, what are you most optimistic about? On a personal level, I'm optimistic about what newer casual titles like Pixel Flow and Colour Block Jam represent. They show there's a very strong appetite for fresh gameplay ideas, and it's encouraging to see innovation happening alongside mature live-ops models. Hear more from industry experts at Pocket Gamer Connects Barcelona on June 15th and 16th - secure your tickets today. Companies.
Angry Birds honored with Weibo Annual International Classic IP Honor at 2026 Weibo Gala, Macao, China. Home " Angry Birds honored with Weibo Annual International Classic IP Honor at 2026 Weibo Gala, Macao, China. Macao, China - April 15, 2026 - Rovio Entertainment, the creator of Angry Birds, is proud to announce that its globally beloved franchise Angry Birds has been awarded the "Weibo Annual International Classic IP Honor" at the 2026 WEIBO GALA - Weibo Cultural Communication Night, held at The Venetian Arena in Macao, China. Celebrating the 27th anniversary of Macao's return to China, the 2026 Weibo Gala gathered leading voices from film, television, music, and cultural industries from across China and around the world. Under the theme "Golden echoes gather fleeting years · Gilded light arises with the tides," the event combined large-scale offline experiences with real-time online engagement through Weibo's global platform, fostering cross-cultural dialogue and connection. The International Classic IP Honor recognizes globally influential intellectual properties that have demonstrated enduring cultural impact and the ability to connect audiences across borders. The recognition of Angry Birds highlights its continued relevance as a cross-generational entertainment brand and its growing role in cultural exchange. "A little bird has taken the world by storm; a touch of joy crosses mountains and seas. With its classic image and creative core, Angry Birds has become a world-renowned IP, connecting the world through fun and vitality. Recognized at the 2026 Weibo Gala in Macao, Angry Birds empowers cultural tourism and writes a new chapter in international cultural communication with its boundless charm." - Weibo Gala Committee Since its debut, Angry Birds has evolved from a mobile game into a globally recognized entertainment franchise spanning games, animation, licensing, and experiential activations. With its universal themes of humor, creativity, and playful competition, the brand continues to resonate with audiences worldwide. Rovio remains committed to expanding Angry Birds as a transmedia IP, strengthening its presence in key markets including China, and exploring new opportunities for cultural collaboration and fan engagement. Hanna Valkeapää-Nokkala, VP of Transmedia at Rovio, commented: "We want to thank Weibo for this incredible honor. Over the past 17 years, Angry Birds has been on an amazing journey spanning multiple beloved games, animations, and even feature films. None of this would have been possible without our global fanbase, who have been an irreplaceable part of our flock throughout these shared adventures. We're excited to bring more Angry Birds experiences to our community in China as our games return to the market, followed by the release of the Angry Birds 3 film." Ren. Writer by trade, gamer by passion. Also builds GunPla model kits, and collects Figmas and Nendos. From the "Demon Slayer: Kimetsu no Yaiba Infinity Castle" Character Pass, Shinobu Kocho (Infinity Castle) Character Pack Launches April 17!
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Industries
Consumer Software
Entertainment
Gaming
Company Size
501-1,000
Company Stage
IPO
Headquarters
Espoo, Finland
Founded
2003
Find jobs on Simplify and start your career today