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Riot Games

Online multiplayer game developer and publisher

Rendering Technical Artist Intern - Lighting, League of Legends

3D ModelingPosted on Nov 11
Internship · Summer 2027Los Angeles, CA, USA$40.34 /hr

About the Job

Requirements

  • Currently enrolled in a college, university, or non-degree program.
  • Graduating in the 2028 calendar year.
  • Available to work full-time hours for the 12-week internship duration.
  • Has real-time shading experience with GLSL, HLSL, or node-based material workflows.
  • Has experience with content creation tools such as Maya, Photoshop, and/or Substance.
  • Must be legally authorized to work in the United States for the duration of the program.

Responsibilities

  • Collaborate directly with Art and Design disciplines to understand desired visual behaviors and translate them into specific visual outputs.
  • Translate visual direction into in-game lighting adjustments with support from a mentor and the team.
  • Share work-in-progress results, gather feedback, and iterate on assigned lighting tasks.
  • Check that lighting communicates the intended visual behavior during gameplay.
  • Help implement lighting that supports the intended look and gameplay readability.
  • Assist with setting up and testing lighting scenarios and PBR materials in-engine, document observations, and share feedback with the team.
  • Contribute to assigned improvements to lighting examples, tools, or workflow documentation with guidance.
  • Build an understanding of how lighting choices affect visual quality and performance, and apply team standards to the work.

Desired Qualifications

  • Experience in game development using modern engines such as Unity or Unreal.
  • Understanding of 3D math and linear algebra.
  • Experience creating and/or lighting 3D environments and characters.
  • Experience creating bespoke materials for environments, characters, VFX, or UI.
  • Exposure to shader performance fundamentals and engine profiling tools.
  • Exposure to digital asset repositories such as Perforce.

About the Company

Riot Games

Online multiplayer game developer and publisher

Riot Games develops and publishes online multiplayer video games, with League of Legends as its flagship title. The game is free-to-play and supported by in-game purchases like cosmetic items and skins, while competitive play drives engagement through its esports ecosystem. Riot Games also runs Riot Forge, a publishing arm that partners with third-party developers to create new games within the League of Legends universe. The company earns revenue from cosmetic microtransactions, esports events, sponsorships, and merchandise. What sets Riot Games apart is its emphasis on building a large, global community around its titles and expanding its universe through collaborations with external developers. The goal is to create enduring, connected gaming experiences that sustain a vibrant community and a growing esports ecosystem around its flagship franchises.

Company size
5,001-10,000
Company stage
Acquired
Total funding
$15M
Headquarters
Los Angeles, CA
Founded
2006

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