Full-Time

UX Director

Dead by Daylight, Directeur·trice UX, Dead by Daylight

Confirmed live in the last 24 hours

Behaviour Interactive

Behaviour Interactive

501-1,000 employees

Develops and publishes video games

Gaming

Senior, Expert

Montreal, QC, Canada

Hybrid position based in Montreal, QC.

Category
Product & UX/UI Design
UI/UX & Design
Required Skills
UI/UX Design
Unreal Engine
Adobe Creative Suite
Figma
Sketch
Requirements
  • 10+ years in a UX leadership role in video game productions
  • Excellent practical skills and strong leadership in user experience (UX)
  • Expertise with the Unreal Engine for consoles, Adobe Creative Suite, Figma and Sketch
  • Understanding of current UX/UI technologies and game development tools
  • Knowledge of usability principles and designing for accessibility
  • In-depth knowledge and application of user-centered design and player behavior
  • Ability to clearly communicate intentions to the UX team and other production disciplines.
Responsibilities
  • Lead the UX design vision for Dead by Daylight ;
  • Work with the team on appropriate execution of UX to solve player needs;
  • Oversee prototyping efforts to ensure it fits within time constraints and meets requirements. Facilitate translation of prototype to final product;
  • Create complex wireframes, flows and interactive click-through prototypes.
  • Create the project architecture for others to work within;
  • Drive evolution of the design systems related to UX and UI throughout the productions;
  • Oversee and drive the visual strategy and execution across a variety of UX features and products;
  • Ensure the team's consistency of UX and UI across the product or system;
  • Review all UX and UI related to your product and provide feedback to the team;
  • Identify key research opportunities for the product. Coordinate with the data insights team for testing and iteration;
  • Evangelize and educates the team on the value of user research (why + when);
  • Provide UX an UI analysis of competitive products;
  • Oversee application of human factor principles and ensure they are effectively applied to designs. Identify and articulate player mental models to drive UX design;
  • Mentorship of UX specialists on the project;
  • Work with other Directors to set the feature standards, expectations and requirements for the project.
Behaviour Interactive

Behaviour Interactive

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Behaviour Interactive is a leading independent video game developer and publisher in North America, known for its hit game "Dead by Daylight," which has over 60 million players. The company develops and publishes original games while also engaging in co-development projects with other businesses, generating revenue through game sales and subscriptions. Unlike many competitors, Behaviour Interactive focuses on community engagement and creativity, organizing events like game jam competitions. Their goal is to adapt and grow in the gaming industry while fostering strong connections with gamers and developers.

Company Stage

Seed

Total Funding

N/A

Headquarters

Santiago, Chile

Founded

1992

Simplify Jobs

Simplify's Take

What believers are saying

  • Growing interest in horror games boosts Behaviour Interactive's market potential.
  • Cross-platform play and cloud gaming expand Behaviour Interactive's audience reach.
  • Narrative-driven game demand aligns with Behaviour Interactive's development focus.

What critics are saying

  • Project cancellations like 'Challenge T' suggest potential management issues.
  • Red Hook Studios acquisition may pose integration and financial challenges.
  • High expectations from collaborations could pressure development timelines.

What makes Behaviour Interactive unique

  • Behaviour Interactive is a leading independent game developer in North America.
  • The company excels in horror-themed games, notably 'Dead by Daylight'.
  • Behaviour Interactive collaborates with major franchises like Castlevania and Five Nights At Freddy's.

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