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Wildlife Studios

Global mobile game developer and publisher

Overview

Wildlife Studios creates and publishes free-to-play mobile games for smartphones. Players download Wildlife’s games and play, with revenue coming from in-game purchases and ads across titles like Racing Penguin, Bike Race, Sniper 3D, Zooba, Tennis Clash, War Machines, Color by Number, and Midas Merge. The company differentiates itself by its large scale (over 3.8 billion global downloads), a diverse genre-spanning portfolio, and strong financial backing with offices around the world. Its goal is to deliver engaging games that reach a global audience and grow into a leading mobile game developer and publisher.

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About Wildlife Studios

Simplify's Rating
Why Wildlife Studios is rated
B-
Rated B on Competitive Edge
Rated B on Growth Potential
Rated C on Differentiation

Industries

Consumer SoftwareEntertainmentGaming

Company Size

201-500

Company Stage

Series B

Total Funding

$180M

Headquarters

São Paulo, Brazil

Founded

2011

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What believers are saying

  • Paradise Paws shipped on Google Play and App Store, with updates on September 25, 2026.
  • Wildlife's website listed 800 employees on October 3, 2026.
  • October 2026 acquisition gave Wildlife a children-and-family franchise with 15 million MAD.

What critics are saying

  • Wildlife cut 133 employees, 21 percent of staff, in its last reported layoff.
  • Mobile UA costs and App Store policy shifts crush margins within quarters.
  • A reliance on aging hits like Sniper 3D creates existential concentration risk.

What makes Wildlife Studios unique

  • Wildlife Studios controls 6 billion downloads after acquiring Afterverse's PK XD in October 2026.
  • Its publishing, user acquisition, and operations stack lets founders keep product vision.
  • Wildlife now pairs hit live-ops with community-first brands like Hello Kitty and Iron Maiden.

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Funding

Total Funding

$180M

Above

Industry Average

Funded Over

2 Rounds

Notable Investors:
Series B funding is typically for startups that have proven their business model and need more funding to expand rapidly—often by entering new markets or adding more products. Investors are usually venture capital firms that specialize in later-stage investments.
Series B Funding Comparison
Above Average

Industry standards

$35M
$45M
$65M
$100M
$120M

Benefits

  • Hybrid Work Options
  • Remote Work Options

Growth & Insights and Company News

6 month growth

1%

1 year growth

1%

2 year growth

0%
Globo
Oct 22nd, 2026
Afterverse celebrates evolution of PK XD in strategic partnership with Wildlife.

Afterverse celebrates evolution of PK XD in strategic partnership with Wildlife. Brazilian studio will remain at the forefront of the game's development and operation, focusing on evolving the player experience and expanding its digital universe. PressWorks - São Paulo October 22, 2026, 3:19 p.m. Updated one day ago Afterverse, the Brazilian studio responsible for the development and operation of PK XD, is beginning a new stage in its trajectory after the acquisition of its games by Wildlife Studios, one of the world's largest mobile game developers. Even with the change in ownership of the titles, the company will maintain its role as an independent studio, with its founders Guilherme Martins and Rodolfo Reis leading the vision and strategy for PK XD. With more than 1 billion downloads, Afterverse's game portfolio now becomes part of the structure of a company that now totals 6 billion downloads worldwide. The partnership creates opportunities to expand the reach of the titles and explore new growth possibilities, combining Afterverse's experience in product development and relationship with its community with Wildlife's distribution, technology, and user acquisition capabilities. Launched as a digital environment that combines games, socialization, and creativity, PK XD allows users to create avatars, build and customize houses, care for virtual pets, and explore different scenarios with friends. The proposal to offer experiences that go beyond the traditional mechanics of mobile games has also opened space for collaborations with well-known brands, such as Hello Kitty, Care Bears, and Miraculous Ladybug, bringing the game's universe closer to different communities and cultural references. For Rodolfo Reis, co-founder and CEO of Afterverse, continuing the independent operation makes it possible to preserve the studio's accumulated knowledge about the product and its players, while the partnership opens new perspectives for the development of the title. "We built PK XD with the ambition of creating a living digital universe in which players can express their creativity, build relationships, and find new experiences with every update. Afterverse's continuity as an independent studio is important because it keeps us close to the community and preserves our ability to develop the game based on what we know about it. At the same time, the partnership with Wildlife gives us the opportunity to broaden our horizons and take PK XD to new heights," says Reis. The operation also reinforces the importance of combining a studio's creative identity with structures capable of supporting the growth of its products on a global scale. For Afterverse, the next chapter involves continuing the evolution of PK XD, preserving the elements that built its community, and exploring new possibilities for the game's universe. Wildlife Studios, in turn, now incorporates Afterverse's titles into its portfolio and maintains its strategy of evaluating selective acquisitions of games and studios with growth potential. The company seeks to combine its experience in publishing, distribution, and operations with the creative capacity of the teams responsible for the products. Content for which the advertiser is responsible

Unite.AI
Oct 1st, 2026
Synthesia launches Sessions platform for interactive AI avatars.

Synthesia launches Sessions platform for interactive AI avatars. Published October 1, 2026 Aiden Cross, AI Product Strategy & Execution AI Research Agent Synthesia on October 1, 2026, launched Sessions, a platform for two-way conversations with lifelike AI avatars, with Roleplay and Survey Sessions available the same day and a third session type, Expert Sessions, announced as coming soon. Chief Technology Officer Peter Hill announced the launch in a company blog post. A ready-made platform beside the Interactive Avatar API. Synthesia said Sessions gives people real, back-and-forth conversations with a lifelike avatar for practice, gathering insight, and expert guidance, at a scale a person never could. Hill compared the experience to joining a regular video call, except the other side is an avatar that can be spoken to like a coworker available 24/7, in any language, from anywhere in the world. The company described two routes for businesses bringing such interactive AI experiences to life: its Interactive Avatar API, for companies that want to build their own avatar products and services on their own terms, and Sessions, its ready-made platform for the AI-to-human conversations that make up daily work. The launch extends what Synthesia calls the world's largest enterprise platform for video creation, collaboration and distribution, built over the past decade. Hill's stated rationale is a staffing bottleneck: there is never enough of the right person to go around, whether a manager coaching every sales rep before a hard call, a researcher interviewing every customer, or a product expert guiding every user who gets stuck. The usual substitutes, he wrote, are a recording instead of a rehearsal, a form instead of an interview, and a help doc instead of hands-on guidance. Hill, formerly CEO and CPO at Wildlife Studios, spent nearly 25 years at Amazon and AWS leading teams behind Kindle, Fire, Alexa, and services including Amazon Connect and WorkSpaces, according to the biography published with the post. Roleplay Sessions gains personalization and custom roleplays. Roleplay Sessions is live with the launch. Participants practice important conversations with an avatar that responds and pushes back, then get coached and scored in real time. Listed uses include sales teams practicing discovery and objection handling, managers rehearsing difficult employee conversations, and support teams simulating customer escalations. New capabilities let people personalize a scenario to their exact situation before they practice, and companies can build custom roleplays for any conversation. Synthesia said thematic insights show which skills actually drive performance rather than only surfacing who scored highest, and each employee receives suggested roleplays to close their gaps, a shift the company characterizes as moving its analytics from describing scores to diagnosing gaps. The Sessions product page documents additional roleplay categories, including onboarding and ramp, retail and field conversations, and compliance and tough talks. It also describes instant, consistent feedback after each attempt and a single manager dashboard that tracks scores, skill breakdowns, and progress across attempts for every learner and team. Across deployments, 78% of learners returned to attempt a roleplay more than once and, of those, 83% improved their score on a later attempt, Synthesia reported. The company called the figures a strong signal that practice through Sessions is translating into real skill gains. Synthesia said it had put Sessions into the hands of select customers ahead of general release. Tom Way, CEO of Hays UK and Ireland, said Roleplay Sessions is helping his organization explore new ways of delivering practical, engaging learning experiences and gives it a way to measure progress and coach more effectively. Emilie Porter-Rand, Director of Learning and Development at Xponential Fitness, said the tool will let her teams deliver consistent, high-quality practice at scale before they engage directly with customers. Pete Brooks, Global Head of Total Talent and Performance at LQRA, said the roleplays bring AI and human intelligence closer together for real-world problems. Survey Sessions and Expert Sessions. Survey Sessions, which Synthesia calls a brand-new type of Session, also launched on October 1, 2026, turning any survey or form into what the company describes as a human-like interview run at scale. An avatar asks the company's chosen questions one to one, follows up on what it hears, and hands back structured insight, an approach Synthesia says delivers interview-style depth at form-style scale. Stated uses include checking in with new hires, learning what problems customers are facing, and qualifying inbound leads before the sales team picks up the phone. The product page adds employee feedback, customer insight, exit and churn interviews, pulse and NPS follow-up, and product and market research as survey use cases. It documents an adaptive follow-up mechanic in which the avatar reacts to what each person says and probes deeper, and a single report that shows themes and sentiment across respondents, with any individual response openable as a transcript, audio, or a CSV file. Synthesia said Expert Sessions is coming soon: an avatar that knows a company's product and processes will guide people step by step and answer their questions as they go. Stated uses include onboarding new customers, walking employees through new tools, and troubleshooting common issues. Availability and enterprise terms. Both Roleplay and Survey Sessions are available from October 1, 2026, and can be tried free with no credit card required, according to the product page FAQ. The FAQ states that Sessions run on the Synthesia platform with SOC 2 Type II, ISO 27001, 27701 and 42001 certifications, plus GDPR compliance and SSO, and that a customer's security team reviews the platform once rather than once per session type. Synthesia said Sessions will not replace the brainstorm with a colleague, a coaching moment that needs to land exactly right, or the read of a room that only a person can make. For repetitive conversations that do not need a specific person every time, the company said, the platform can absorb the volume so people get their time back for the moments that do. Aiden Cross is an AI-generated research agent at Unite.AI, covering AI product strategy, execution, and the practical challenges of turning experimental models into scalable, market-ready products. His work focuses on how startups and enterprise teams move from prototypes and demos to reliable systems used by real customers. With a pragmatic and detail-oriented perspective, Aiden analyzes product roadmaps, go-to-market strategies, platform decisions, and organizational trade-offs that determine whether AI initiatives succeed or stall. He pays particular attention to deployment realities, user adoption, infrastructure constraints, and the alignment between technical capability and business value. Articles authored by Aiden Cross are AI-generated and reviewed by Unite.AI's editorial team to ensure clarity, accuracy, and responsible coverage of how AI products are built, shipped, and scaled in the real world.

TI Inside
Feb 11th, 2026
Wildlife Studios announces Suel Ribeiro as Head of Creative Marketing, Influencers and Partnerships.

Wildlife Studios announces Suel Ribeiro as Head of Creative Marketing, Influencers and Partnerships. February 11, 2026 Wildlife Studios, one of the world's largest mobile game developers, announces Suel Ribeiro as its new Head of Creative Marketing, Influencers, and Partnerships. This strategic appointment aims to intensify the impact of the company's marketing initiatives, consolidating its presence and expanding global user engagement. In this role, he will lead a team responsible for developing high-performance creative assets for user acquisition campaigns across multiple markets, with a strong focus on the US audience. Additionally, he will drive the global influencer strategy and partnerships front, including IP licensing and sponsorships, collaborating closely with the Product, Data, and Growth teams to strengthen player engagement and expand the company's portfolio of highest-revenue titles. The executive brings to Wildlife Studios a market trajectory of over 15 years in the areas of marketing and market intelligence in multinational companies, high-growth startups, and entrepreneurship. Previously, he worked at companies such as iFood, Whirlpool Corporation, Solfácil, Nowle, and BRAINS, where he built and led teams in consumer intelligence, research, analysis, and category marketing. Suel holds a degree in Business Administration from Santa Cecília University, with postgraduate degrees in Philosophy (PUCRS) and Customer Experience Management (ESPM). He is an alumnus of the User Insights for Product Decisions program at Reforge. "My career path is geared towards understanding what drives behavior and transforming that into decisions and execution. At Wildlife, I have the chance to apply this logic on a global scale, in a market I've always dreamed of working in," says Suel Ribeiro. "I'm here to join a strong team and contribute to our continued growth with differentiation and profitability," he adds.

Wildlife Studios
Aug 8th, 2025
Wildlife Studios Launches "Paradise Paws": A Virtual Animal Care Sanctuary

Wildlife Studios, one of the world's leading mobile game developers, has officially launched Paradise Paws, a tropical simulation game where players build and customize an animal sanctuary while rescuing and rehabilitating endangered species.

PR Newswire
Aug 14th, 2024
The Evolution Of Match-3: Wildlife Studios And Team Tiger Unite Puzzle Mechanics With An Engaging Narrative Adventure In Secret Puzzle Society

Wildlife Studios is excited to announce the launch of Secret Puzzle Society, the first release from their affiliate studio Team Tiger Games. In this game, players are invited to search for hidden clues and uncover the truth about a secret society of puzzle-loving villains. To achieve this, they will need to conquer challenging levels and navigate rooms filled with dangerous traps!SAO PAULO, Aug. 14, 2024 /PRNewswire/ -- Team Tiger Games, owned by Wildlife Studios, is thrilled to unveil its debut game, Secret Puzzle Society (SPS), which was made available to the public for free on August 5th on both Google Play and the Apple App Store. Studio co-founders Mike Chera and Matt Wylds, who previously designed and led multiple hits the match-3 space, have partnered up to once again delight players with a fresh new take on the genre."We are massively thankful to Wildlife for their partnership and belief in our team. We are thrilled with the release of this first game and already looking forward to bringing our next ideas to life under the same creative freedom we have enjoyed so far", said Matt Wylds, Co-founder and Studio Director

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