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SkyBox Labs

Co-develops and supports major AAA titles

Senior Technical Artist - Environments

Game EngineeringConfirmed live in the last 24 hours
Full-timeBurnaby, BC, Canada$102k - $142k

About the Job

Requirements

  • Have 7+ years of professional game development experience in technical art or environment art, focused on technical workflows, open worlds, or performance optimization, including at least one shipped AAA title.
  • Have strong hands-on experience with Unreal Engine 5 and a solid understanding of World Partition, streaming, virtual textures, and open-world workflows.
  • Have strong practical experience using Blueprints to build worldbuilding utilities, editor tools, and placement mechanics.
  • Have experience optimizing complex open-world game environments and building workflows that balance visual density with performance targets.
  • Have experience developing Unreal Engine editor tools, custom interfaces, or automated workflows to improve team efficiency.
  • Have strong communication skills and the ability to guide artists, explain technical concepts, and work effectively across disciplines.
  • Demonstrate a proactive, self-motivated approach to tackling open-ended challenges and driving solutions forward with minimal direction.
  • Have a strong eye for visual quality and be able to balance technical requirements and optimization with the overall artistic vision.
  • Be legally eligible to work in Canada and reside in Canada or be willing to relocate.

Responsibilities

  • Profile and optimize large-scale Unreal Engine 5 environments, identifying performance bottlenecks across geometry, materials, and asset streaming.
  • Develop and support tools and workflows for open-world population and environment generation, including terrain, roads, spline-based systems, and automated asset placement.
  • Build custom Unreal Engine editor tools and automated workflows to help environment artists and level designers work more efficiently.
  • Work closely with artists, level designers, and engineers to establish best practices, document workflows, and solve technical challenges.
  • Take ownership of open-ended challenges, communicate proactively across disciplines, and develop solutions that balance artistic goals with technical requirements.

Desired Qualifications

  • Have hands-on familiarity with Unreal Engine's Procedural Content Generation framework, Houdini-to-Unreal world workflows, or Python.

About the Company

SkyBox Labs

Co-develops and supports major AAA titles

SkyBox Labs is a full-service game development studio based in Vancouver, BC. It works with top publishers like Xbox Game Studios, Bungie, and Electronic Arts to co-develop and support high-profile games. The company contributes to projects such as Halo Infinite, Halo universe/Minecraft-related work, Destiny 2, and Fallout 76, offering a mix of co-development and ongoing support across multiple titles. Its work is project-based and collaboration-focused, serving a diverse set of clients in the gaming industry. What makes SkyBox Labs stand out is its established partnerships with major publishers and its ability to fill critical development roles across large franchises. The studio’s goal is to help publishers deliver polished, reliable games by providing skilled development resources and collaborative production support."

Company size
51-200
Company stage
Acquired
Total funding
Not listed
Headquarters
Burnaby, Canada
Founded
2011

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