Full-Time

Real-Time Asset Artist

Multiple Teams

Posted on 9/13/2025

Deadline 11/30/25
Sony Pictures Entertainment

Sony Pictures Entertainment

5,001-10,000 employees

Motion picture and television content producer

Compensation Overview

$55.13 - $70.67/hr

+ Incentives + Comprehensive Benefits

Culver City, CA, USA

In Person

Category
Art, Graphics & Animation (4)
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Required Skills
Unreal Engine
Blender
Adobe Photoshop
Zbrush
Requirements
  • 5+ years of experience with real-time content creation
  • Excellent eye for details and an artistic portfolio of work showcasing modeling and texturing expertise across a variety of types of models, for characters, vehicles, environments, and props
  • Ability to create Meshes, Materials, UV maps, Textures, for Optimal Performance
  • Proficient knowledge in DCC programs like Maya, 3ds Max, Zbrush, Houdini, Blender etc. for creating detailed models
  • Extensive experience with Substance Suite and Photoshop for creating textures and materials for the look development of assets that adhere to Physically-Based Rendering principles as well as Non Photo Realistic principles
  • Experience with optimization processes for assets while keeping high fidelity details intact
  • Proficient experience working in real-time productions using the Unreal Engine and has knowledge of tools within the Unreal engine for character creation, set dressing, Landscapes, Blueprints, PCGs, Splines etc
  • Ability to work in a variety of art styles with or without conceptual reference, and is able to gather references and plan for look development
  • Strong artistic understanding of anatomy, proportions, scale, silhouette, lighting, composition, layout, color theory, atmosphere, etc.
  • Ability to communicate and take art direction notes and apply them effectively and efficiently both written and verbal
  • Is self-motivated and proactive and has excellent organization, time management, communication, collaboration skills
  • Maintain consistency and quality on all meshes, textures and shaders created for all types of assets
  • Ability to Rig and skin assets and built a Control Rig in Unreal Engine
  • Have an understanding of metahumans and ability to convert custom characters to run in the Unreal Engine
Responsibilities
  • Collaborate with the Asset Supervisor, Asset, Pipeline, VAD and Lighting team on creating characters, environments vehicles and props to be used in the Unreal Engine
  • Create high quality assets ranging from concept to final model and surfacing that are fully optimized to perform in a real time environment
  • Ingest assets that are internally created or from third parties into our projects
  • Active in the creative research and development and communicates goals and objectives clearly
  • Assist with long-term strategic planning and inspiring technical solutions regarding asset development with the team
  • Leverage latest advancements in Unreal Engine to expedite asset development process
  • Ensure that standardized practices are developed and implemented across projects to meet high quality and aesthetic standards
  • Technical ability to create project-based materials and blueprints in engine
  • Critically think and problem solve technical challenges and limitations within DCC programs and Unreal Engine
  • Creating Control Rigs in DCC and Unreal Engine when requested
  • Generate documentation on processes used for content creation
Desired Qualifications
  • Experience working in a Volume, LED Stage, Mocap stage and with Virtual Cameras
  • Visual Effects experience (Compositing, Set Extension, Previs, Postvis, Techvis, After Effects, Nuke, Renderman, VRAY, etc.)
  • ShotGrid, Syncsketch, Bluescape, Marvelous Designer knowledge is a plus
  • Experience photogrammetry and scanning
  • Experience with lighting, sequencer, camera, layout, fx, and animation, in Unreal Engine
  • Experience with advance rigging, metahuman skinning, and control rigs within DCC and Unreal Engine
  • Experience with Unreal tools, Landscapes, Procedural Content Generators, Blueprint creation, Sequencer, Nanite, Lumen, Data Layers, Niagara, Groom, Chaos, Simulations, Retargeting, Cloth, Plugins, etc.
  • Creating custom parent materials, procedural materials, and functions
  • Basic Scripting Knowledge (C++ / Javascript / Python)
Sony Pictures Entertainment

Sony Pictures Entertainment

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Sony Pictures Entertainment creates, acquires, and distributes motion pictures and television programming on a global scale. It develops IP through film and TV production, owns networks, and distributes content across theatrical, home entertainment, TV licensing, and digital channels. It differs from competitors by maintaining vertical integration—from content creation to distribution and ownership of networks—and by leveraging a large, diverse IP library and worldwide studio footprint. Its goal is to maximize the value of its intellectual property by producing and distributing content across multiple platforms and exploring new technologies and services.

Company Size

5,001-10,000

Company Stage

Series A

Total Funding

$1M

Headquarters

Culver City, California

Founded

1991

Simplify Jobs

Simplify's Take

What believers are saying

  • Bloodborne animated film announced April 13, 2026, boosts gaming IP revenue.
  • Television revenue rises 12% to $3.39B from Night Agent series.
  • 4K releases of Evil Dead on July 7 tap collector demand.

What critics are saying

  • Pixomondo shutdown slashes $171M profits, bottlenecks VFX by 2027.
  • Hundreds of layoffs delay Spider-Man sequels through 2027.
  • Netflix Pay-1 deal cuts home video revenue starting 2026.

What makes Sony Pictures Entertainment unique

  • Sony Pictures leads game-to-film adaptations via PlayStation Productions.
  • Lyrical Animation specializes in R-rated adult content like Bloodborne.
  • Anime films like Demon Slayer dominate SPE's top theatrical earners.

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Benefits

Health Insurance

Dental Insurance

Vision Insurance

Life Insurance

Disability Insurance

401(k) Retirement Plan

401(k) Company Match

Paid Vacation

Paid Sick Leave

Paid Holidays

Remote Work Options

Flexible Work Hours

Professional Development Budget

Conference Attendance Budget

Wellness Program

Mental Health Support

Gym Membership

Growth & Insights and Company News

Headcount

6 month growth

3%

1 year growth

9%

2 year growth

10%
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