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Zwift offers a fitness app that enhances indoor cycling and running workouts by creating immersive virtual environments. Users can train, compete, and socialize in these virtual worlds, making fitness more engaging. The app caters to both casual and serious athletes, providing structured workouts, group rides, and virtual races against others worldwide. Zwift operates on a subscription model, allowing new users to try the app for free for seven days, after which it costs $14.99 per month. The company also sells training equipment and apparel through its online shop. Zwift's global community of fitness enthusiasts is drawn to its unique blend of exercise and gaming elements, aiming to make workouts enjoyable and motivating.
Company Stage
Growth Equity (Venture Capital)
Employees
201-500
Industries
Consumer Software, Consumer Goods
Total Funding
$597.8M
Headquarters
N/A
Founded
2014
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