SSciPlay develops and publishes online mobile games, focusing on casino-style, casual, and bingo games that players can enjoy on smartphones. Its games simulate real-life casino experiences, offering authentic slot games, bingo, and other casual titles in a social, mobile format. The product works as freemium apps: games are free to download and play, but players can buy virtual coins, extra spins, and other enhancements, plus see in-game advertisements. This combination fuels revenue while keeping players engaged through ongoing updates, new content, and rewards. SciPlay differentiates itself by specializing in social casino experiences with frequent content updates and rewards that encourage ongoing play, targeting a global audience of mobile gamers. The company's goal is to entertain a wide audience with engaging, social gaming experiences while monetizing through in-app purchases and advertisements.
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Company Size
501-1,000
Company Stage
IPO
Headquarters
Las Vegas, NV
Founded
1998
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Light & Wonder's SciPlay a drag on earnings, analyst says. November 9, 2026 · 5:15pm ET | 2:15pm PT Photo: CDC Gaming Email, LinkedIn, and more Jefferies Equity Research analyst Kai Erman believes investors are broadly comfortable with igaming momentum continuing at Light & Wonder, according to a research note published Monday. However, two investor concerns voiced by the Erman were whether gambling revenue would speed up again and the degree of drag on Light & Wonder posed by its SciPlay social-casino unit. Erman allowed that some uncertainty surrounds SciPlay, but that it's unlikely to be more of an impediment in 2027 than it was in 2026. Erman said that it was apt that SciPlay should be a central concern. He added that 6% revenue growth for SciPlay looked optimistic compared to Light & Wonder's own prediction that it would trail the broader market's growth rate. Leadership's moves to turn SciPlay around, Erman continued, might take as much as a year to effectuate. In the meantime, management "expects to provide more detail to the market in coming months, which should help investors frame the direction of SciPlay." The analyst was more upbeat about other facets of the Light & Wonder story. He said that even with arch rival Aristocrat Leisure broadening its igaming efforts, Light & Wonder's market share "remains robust." Not only was Ultimate Fire Link the number-three igaming product online, Erman said, additional growth could come from a new Florida opportunity. That would be the chance for players to wager online on previously run auto races, similar to what is done with historical-horse-racing terminals. Turning to terrestrial gaming operations, Erman anticipated not only 2,500 premium-game installations for 2026, he also forecast that Light & Wonder executives would predict at least 2,000 more in 2027. The infusion of key Light & Wonder game titles into Grover Gaming's offerings was thought to further drive market share. Erman predicted 900 Grover Gaming installations in 2027, "driven by organic share from roll-out of casino titles and entry into Maryland." Possible market openings in Alaska and New York could further increase the upside and sales, he wrote. Sell-through transactions were also expected to be better in the coming year, driven in part by enthusiasm for Light & Wonder's slot cabinets. An improved replacement cycle, as well as more robust casino openings, were thought to be additional drivers of growth. As for 2027, Erman said it was probably going to be incrementally better than 2026 was for both Aristocrat and Light & Wonder. The current year, he explained, had been characterized by limited new markets and expansion opportunities. The Jefferies analyst also forecast a sharp increase in international sales, propelled by increased market share in Australia and New Zealand. "Recent channel checks indicate much better performance from new titles supporting operator investment in the Cosmic Dual cabinet," he elaborated.
Light & Wonder posts higher earnings and profit in Q3 2026 despite revenue dip as iGaming and North American expansion drive growth. Editorial Standards Fact-Checked ⊘ Independence Commercial Disclosure GC AI Summary Light & Wonder reported Q3 2026 results showing a 2 percent decline in total revenue to $824 million, though net profit rose 17 percent year-on-year to $133 million, supported by a 5 percent reduction in operating costs. The iGaming segment was the standout performer, growing 13 percent to $97 million, while the Gaming segment saw modest declines and SciPlay revenue fell 24 percent amid softness in the social casino market. The company also announced the appointment of Matthieu Labbat as the new CEO of SciPlay, and expressed confidence in its outlook heading into Q4 and fiscal year 2027. Key Takeaways Financial performance - Light & Wonder reported Q3 2026 revenue of $824m, slightly below last year's $841m, but consolidated Adjusted EBITDA rose 2% to $383m Profit expansion - Prudent cost management reduced operating expenses by 5% to $582m, lifting net profit by 17% year-on-year to $133m Segment highlights - The iGaming division delivered double-digit revenue growth up 13% to $97m, while Gaming and SciPlay experienced temporary pullbacks Leadership transition - Matthieu Labbat has officially taken over as CEO of SciPlay following the departure of Josh Wilson Fact-checked Sources verified before publication Light & Wonder has released its financial results for Q3 2026, revealing a 2 percent fall in total revenue to $824 million, compared to $841 million during the same period in 2025. Despite the slight revenue contraction, driven by softness in the Gaming and SciPlay segments, the company successfully delivered higher earnings and profit, bolstered by disciplined cost controls and robust double-digit growth within its iGaming division. Consolidated Adjusted EBITDA advanced 2 percent year-on-year to reach $383 million. Commenting on the results and the company's strategic trajectory, CEO and President Matt Wilson expressed strong confidence heading into the fourth quarter and fiscal year 2027: "Our content-centric operating model is enhancing our recurring revenue business, as evidenced in the results. Sustained investment in studios and content is driving strong franchise performance across the portfolio, which builds our confidence heading into the fourth quarter and 2027. Gaming momentum continues, evidenced by our North American premium installed base growing for the 25th consecutive quarter. Further, Grover continues to scale across both existing and new markets." Segment performance: iGaming surges while Gaming and SciPlay adjust. Breaking down divisional results, iGaming stood out as a primary growth engine, with revenue surging 13 percent year-on-year to $97 million. This expansion was propelled by sustained momentum in North America, supported by proprietary content and an expanding partner network. Meanwhile, Gaming revenue edged down 1 percent to $554 million; while gaming operations benefited from a 3 percent increase in the North American installed base and a 5 percent rise in machine sales, gaming systems revenue fell 24 percent on lower hardware sales, and table products dipped 7 percent due to the timing of global utility sales. The SciPlay segment reported revenue 24 percent lower at $173 million, reflecting ongoing softness across the social casino free-to-play market. Amid this transition, Light & Wonder announced the appointment of Matthieu Labbat as the new CEO of SciPlay. Labbat brings over seven years of executive experience from Product Madness, Aristocrat's mobile division, alongside prior leadership roles at King, stepping into the role following Josh Wilson's departure. Bottom-line profitability and full-year outlook. Rigorous financial discipline saw operating costs decrease by 5 percent to $582 million across all core areas, driving operating profit up 6 percent to $242 million. After accounting for financial expenses and taxes, net profit climbed 17 percent year-on-year to $133 million. For the nine-month period ending September 30, 2026, cumulative revenue stood at $2.44 billion, with net profit up 5 percent to $305 million and consolidated AEBITDA rising 5 percent to $1.09 billion. Looking ahead, Light & Wonder expects full-year 2026 consolidated AEBITDA growth to land toward the lower end of its mid-to-high single-digit guidance range, reflecting broader social casino headwinds and customer capital expenditure delays. Nonetheless, the company remains fully on track to reduce its net debt leverage ratio toward 3.0x by year-end. Dimitri is an iGaming expert with nearly a decade of experience and a knack for crafting content that speaks directly to the iGaming crowd. He understands affiliate marketing, player psychology, and search algorithms, which enables him to write engaging, data-driven articles. 1 source verified before publication. This news is an official press release that traces directly to official documents by Light & Wonder. How Gamblers Connect verify sources Light & Wonder · November 4, 2026 Official Body Primary Gamblers Connect only publishes verified and official news from reputable game providers. Read its full editorial standards
Light & Wonder posts modest Q3 revenue. Light & Wonder reported third-quarter 2026 consolidated revenue of $824 million, a 2% decline year-over-year, even as net income rose 17% to $133 million. The results, released on November 4, 2026, reflect a familiar pattern for the gaming supplier: continued strength in its iGaming segment and core gaming operations, weighed down by ongoing weakness in the social casino free-to-play market through its SciPlay division. Segment performance. The iGaming segment once again delivered double-digit growth, with revenue increasing 13% during the quarter. The performance continues a consistent trend throughout 2026, following 18% revenue growth in the first quarter and 14% growth in the second quarter, driven largely by momentum in the United States market. By contrast, SciPlay revenue declined 12% to $173 million, which the company attributed to continued softness in the broader social casino free-to-play market. The decline was partially offset by growth in direct-to-consumer revenue, which reached $53 million, or 31% of total SciPlay revenue for the quarter - an expanded contribution compared with 29% in the prior quarter and approximately 18% a year earlier. Within the core Gaming segment, machine sales increased 5% to $199 million, supporting profitability even as consolidated revenue slipped. Despite the modest top-line contraction, the company's profitability improved. Net income of $133 million compared favorably with $114 million in the prior-year period, and earnings and cash flow both grew as recurring gaming revenue expanded. The results suggest that favorable product mix and growth in higher-margin recurring revenue streams are helping to buffer the company against softness in specific segments. Year-to-date consolidated revenue grew 1% to $2,440 million, indicating the business remains broadly stable despite quarterly volatility. Light & Wonder reaffirmed its outlook for mid to high single-digit consolidated AEBITDA growth for the full year 2026, with earnings expected to be weighted toward the latter part of the year. The reaffirmation signals management confidence that the iGaming trajectory and gaming operations can carry the company through the continued free-to-play headwinds. A mixed but manageable picture. For industry professionals, the quarter underscores two divergent dynamics in the gaming sector. Digital real-money iGaming continues to expand at a healthy clip in regulated U.S. markets, rewarding suppliers with diversified content portfolios. Meanwhile, the social casino free-to-play market remains under sustained pressure, with SciPlay's declining revenue partially cushioned - but not fully offset - by its growing direct-to-consumer strategy. The company's ability to grow net income and cash flow despite a revenue decline points to disciplined cost management and a favorable revenue mix. However, the persistence of SciPlay weakness will remain a key variable as the company works toward its full-year guidance. With one quarter remaining in its fiscal year, Light & Wonder enters the final stretch with momentum in its highest-growth segment and a reaffirmed earnings outlook - a position that many peers in the segment would consider resilient, if not entirely unqualified.
Light & Wonder executives prioritize debt reduction in third-quarter earnings call. November 4, 2026 · 7:30pm ET | 4:30pm PT Email, LinkedIn, and more CEO Matt Wilson closed the book on "an eventful quarter" late on Wednesday, holding Light & Wonder's third-quarter earnings call. "Customers responded positively," he said, to the company's offerings at Global Gaming Expo and the Australasian Gaming Expo. Wilson hailed the company's financial results, including an AU$153 million ($107.7 million) debt reduction. (See sidebar.) He laid particularly emphasis on Fitch Ratings' having upgraded Light & Wonder's outlook to "Positive." "For now, we are prioritizing debt reduction," added CFO Oliver Chow. He said the company was aiming to get its leverage down to three times cash flow by June of 2027. To that end, no share repurchases were made during the third quarter, although Chow insisted they remained a permanent facet of Light & Wonder strategy. He praised an expectedly strong fourth quarter, despite strong year-over-year comparisons. "We will never compromise the foundational R&D structure of the business," Chow promised, in pursuit of short-term goals. "Overall, this is another quarter in which earnings grew" and cash flow was stronger, Wilson said. Recurring revenue was up to 67% of Light & Wonder's total, he added, from 64% in 2024. "We also saw solid performance in our Class II segment," Wilson noted. This helped counterbalance systems sales that were down 24% and table game ones that were seven percent off. The systems business was, Wilson said, in "a rebuild phase." With regard to Light & Wonder's Grover Gaming subsidiary, Wilson said it was targeting charitable gaming in Maryland, with an eye to a late-2027 debut. He also played up a spate of new casino-game releases, with titles such as Back to the Future. Revenues for Light & Wonder's ailing SciPlay subsidiary fell 12%. "The social casino market remains under pressure," said Wilson, blaming sweepstakes casinos for the softness. SciPlay had 17% fewer users during the third quarter, although they spent five percent more on average. "Despite the softness, I am confident in the SciPlay team," said Wilson, who also announced the arrival of a new social-casino COO, Matt LaBatt. LaBatt was currently in Tel Aviv, meeting SciPlay staffers. "This transition allows us to review our business strategy," said Wilson remarked, adding that the transition included moving spending away from SciPlay into higher-return areas of the business. "We've lost some of innovation over the last few years," said Chow, who had been filling in as interim COO of SciPlay. "It's going to be a bit of journey for us." In traditional iGaming, a double-digit increase in revenue was credited to such game titles as Pirots, Huff n' Puff and Ultimate Fire Link. "Our broad content portfolio continues to cement our leading position," Wilson said, adding that he expected Light & Wonder to be in the Florida online market by year's end. Despite a significant tax increase in the United Kingdom, Wilson said the underlying British business remained strong. All Brazil-facing content, however, had been disabled, in keeping with that country's new ban on iGaming. U.S. consumer trends were raised as a possible concern. "We've proven over the years to be agile," Wilson replied. "We find ways to navigate." Tribal and regional gaming were still strong, he noted, which was good for Light & Wonder. "Destination markets are a smaller percentage of our slot base," Wilson explained. Not only were casino operators looking to replace larger-than-usual percentages of their slot floors, Wilson observed. They had also raised the amount of floor space dedicated to premium games, from nine percent to 15%. Wilson said he thought Aristocrat Leisure had "been more flat" in this regard while Light & Wonder was on the upswing. Potential new markets were also on the minds of Light & Wonder executives. "The elections yesterday throw a new lens on what can happen in the state legislatures," said Wilson. Chicago was, he continued, choosing locations for slot routes. Light & Wonder had product ready for those, with 15 years of past Illinois performance to show for it. 2027 would be, the CEO said, "a pretty sizable opportunity." Pennsylvania, where skill games remain in limbo, was "further afield" to Wilson, although he hoped for legislative activity on that issue. "We don't forecast or make plans over things we can't control," he added. Wilson did observe that Light & Wonder's Georgia-based skill games were a model of what could go into Pennsylvania, should lawmakers break the logjam. Looking ahead, Wilson remarked that sales figures and favorable industry commentary on Light & Wonder products added up to "tons of momentum for us. Promising customer feedback and customer data gives us the confidence to finish the year strong."
Light & Wonder has appointed Matthieu Labbat chief executive officer of SciPlay, its social casino business, effective November 4, 2026. Labbat has nearly 13 years of experience building and scaling mobile games. He most recently led Product Madness, a mobile gaming business with more than $1 billion in annual revenue. Under him, its staff grew from about 120 to more than 600, and it became the No. 1 publisher in its category. Earlier, he held product and performance roles at King and worked as a consultant at Analysys Mason. "Matthieu has a proven record of building and scaling mobile gaming businesses," said Matt Wilson, Light & Wonder's president and chief executive officer. Chief financial officer Oliver Chow oversaw SciPlay during the transition.
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Industries
Company Size
501-1,000
Company Stage
IPO
Headquarters
Las Vegas, NV
Founded
1998
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