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Cloud Chamber

Develops and sells narrative-focused video games

Senior Writer

Copywriting & Creative WritingUpdated on Nov 12
Full-timeMontreal, QC, CanadaNo salary listed

About the Job

Requirements

  • More than 7 years of professional writing experience in video games, television, film, or theatre.
  • Two to three works of fiction published or produced; video game credits are strongly preferred.
  • Practical experience with game narrative tools and Unreal Engine, or the willingness and ability to learn how they work quickly.
  • Demonstrated ability to navigate ambiguity, identify unresolved narrative challenges, and take initiative to propose clear solutions.
  • A portfolio demonstrating high-quality storytelling and the ability to respond quickly and constructively to criticism and feedback.
  • Examples of writing, ideally two or three, are required to be considered for an interview.
  • Professional proficiency in French and English is required for candidates located in Quebec.

Responsibilities

  • Lead narrative content from initial concept through finalization, ensuring a consistent tone and thematic depth across the game.
  • Write high-quality scripts for all narrative levels, including the main story, side content, and systemic dialogue.
  • Create multidimensional character biographies, text excerpts, and casting sides for voice actors.
  • Integrate narrative content and text directly into the game engine using Unreal Engine and proprietary narrative tools.
  • Participate actively in play sessions, provide constructive feedback on narrative and design, and contribute to optimizing writing production workflows and working methods.
  • Collaborate with design, art, engineering, animation, and audio teams to realize creative goals.

Desired Qualifications

  • Video game credits are strongly preferred.
  • Writing samples are ideally two or three.

About the Company

Cloud Chamber

Develops and sells narrative-focused video games

Cloud Chamber Studios makes video games. It develops and sells games for a global audience, across different platforms, and may include in-game purchases and licensing partnerships as part of its revenue model. The company designs, builds, and publishes interactive games that aim to entertain while engaging players and prompting thought. Its monetization comes from game sales, optional in-game purchases, and licensing deals with partners. The studio differentiates itself by prioritizing creativity and meaningful player engagement to carve out a distinct niche in a competitive market. The overall goal is to create thoughtful, entertaining experiences that reach players worldwide and grow a recognizable position in the gaming industry.

Company size
51-200
Company stage
Not listed
Total funding
Not listed
Headquarters
Montreal, Canada
Founded
2019

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