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Ubisoft

Global video game developer and publisher

Superviseur·e Texture & Lookdev

3D ModelingConfirmed live in the last 24 hours
Full-timeMontreal, QC, CanadaNo salary listedIn-person

About the Job

Requirements

  • At least 5 years of demonstrated experience leading or supervising artists in a high-end film or VFX production studio.
  • Demonstrated experience texturing and shading complex organic CG creatures and digital humans.
  • Advanced knowledge of Mari, Substance Painter, and Photoshop.
  • In-depth expertise in shader creation, material accuracy, and AOVs.

Responsibilities

  • Assign tasks, supervise artists, and ensure the department delivers high-quality organic and hard-surface assets for high-end VFX productions.
  • Participate in hiring, crewing decisions, talent evaluations, and ongoing performance management.
  • Enforce rigorous quality control standards on all published assets before delivery to downstream departments.
  • Create detailed textures based on internal art or client-provided references.
  • Direct look development and shading in Arnold for Houdini, delivering physically accurate materials for creatures, characters, and hard-surface assets that hold up in shots.
  • Collaborate closely with the Lighting team to ensure asset look development remains consistently photorealistic.
  • Develop optimized procedural shading networks and custom material setups when required by production.
  • Collaborate with the Head of CG and Technical Directors to establish departmental best practices within the studio's existing pipeline.
  • Work directly with Production, Modeling, FX, CFX, and Lighting teams to design workflows for each sequence and maximize efficiency.
  • Support Production with project bidding, asset scope estimation, and schedule management to meet key delivery milestones.
  • Explore new tools and methodologies to improve departmental efficiency and visual quality.
  • Standardize, ingest, and integrate texture and look-development packages delivered by external vendors.
  • Write and maintain comprehensive technical documentation and pipeline guides.

Desired Qualifications

  • Knowledge of Arnold and Houdini.
  • Knowledge of Nuke.
  • Experience with Copernicus, machine learning, and artificial intelligence tools.
  • In-depth knowledge of character and creature creation workflows.

About the Company

Ubisoft

Global video game developer and publisher

Ubisoft is a global developer and publisher of interactive entertainment, creating, marketing, and selling video games for consoles, PCs, and mobile devices. Its products run as traditional paid games, in-game purchases, and subscription services, and are supported by major franchises such as Assassin’s Creed, Far Cry, and Rainbow Six. Games are built to run across platforms with optional in-game purchases and ongoing services, and Ubisoft also develops its own tech, like Ubisoft Scalar, to streamline game development and enhance player experiences. The company differentiates itself through its large portfolio of enduring franchises, its in-house technology investments, and its active support for esports, community building, accessibility, and inclusion. Ubisoft’s goal is to deliver engaging interactive experiences at scale, grow its global gaming ecosystem, and maintain leadership in game development and publishing while expanding services and accessibility for a wide audience.

Company size
10,001+
Company stage
IPO
Headquarters
Montreuil, France
Founded
1986

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